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xonotic/xonotic-data.pk3dir.git
2015-11-04
TimePath
CTF: precache default flag
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2015-11-04
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Net: reserve fewer temp entity events
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2015-11-04
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Net: allow overriding CSQCPLAYER_FORCE_UPDATES
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2015-11-04
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Net: register all types
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2015-11-04
Mario
Add a mutator hook for menu commands
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2015-11-04
Mario
Bring back random chance
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2015-11-04
Mario
Undo last change of atten
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2015-11-04
TimePath
Merge branch 'TimePath/entitydebugger' into 'master'
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2015-11-04
Mario
Use ATTN_NORM on shotgun ricochet (hopefully fixes...
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2015-11-04
TimePath
Weapons: independent `weapon_think` and `weapon_nextthink`
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2015-11-04
TimePath
Merge branch 'master' into TimePath/debug_draw
248/head
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2015-11-04
Mario
Don't retry next frame (was breaking some impulses...
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2015-11-04
Mario
Use SND_RIC_RANDOM
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2015-11-03
Mario
Fix CTF leadlimit acting as timelimit
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2015-11-03
TimePath
Effects: fix arc with mismatching effectinfo
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2015-11-03
TimePath
Sounds: zone stored SND tempstrings
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2015-11-03
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Sounds: fix silent weapons
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2015-11-03
TimePath
Sounds: infer extensions
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2015-11-02
TimePath
Weapons: assert weaponentity.state
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2015-11-02
Mario
Fix vehicle buff exploit
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2015-11-02
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Weapons: pass weaponentity field instead of slot
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2015-11-02
Mario
Add a hack to give and take buff time when entering...
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2015-11-01
TimePath
Merge branch 'master' into TimePath/debug_draw
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2015-11-01
TimePath
lib: etof and ftoe
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2015-11-01
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Racer: remove some uses of self
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2015-11-01
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Precache: defer
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2015-11-01
TimePath
Registry: hide arrays
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2015-11-01
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Registry: use BITS everywhere
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2015-11-01
Mario
Increase maximum monsters
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2015-11-01
Mario
Add a function to change the monster model path
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2015-10-31
Mario
Merge branch 'terencehill/hide_motd' into 'master'
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2015-10-31
TimePath
Registry: use BITS everywhere
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2015-10-31
TimePath
Weapon priority list: fix invisible names
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2015-10-31
Mario
Increase the number of deathtypes to 100
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2015-10-31
Mario
We keep running into these limits, increase by 100
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2015-10-30
TimePath
Effects: make sending entities easier, make sending...
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2015-10-30
Mario
Add a new spawnflag and cvar to control the resizing...
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2015-10-30
Mario
Only change limits when adding the mutator (might fix...
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2015-10-29
TimePath
lib: inline a few functions
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2015-10-29
TimePath
Merge branch 'master' into TimePath/debug_draw
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2015-10-29
TimePath
Itemstime: ignore weapons
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2015-10-29
TimePath
Merge branch 'TimePath/items' into 'master'
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2015-10-29
TimePath
Merge branch 'master' into TimePath/items
245/head
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2015-10-29
TimePath
Entity debugger
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2015-10-28
Mario
Clean up the function slightly (kinda)
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2015-10-28
Mario
Don't network target_push entities anymore (trigger_pus...
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2015-10-28
Mario
Remove a reference to the mod weapon Flak
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2015-10-28
Mario
Increase announcement limit again
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2015-10-28
TimePath
Weapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
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2015-10-28
Mario
Increase announce notification count
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2015-10-28
TimePath
Merge branch 'TimePath/independent_offhand' into 'master'
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2015-10-28
Mario
Add another potentially useful hook
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2015-10-28
TimePath
Weapons: add a second .weaponentity
247/head
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2015-10-28
Mario
Fix a somehow broken compile
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2015-10-28
Mario
Add some more useful hooks
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2015-10-28
TimePath
Weapons: pass weapon index
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2015-10-28
TimePath
Weapons: use bitflags for fire modes
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2015-10-28
TimePath
Instagib cells: suppress spawnfunc warning
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2015-10-28
TimePath
With: allow in short if-else statements
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2015-10-28
TimePath
Uncrustify server/weapons/weaponsystem.qc
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2015-10-28
TimePath
Round handler: fix null function crash
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2015-10-28
TimePath
LinkedList: always update tail
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2015-10-27
terencehill
Hide the MOTD when going spec
246/head
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2015-10-27
TimePath
Logging: forgot 'F' suffix
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2015-10-27
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Logging: remove remaining uses of print and printf
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2015-10-27
TimePath
Spectate: fix regression introduced by 74a4e5c
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2015-10-27
TimePath
OO: `super` considered harmful; does not handle multipl...
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2015-10-27
TimePath
Uncrustify menu/{anim,item}/*
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2015-10-27
TimePath
Uncrustify menu/command/*
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2015-10-27
TimePath
Uncrustify server/command/*
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2015-10-27
TimePath
Uncrustify lib/*
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2015-10-27
TimePath
Uncrustify client/{commands,mutators,weapons}/*
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2015-10-26
TimePath
Remove uses of nested BIT macro
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2015-10-26
TimePath
Accuracy: share with spectators
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2015-10-26
TimePath
Merge branch 'TimePath/scoreboard_dmg' into 'master'
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2015-10-26
TimePath
Rebase @Debugger's damage-on-scoreboard
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2015-10-26
TimePath
PutClientInServer: fix regression
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2015-10-26
Mario
Add noise3 (door locked sound)
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2015-10-26
TimePath
Remove dead code
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2015-10-26
Mario
Precache it too
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2015-10-26
Mario
Apply the same fix to regular doors
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2015-10-26
Mario
Allow customizing the sound secret door plays when...
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2015-10-26
TimePath
Merge branch 'master' into TimePath/items
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2015-10-25
TimePath
Use the BIT macro
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2015-10-25
TimePath
PutClientInServer: cleanup
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2015-10-25
Mario
Fix match not ending when score limit reached
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2015-10-25
TimePath
StartFrame: minor cleanup
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2015-10-25
TimePath
Damagetext: option to change colour depending on weapon
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2015-10-25
TimePath
Cvar: fix non updating autocvars
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2015-10-24
Mario
Merge branch 'terencehill/hud_cleanups' into 'master'
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2015-10-24
Mario
Merge branch 'terencehill/ons_spawn_patch' into 'master'
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2015-10-24
Mario
Merge branch 'master' into terencehill/ons_spawn_patch
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2015-10-24
Mario
Merge branch 'TimePath/gamemode_composition' into ...
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2015-10-24
Mario
And fix
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2015-10-24
Mario
Rename
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2015-10-24
Mario
Let's not use uppercase filenames
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2015-10-23
Rudolf Polzer
transifex sync (yes, late commit)
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2015-10-23
Rudolf Polzer
Make the pure-server logic more readable (should not...
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2015-10-23
TimePath
Merge branch 'master' into TimePath/gamemode_composition
244/head
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2015-10-21
Mario
Don't mark sandbox as a mod
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