2009-09-22 |
havoc | fix default values for the r_shadow_shadowmapping_lod... |
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2009-09-22 |
havoc | disable an annoying debug print |
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2009-09-22 |
havoc | changed r_shadow_shadowmapping values (now 1 = 2d,... |
commit | commitdiff | tree | snapshot |
2009-09-22 |
havoc | implemented omnidirectional shadowmapping using depth... |
commit | commitdiff | tree | snapshot |
2009-09-22 |
havoc | added float GL/D3D array conversions |
commit | commitdiff | tree | snapshot |
2009-09-20 |
havoc | fixed shadow culling bug caused by bad frustumcorner... |
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2009-09-18 |
havoc | fix framerate limiting - when cl_maxfps is 0, run clien... |
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2009-09-18 |
havoc | enable host_sleep 1 by default |
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2009-09-18 |
divverent | fix red-coloring logic again |
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2009-09-18 |
divverent | showfps 2: always show mspf |
commit | commitdiff | tree | snapshot |
2009-09-18 |
havoc | use different showfps math |
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2009-09-18 |
divverent | sv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz... |
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2009-09-17 |
havoc | rewrote netgraph code |
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2009-09-17 |
havoc | stop predicting movement when no server packets have... |
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2009-09-17 |
havoc | reduce CL_MAX_USERCMDS to 128 (from 256) |
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2009-09-17 |
divverent | fix callprofile by making some CSQC builtins that call... |
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2009-09-17 |
divverent | make profile output more verbous (including time of... |
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2009-09-17 |
havoc | fix more C++ warnings/errors in MSVC |
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2009-09-16 |
divverent | fix TH's status patch to again send the same data as... |
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2009-09-16 |
divverent | fix descriptions of cmdlist and cvarlist |
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2009-09-15 |
vortex | improved r_shadows mode, new cvars for better use with... |
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2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
commit | commitdiff | tree | snapshot |
2009-09-15 |
divverent | use correct type to fix a warning :P |
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2009-09-15 |
havoc | fixed compile errors and warnings using Dev-C++ in... |
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2009-09-15 |
divverent | also check ticrate movevar |
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2009-09-15 |
divverent | [04:31:11] <@LordHavoc> div0: 9179 (if (msecdelta ... |
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2009-09-14 |
samual | Patch by FruitieX -- fixes speed |
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2009-09-14 |
divverent | if sideways friction is negative, make it never decreas... |
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2009-09-14 |
havoc | use winsock2 to fix linker errors |
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2009-09-14 |
divverent | better view blend math for death fade |
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2009-09-14 |
havoc | tightly sync time if cl_nolerp is on |
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2009-09-13 |
havoc | added cvar sv_gameplayfix_noairborncorpse_allowsuspende... |
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2009-09-13 |
samual | remove r_motionblur_debug, and replace with showblur... |
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2009-09-13 |
vortex | fix broken VM_CL_lightstyle (CSQC): it was using MSG_Re... |
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2009-09-13 |
samual | cl_deathfade: new effect which makes the screen fade... |
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2009-09-13 |
havoc | added detection of GL_EXT_framebuffer_object extension |
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2009-09-13 |
havoc | implemented sv_gameplayfix_delayprojectiles -1 (force... |
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2009-09-12 |
havoc | punctuation |
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2009-09-12 |
havoc | try not to crash on num_bones 0 in Mod_BuildBaseBonePoses |
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2009-09-11 |
havoc | do not allow cl_netfps to be below the server framerate... |
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2009-09-11 |
havoc | doubled entity limit in animcache, we should never... |
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2009-09-11 |
divverent | remove maxnetfps stuff (never worked anyway), instead... |
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2009-09-11 |
divverent | do not send zero-length moves at >1000fps |
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2009-09-11 |
divverent | input: limit cl_netrepeatinput to 3 |
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2009-09-11 |
havoc | now generates animcaches for visible entities again... |
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2009-09-11 |
havoc | refactored and reformatted animcache code, now generate... |
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2009-09-11 |
havoc | Model_*_AnimateVertices functions no longer write to... |
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2009-09-11 |
havoc | play silence during timedemos |
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2009-09-11 |
havoc | reworked unreliable message queue to ALWAYS dequeue... |
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2009-09-09 |
havoc | use -developer automatically in debug builds |
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2009-09-08 |
havoc | fix C++ compilation errors |
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2009-09-08 |
echon | Oops! |
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2009-09-08 |
echon | NULL out RSurf_ActiveModelEntity rsurface fields that... |
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2009-09-06 |
echon | Added an unreal-esque feature: snd_spatialization_occlu... |
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2009-09-06 |
echon | Compile as C code, not C++ (vcproj setting) |
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2009-09-06 |
echon | Don't generate tangent vectors when GLSL is off, small... |
commit | commitdiff | tree | snapshot |
2009-09-06 |
divverent | fixed two warnings |
commit | commitdiff | tree | snapshot |
2009-09-06 |
echon | Added animation caching, which speeds up re-renders... |
commit | commitdiff | tree | snapshot |
2009-09-06 |
echon | Added a Profile build option, which is simply release... |
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2009-09-06 |
echon | Update for 2k8 sp1... apparently they changed a comment... |
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2009-09-06 |
echon | Ignore *.suo and *.user visual studio local files |
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2009-09-03 |
divverent | another oops, sorry, forgot to commit this from at... |
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2009-09-03 |
divverent | stuff I forgot to commit |
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2009-09-03 |
divverent | Quake menu: show DP's weird resolution set in windowed... |
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2009-09-03 |
divverent | as requested by LH, #if 0 out cycleweapon |
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2009-09-02 |
divverent | do not crash when zlib is missing, but instead do not... |
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2009-08-31 |
divverent | change two more MAX_QPATH to MAX_OSPATH |
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2009-08-31 |
divverent | s/QPATH/OSPATH/g in libcurl |
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2009-08-28 |
divverent | bugfix |
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2009-08-28 |
divverent | particles: allow a particlefont.txt file (same dir... |
commit | commitdiff | tree | snapshot |
2009-08-27 |
divverent | re-enable saturation on sidebyside and stereobuffer... |
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2009-08-27 |
divverent | turn off saturation and motion/damage blur if a stereo... |
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2009-08-24 |
divverent | change scr_screenshot_name_use_mapname to scr_screensho... |
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2009-08-24 |
divverent | cvar scr_screenshot_name_use_mapname: if set to 1,... |
commit | commitdiff | tree | snapshot |
2009-08-24 |
divverent | yet another typo :( typing with lag sucks |
commit | commitdiff | tree | snapshot |
2009-08-24 |
divverent | fix typo |
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2009-08-24 |
divverent | okay, fix the latest fix :P |
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2009-08-24 |
divverent | chnage "negative zero" check to actually check the... |
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2009-08-24 |
divverent | add bounds check on OP_ADDRESS |
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2009-08-23 |
samual | Change recommended value for motionblur to 0.5 due... |
commit | commitdiff | tree | snapshot |
2009-08-21 |
divverent | --Trninghis line, and those below, will be ignored-- |
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2009-08-20 |
divverent | clean up lightmap merge power code |
commit | commitdiff | tree | snapshot |
2009-08-20 |
divverent | also rename these fields, so nobody starts using them |
commit | commitdiff | tree | snapshot |
2009-08-20 |
divverent | shut up jpeg warnings another way |
commit | commitdiff | tree | snapshot |
2009-08-20 |
divverent | fix all the () problems, and make gcc warn for them |
commit | commitdiff | tree | snapshot |
2009-08-20 |
divverent | fix lightmap merging with external lightmaps |
commit | commitdiff | tree | snapshot |
2009-08-20 |
havoc | Fix warnings in div0's commits using functions with... |
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2009-08-19 |
havoc | fix glDrawRangeElements issue with mesa |
commit | commitdiff | tree | snapshot |
2009-08-19 |
divverent | snd_mutewhenidle 0: do NOT still mute when app is hidde... |
commit | commitdiff | tree | snapshot |
2009-08-19 |
divverent | fix that bounds check, it was stupid (< 0 = builtin) |
commit | commitdiff | tree | snapshot |
2009-08-19 |
divverent | fix typo in 9126 |
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2009-08-19 |
divverent | bounds check function calls, and entity indexes in... |
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2009-08-19 |
divverent | add comments for missing bounds checks; bounds check... |
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2009-08-19 |
divverent | progs: require the last statement to be GOTO, DONE... |
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2009-08-19 |
divverent | support mute-when-idle properly |
commit | commitdiff | tree | snapshot |
2009-08-18 |
samual | fix motionblur cvar descriptions, also: First commit! :D |
commit | commitdiff | tree | snapshot |
2009-08-18 |
havoc | fix div0's bug |
commit | commitdiff | tree | snapshot |
2009-08-18 |
divverent | mark another place of missing bounds check |
commit | commitdiff | tree | snapshot |
2009-08-18 |
divverent | identify two missing bounds checks (fix them later) |
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2009-08-16 |
divverent | fix two SOCKLEN_Ts |
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next |