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xonotic/xonotic-data.pk3dir.git
2015-12-24 MarioRemove leftovers
2015-12-24 MarioLoops
2015-12-24 MarioFOR_EACH_OBSERVER is deprecated too
2015-12-24 MarioRemove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase
2015-12-24 MarioMore loops
2015-12-24 MarioFix a bunch of loops
2015-12-24 MarioKill a few more loops
2015-12-24 MarioCleanse teamplay.qc of the looping horrors
2015-12-24 MarioPull the commit trigger again
2015-12-24 MarioLoooooops
2015-12-24 MarioMore loops
2015-12-24 MarioLoops
2015-12-24 MarioEven more loops
2015-12-24 MarioLoopify bot enemy player role
2015-12-24 MarioThis is a debug message, not an info message
2015-12-24 MarioMore loops
2015-12-24 TimePathClientConnect: cleanup
2015-12-24 MarioFix up some onslaught loops
2015-12-24 MarioDisable oneflag by default (servers will have to enable...
2015-12-24 MarioFix a stupid loop
2015-12-24 MarioRemove an unused function
2015-12-24 MarioFix domination control point sound and message when...
2015-12-24 MarioDomination capture message: show point or points
2015-12-24 MarioLoopify another trace
2015-12-24 MarioLoopify instagib
2015-12-24 MarioFix a bunch of loops in freezetag
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 MarioFix up some more FOR_EACH_PLAYER loops
2015-12-24 MarioLoopify overkill
2015-12-24 MarioLoopify nix
2015-12-24 MarioLoopify loops
2015-12-24 MarioLoopify W_RandomWeapons
2015-12-24 MarioMore loopification
2015-12-24 MarioLoopify t_items.qc
2015-12-24 MarioLoopify readplayerstartcvars
2015-12-24 MarioLoopify player death slots
2015-12-24 TimePathRemove unused global
2015-12-24 MarioLoopify more bot weapon stuff
2015-12-24 TimePathAutopause: cvar
2015-12-23 MarioFix compile
2015-12-23 MarioLoopify bot weapon reloading
2015-12-23 MarioLoopify weapon arena string
2015-12-23 TimePathArrayList: redefine builtins so they can be profiled...
2015-12-23 MarioLoopify pinata
2015-12-23 MarioNew loop for new toys
2015-12-23 MarioUse new weapon loop logic on spawnfuncs
2015-12-23 MarioClean up nJoinAllowed a little
2015-12-23 MarioMake IsFlying less accurate but a lot quicker
2015-12-23 MarioReplace some player loops with fancy ones
2015-12-23 terencehillcl_forceplayercolors no longer applies your own colors... 270/head
2015-12-23 terencehillRemove unneeded placeholder in a message 269/head
2015-12-23 terencehillFix another message: "player X connecting..." wasn...
2015-12-23 terencehillFix a bug where the message "You cannot change to a...
2015-12-23 MarioImprove server performance a bit
2015-12-23 MarioRemove some useless files
2015-12-23 MarioFix compile
2015-12-23 MarioMove some stuff around, kill a server file included...
2015-12-23 TimePathminigames: handle program specific definitions internally
2015-12-23 TimePathShare common inclusions
2015-12-23 MarioDon't use .origin directly
2015-12-23 MarioFix a couple of setorigin pains
2015-12-23 TimePathRemove unused definitions
2015-12-22 TimePathPause in singleplayer when using any menu. Closes ...
2015-12-22 MarioTake score instead of giving it if teamkilling FC
2015-12-22 TimePathServerlist: fix adding private servers removing all...
2015-12-21 TimePathMonsters: resolve assertion failures
2015-12-21 TimePathClient commands: register
2015-12-21 TimePathTeam names: #define. Fixes #1612
2015-12-21 TimePathSupport compiling without optimizations
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-20 TimePathmenu: bufstr_get
2015-12-20 MarioSet g_respawn_delay_max to 5 by default (poll passed)
2015-12-20 TimePathC2S protocol
2015-12-20 TimePathyEnc binary-to-text encoding with tests
2015-12-20 TimePathMerge branch 'terencehill/hud_shownames_optimization...
2015-12-20 TimePathhud_shownames: comparing distance squared is even faster 267/head
2015-12-20 TimePathtarget_spawn: fix crash
2015-12-19 terencehillA very trivial optimization
2015-12-19 terencehillhud_shownames optimization: fade out team mate waypoint...
2015-12-19 TimePathweapons: fix weapon list icons. closes #1610
2015-12-19 TimePathweapons: fix being able to switch to no weapon
2015-12-18 MarioMake projectiles and items interact with jumppads in...
2015-12-18 TimePathviewmodels: fix vehicles
2015-12-18 TimePathdebugdraw: filtering improvements
2015-12-17 MarioUpdate items when touching jumppads (fixes odd thrown...
2015-12-17 MarioUpdate items instantly when they pass through warpzones
2015-12-17 TimePathassert: devassert, hidden outside developer mode
2015-12-17 TimePathcl_gunalign: stat. Fixes #1607
2015-12-17 TimePathi18n: CTX cache with map, not array indices. Fixes...
2015-12-17 TimePathInitialize maxclients earlier, fixes #1609
2015-12-17 MarioMove buffs away from spawnpoints a little bit if they...
2015-12-17 MarioSwap cl_movement 3 and 1, so the default is QC movetype...
2015-12-17 MarioSome minor changes to support movetype prediction
2015-12-16 MarioSupress an out of bounds warning
2015-12-16 MarioMake CSQC items much more accurately predicted
2015-12-15 MarioMake up/down work on ladders in side scrolling mode
2015-12-15 MarioAdd special water physics for side scroller
2015-12-15 MarioFix compile
2015-12-15 MarioAdd a way to pause a train until triggered again
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