2016-01-14 |
Mario | Hopefully temporarily fix player sounds issue |
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2016-01-14 |
TimePath | Accept new serverbench outcome |
commit | commitdiff | tree | snapshot |
2016-01-14 |
Mario | Fix prediction of shotgun melee, but break nade slapping |
commit | commitdiff | tree | snapshot |
2016-01-12 |
TimePath | Revert fs_rescan on listen servers |
commit | commitdiff | tree | snapshot |
2016-01-11 |
Mario | Supress a warning |
commit | commitdiff | tree | snapshot |
2016-01-09 |
Mario | Fix it properly (hopefully) |
commit | commitdiff | tree | snapshot |
2016-01-09 |
Mario | Potential fix for a crash |
commit | commitdiff | tree | snapshot |
2016-01-09 |
Mario | Probable fix for the annoying player bending issue |
commit | commitdiff | tree | snapshot |
2016-01-09 |
TimePath | legacy networking: bring glowmod back, accidentally it |
commit | commitdiff | tree | snapshot |
2016-01-09 |
TimePath | Revert accidental comment modification |
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2016-01-09 |
TimePath | qcsrc/tmp: relocate |
commit | commitdiff | tree | snapshot |
2016-01-09 |
TimePath | csqc_progname: reset when starting a listen server... |
commit | commitdiff | tree | snapshot |
2016-01-09 |
TimePath | csqc_progname: make reset optional |
commit | commitdiff | tree | snapshot |
2016-01-09 |
TimePath | Generic command: version |
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2016-01-08 |
TimePath | csqc_progname: only reset if it matches the current... |
commit | commitdiff | tree | snapshot |
2016-01-08 |
TimePath | csprogs: more pk3 support |
commit | commitdiff | tree | snapshot |
2016-01-07 |
TimePath | Makefile: allow custom output directory |
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2016-01-07 |
Mario | Purge self from CopyBody, fix a potential animation... |
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2016-01-07 |
TimePath | Iter: improve findchain safety |
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2016-01-07 |
TimePath | CI: run serverbench |
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2016-01-07 |
TimePath | csprogs pk3 support |
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2016-01-06 |
TimePath | Sound_fixpath: reduce server load |
commit | commitdiff | tree | snapshot |
2016-01-06 |
TimePath | Revert "Use old style sound names (fixes heavy server... |
commit | commitdiff | tree | snapshot |
2016-01-06 |
Mario | Use old style sound names (fixes heavy server lag when... |
commit | commitdiff | tree | snapshot |
2016-01-06 |
Mario | Re-enable for now, just incase it potentially breaks... |
commit | commitdiff | tree | snapshot |
2016-01-06 |
Mario | Don't call EXACTTRIGGER_TOUCH when it's not needed... |
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2016-01-06 |
TimePath | CI: publish doxygen to github pages |
commit | commitdiff | tree | snapshot |
2016-01-06 |
Mario | Make sure smoke effects can't be spammed too much |
commit | commitdiff | tree | snapshot |
2016-01-06 |
Mario | Remove the CSQC model hook macros (we use a parameter... |
commit | commitdiff | tree | snapshot |
2016-01-06 |
Mario | Purge self from PlayerDies |
commit | commitdiff | tree | snapshot |
2016-01-06 |
Mario | Fix odd angles on respawn (hopefully) |
commit | commitdiff | tree | snapshot |
2016-01-06 |
TimePath | CI: remove build artifacts |
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2016-01-06 |
TimePath | CI: disable pages publishing until gitlab allows pages... |
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2016-01-05 |
Mario | Make item team setting use new loops |
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2016-01-05 |
TimePath | CI: doxygen >/dev/null |
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2016-01-05 |
TimePath | CI: artifact upload |
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2016-01-04 |
Mario | Fix crash |
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2016-01-04 |
Mario | Oops, fix vehicle entering |
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2016-01-04 |
Mario | Merge branch 'terencehill/lms_itemtimes_fix' into ... |
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2016-01-04 |
Mario | Merge branch 'terencehill/menu_fixes' into 'master' |
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2016-01-04 |
Mario | Merge branch 'terencehill/menu_optimization' into ... |
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2016-01-04 |
TimePath | Testing: improve macros |
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2016-01-04 |
Mario | Check for IS_CLIENT (we don't need to be sure this... |
commit | commitdiff | tree | snapshot |
2016-01-04 |
Mario | Minor maths improvements |
commit | commitdiff | tree | snapshot |
2016-01-04 |
TimePath | TEST: improve macro |
commit | commitdiff | tree | snapshot |
2016-01-04 |
TimePath | gitlab-ci: fail if any test fails |
commit | commitdiff | tree | snapshot |
2016-01-04 |
Mario | Fix prediction of SOLID_NOT on triggers (also fixes... |
commit | commitdiff | tree | snapshot |
2016-01-04 |
Mario | Simplify maths for most vlen cases |
commit | commitdiff | tree | snapshot |
2016-01-04 |
TimePath | gitlab-ci: run unit tests |
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2016-01-04 |
TimePath | Self: purge |
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2016-01-04 |
TimePath | Add .gitlab-ci.yml |
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2016-01-03 |
Mario | Remove self (we have the technology) |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Don't remove self (probable cause of an annoying crash) |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Hopefully fix a potential crash |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Undo last commit (causes a segmentation fault) |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Fix the only remaining cases of self in CSQC model lib |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Bring back LAMBDA incase it actually does something... |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Fix use of self in .draw |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Don't depend on self for draw2d |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Fix even more cases of self |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Add a hack to fix the use of self in .predraw functions |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Make sure it can't be null |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Use the CSQC player for checking viewloc (possibly... |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Rename some comments to be less annoying |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Clean some more self uses |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Purge most cases of self from the client folder |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Fix self usage in midair mutator's PlayerDamage hook |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Purge self from event_damage |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Gib monsters at -50 health, so they can be gibbed when... |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Purge self from most of the monster code |
commit | commitdiff | tree | snapshot |
2016-01-03 |
TimePath | Turrets: propagate self |
commit | commitdiff | tree | snapshot |
2016-01-03 |
TimePath | Vehicles: propagate self |
commit | commitdiff | tree | snapshot |
2016-01-03 |
TimePath | Test: fix TEST_Fail |
commit | commitdiff | tree | snapshot |
2016-01-03 |
Mario | Kill some uses of self in the vehicle code |
commit | commitdiff | tree | snapshot |
2016-01-02 |
Mario | Remove a useless comment |
commit | commitdiff | tree | snapshot |
2016-01-02 |
Mario | Kill get_vehicleinfo |
commit | commitdiff | tree | snapshot |
2016-01-02 |
Mario | Make view offset and view height attributes to vehicles |
commit | commitdiff | tree | snapshot |
2016-01-02 |
Mario | Vehicles: always show smoke when low on health, even... |
commit | commitdiff | tree | snapshot |
2016-01-02 |
Mario | Don't override alpha to 1 if warpzones exist, fixes... |
commit | commitdiff | tree | snapshot |
2016-01-02 |
TimePath | qcc.sh: fix read-only `sed -i` |
commit | commitdiff | tree | snapshot |
2016-01-01 |
terencehill | Merge branch 'master' into terencehill/lms_itemtimes_fix 266/head |
commit | commitdiff | tree | snapshot |
2016-01-01 |
Mario | Teleporter: support random teleportation sounds |
commit | commitdiff | tree | snapshot |
2016-01-01 |
Mario | Fix compile |
commit | commitdiff | tree | snapshot |
2016-01-01 |
Mario | If teleporter has .noise set, use that sound instead |
commit | commitdiff | tree | snapshot |
2016-01-01 |
Mario | Use IS_DEAD where possible, also fix vehicles targeting... |
commit | commitdiff | tree | snapshot |
2016-01-01 |
Mario | Use STAT(FROZEN, e) instead of e.frozen |
commit | commitdiff | tree | snapshot |
2016-01-01 |
Mario | Remove qcc.cfg (we no longer support FTEQCC) |
commit | commitdiff | tree | snapshot |
2016-01-01 |
Mario | More loops |
commit | commitdiff | tree | snapshot |
2016-01-01 |
Mario | Use new loop to kill notifications |
commit | commitdiff | tree | snapshot |
2016-01-01 |
Mario | Use loop to kill hooks attached to nade |
commit | commitdiff | tree | snapshot |
2016-01-01 |
Mario | Use loop on race checkpoints |
commit | commitdiff | tree | snapshot |
2016-01-01 |
Mario | Use new loop for finding player's placed mines |
commit | commitdiff | tree | snapshot |
2016-01-01 |
Mario | It should be safe to remove this safety check |
commit | commitdiff | tree | snapshot |
2015-12-31 |
Mario | Deprecate FOR_EACH_CLIENT and FOR_EACH_CLIENTSLOT |
commit | commitdiff | tree | snapshot |
2015-12-31 |
Mario | Use IS_DEAD everywhere |
commit | commitdiff | tree | snapshot |
2015-12-31 |
Mario | Rename PHYS_DEAD to IS_DEAD and make it usable outside... |
commit | commitdiff | tree | snapshot |
2015-12-31 |
Mario | Use the constant string for player classname where... |
commit | commitdiff | tree | snapshot |
2015-12-31 |
Mario | Clean up some player loops |
commit | commitdiff | tree | snapshot |
2015-12-31 |
Mario | Remove another useless debug function |
commit | commitdiff | tree | snapshot |
2015-12-31 |
Mario | Remove a now useless debug function |
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next |