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xonotic/xonotic-data.pk3dir.git
2016-07-30
Mario
Make hidden itemstime mode actually functional
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2016-07-29
Mario
Apply extra rocket detonation force in experimental...
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2016-07-29
Mario
Allow shockwave outside of new toys mutator, apply...
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2016-07-29
Mario
Use .groundentity (compatibility with engine)
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2016-07-29
Mario
Add a hidden mode to itemstime to show times to players...
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2016-07-29
Mario
Fix auxiliary crosshairs not appearing when re-entering...
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2016-07-29
Mario
Clean up auxiliary crosshair code a little
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2016-07-28
Mario
Disable sv_autopause by default (introduces some bugs...
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2016-07-28
Mario
Merge branch 'Mario/teams_bitflag' into 'master'
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2016-07-28
Mario
Merge branch 'sev/hud_ctf_update' into 'master'
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2016-07-28
Mario
Get player view angles before spawning casings (partial...
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2016-07-28
Mario
Fix black crosshair when in vehicle with per weapon...
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2016-07-28
Mario
Don't add monster to list again if re-spawning
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2016-07-28
Mario
Add an intrusive list for bot waypoints
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2016-07-28
Mario
Add an intrusive list for monsters
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2016-07-28
TimePath
Accept gameplay change in 2ddc3cc76f3da544e15e06ae86260...
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2016-07-27
TimePath
Merge branch 'TimePath/intrusive' into 'master'
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2016-07-27
TimePath
Loops: copy reference to next entity before entering...
343/head
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2016-07-27
TimePath
Move objerror to qc
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2016-07-27
Mario
Give electro secondary orbs a size so they sit on floor...
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2016-07-26
Mario
Update hash
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2016-07-26
TimePath
Fix item drawing
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2016-07-26
Mario
Fix maths
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2016-07-26
Mario
Remove some unused locals
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2016-07-26
Mario
Make it match again for TimePath
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2016-07-26
Mario
Make it match, for TimePath
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2016-07-26
Mario
Partially replicate old behaviour with waypoint link...
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2016-07-26
Mario
Fix weapon specific checks for melee
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2016-07-26
Mario
Replace most cases of findchain* with the FOREACH_ENTIT...
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2016-07-26
TimePath
Stats: disable update checking for perf (we don't use...
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2016-07-26
TimePath
Intrusive list: radar icons
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2016-07-26
TimePath
Implement intrusive lists
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2016-07-26
TimePath
Accept gameplay change in 36285c721a47b471913473e9a2979...
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2016-07-25
terencehill
Properly show / hide Race and CTS from the game type...
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2016-07-25
Mario
Merge branch 'terencehill/camera_spectator_2' into...
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2016-07-25
Mario
Don't allow bumblebee to swim
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2016-07-25
Mario
Remove engine side player movement prediction, and...
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2016-07-25
Mario
Fix bot preferred weapons
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2016-07-25
Mario
Fix shockwave's position in weapon order
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2016-07-24
Mario
Fix damagetext and make shockwave initial shot origin...
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2016-07-24
terencehill
Cleanup / fix some cvar definitions
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2016-07-24
Mario
Improve FPS by a lot
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2016-07-24
Mario
Merge branch 'Mario/qc_physics_cleanup_v2'
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2016-07-24
TimePath
Registry: add reload method
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2016-07-24
TimePath
Add cvar_localchanges command
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2016-07-24
TimePath
Reduce weapon impulse verbosity
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2016-07-24
Mario
Get v_angle when air dodging is enabled
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2016-07-24
Mario
Fix compile
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2016-07-24
Mario
Implement air dodging
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2016-07-24
Mario
Fix Arc firing after warmup ends
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2016-07-23
Mario
Also in notifications
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2016-07-23
Mario
Use special icon for shockwave
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2016-07-23
Mario
Apply antilag to shockwave, also fix accuracy
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2016-07-23
Mario
Shockwave is a new toy, just don't replace anything...
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2016-07-23
Mario
Merge branch 'master' into Mario/qc_physics_cleanup_v2
341/head
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2016-07-23
Mario
Turn off prediction entirely while inside a vehicle...
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2016-07-23
Mario
Fix a few more missed movetypes
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2016-07-23
Mario
Fix up some missed movetype setters
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2016-07-23
Mario
Implement move_qcphysics
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2016-07-22
Mario
Don't constantly unset onground status on casings ...
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2016-07-22
Mario
Fix network updates
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2016-07-22
Mario
Another cleanup attempt for grenades (bit more self...
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2016-07-22
Mario
Fix grenades by temporarily disabling matching ticrate...
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2016-07-22
Mario
Cleanup the warpzone fix to support .move_movetype
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2016-07-22
Mario
Merge remote-tracking branch 'origin/terencehill/campai...
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2016-07-22
Mario
Merge remote-tracking branch 'origin/terencehill/count_...
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2016-07-22
Mario
Fix warpzones
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2016-07-22
Mario
Fix compile
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2016-07-22
Mario
Remove .move_* fields and MOVETYPE_PUSH logic (doesn...
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2016-07-21
Mario
Swim down with crouch, swim up at full speed (to match...
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2016-07-21
Mario
Optimize Physics_ClientOption by using autocvars instea...
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2016-07-21
Mario
Hide CTS from the menu (poll 316 passed)
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2016-07-21
terencehill
Load the correct gametype when launching a campaign...
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2016-07-21
Mario
Add simple items for overkill's heavy machinegun and...
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2016-07-19
Mario
Fix flag passing
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2016-07-19
Mario
Implement reverse thrusting with jetpack when crouching...
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2016-07-19
Mario
Merge branch 'Mario/flag_return_fixes'
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2016-07-19
Mario
Update notifications.cfg
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2016-07-19
Mario
Manual flag returning: show a carrier waypoint to enemi...
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2016-07-19
Mario
Remove .frozen field (virtually unused)
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2016-07-19
terencehill
Clean up STAT usage: this.camera_spectator --> STAT...
339/head
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2016-07-19
Mario
Fix some translated strings
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2016-07-19
Mario
Silence item pickup messages
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2016-07-19
Mario
Enable stalemate icon
338/head
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2016-07-19
Mario
Merge branch 'master' into sev/hud_ctf_update
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2016-07-18
Mario
Implement stalemate condition on the client
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2016-07-18
Severin Meyer
Add CTF stalemate indicator to HUD
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2016-07-17
terencehill
Add possibility of changing camera mode (first person...
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2016-07-17
TimePath
Measure startup time
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2016-07-16
terencehill
Reduce CTX calls from 5 to 1 when calling count_fill...
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2016-07-15
Mario
Don't draw rain when the func_rain brush is too far...
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2016-07-14
Mario
Merge branch 'terencehill/vortex_zoom_fix' into 'master'
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2016-07-14
terencehill
Reset active weapon field of the current PlayerState...
337/head
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2016-07-14
Mario
Default cl_maxfps to 200 instead of 125, so faster...
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2016-07-13
Mario
Use a cleaner check for health
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2016-07-13
Mario
Add a volume parameter to GlobalSound, also muffle...
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2016-07-13
Mario
Fix target_items
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2016-07-13
Mario
Set minigame_self to this again after activating a...
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2016-07-13
Mario
Merge branch 'master' into Mario/teams_bitflag
335/head
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2016-07-13
Mario
Also allow glow effect in non-teamplay modes
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