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xonotic/darkplaces.git
2003-07-22
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now loads md3 tags
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2003-07-22
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fixed TE_BLOOD2 (by making it go away, it was not used...
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2003-07-22
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collision code cleanups (model->brush.TraceBox is now...
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2003-07-22
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get rid of bobbing when dead
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2003-07-22
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added VectorLerp
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2003-07-22
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added Q2 and Q3 contents flags
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2003-07-22
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viewmodels should not emit dlights (they spawn around...
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2003-07-22
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gl_flashblend 1 now disables model dlighting like it...
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2003-07-22
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fix major editing mistake in Mod_LoadSkinFrame (it...
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2003-07-22
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add a couple Mem_CheckSentinelsGlobal calls to loadimag...
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2003-07-22
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use proper string for conn->address when accepting...
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2003-07-22
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expose the developer_memory and developer_memorydebug...
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2003-07-22
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two more dpzoo items
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2003-07-22
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thanks to Tomaz for pestering me about the fact his...
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2003-07-21
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more changes
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2003-07-21
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some more battlemech related todo items
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2003-07-21
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added a battlemech bug report
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2003-07-21
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*** empty log message ***
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2003-07-21
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fix an error in a last minute change (was using maxcont...
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2003-07-21
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skip over NULL sockets in cl_sockets and sv_sockets...
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2003-07-21
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patch up some major cracks in the armor of the function...
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2003-07-20
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marked gl_texturemode bug as done (apparently I fixed...
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2003-07-19
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added SV_PointContents
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2003-07-19
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*** empty log message ***
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2003-07-18
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thanks to Tomaz for updating the project files
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2003-07-18
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*** empty log message ***
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2003-07-18
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finally I decided to commit my todo list, for whoever...
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2003-07-18
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now loads q3 bsp (but can't render it or collide with...
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2003-07-17
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moved all type-specific model fields to respective...
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2003-07-15
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turn down optimizations to -O2 because some versions...
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2003-07-15
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increase number of digits for memlist reports
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2003-07-15
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jpeg screenshot support in cl_avidemo recording
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2003-07-14
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added r_lightning.c to move the lightning beam renderin...
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2003-07-14
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now reports resamplesfx calls that don't involve resamp...
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2003-07-14
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Fix the event mask so that the gamma is reset when...
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2003-07-14
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now defaults to 20% brightness conback because I got...
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2003-07-14
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added scr_conbrightness cvar
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2003-07-14
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fix loading of skins that end in ".tga" or similar...
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2003-07-13
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added some (untested) terrain code for whomever cares
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2003-07-13
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compare coop.value instead of coop.integer
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2003-07-13
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added a very important part of GAME_GOODVSBAD2 support...
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2003-07-13
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GL_EXT_texture_filter_anisotropic support (thanks zinx!)
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2003-07-13
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slight simplification of fog layer in alias skins
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2003-07-13
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fixed a severe bug in texcoord2f[] reading in Mod_Build...
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2003-07-12
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fix a bunch of things that should have been checking...
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2003-07-12
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now sends nops to server as unreliable, to avoid trashi...
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2003-07-12
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NetConn_Write should print packets even if LHNET_Write...
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2003-07-12
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added GL_HALFLIFE_MAP_CVAR extension to list (the cvar...
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2003-07-12
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added .ent file loading to client
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2003-07-12
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added DP_GFX_EXTERNALTEXTURES extension to list
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2003-07-12
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got rid of frags per hour and time connected in scorebo...
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2003-07-12
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all outputs of Mod_BuildTextureVectorsAndNormals are...
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2003-07-11
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added cvars r_lerpsprites, r_lerpmodels, and r_waterscr...
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2003-07-11
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added a note about another kind of terrain strip and...
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2003-07-10
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err I guess BuildGammaTable8 was used!
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2003-07-10
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#if 0'd out a few unused functions
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2003-07-10
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server no longer responds to any netquake control packe...
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2003-07-10
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added decals to effects options menu
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2003-07-10
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added a tip to runaway loop error (suggesting use of...
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2003-07-10
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added 'readable' version of a particular line of code...
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2003-07-08
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check svc_setview against MAX_EDICTS
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2003-07-08
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fixed a buffer overflow in SV_BroadcastPrintf
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2003-07-08
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more of the fixes to clients joining and properly setti...
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2003-07-08
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fixed a lot of problems with filling out client edicts...
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2003-07-08
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some enhancements to timeout handling inspired by ProQu...
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2003-07-08
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redesigned much of PF_VarString to clean it up (shorter...
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2003-07-08
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fixed model shadows going through walls (by making...
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2003-07-06
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renamed GAME_GOODVSBAD2 executable to gvb2
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2003-07-06
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reverted RunParticleEffect appearance in non-GOODVSBAD2...
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2003-07-06
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allow traceline to take unusual values for nomonsters...
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2003-07-04
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because gethostbyname("0.0.0.0") fails in windows,...
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2003-07-03
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fix htons warnings in MSVC (thanks to Tomaz for reporti...
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2003-07-03
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fixed numerous bugs with explosion hull shape (now...
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2003-07-03
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Tomaz updated the darkplaces project file (thanks!)
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2003-07-03
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ambients should be forced to loop as well
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2003-07-03
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sounds now follow their owner (so riding a lift doesn...
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2003-07-03
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got rid of sv_predict because it caused too many proble...
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2003-07-02
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added snd_staticvolume to snd_null.c
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2003-07-02
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added support for GAME_GOODVSBAD2
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2003-07-02
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added GAME_GOODVSBAD2 and GAME_TEU
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2003-07-02
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redesigned menuplyr handling again - now allocates...
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2003-07-02
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changed brush model API - now uses function pointers...
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2003-07-01
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redesigned how the renderer handles much of it's state...
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2003-07-01
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extremely minor optimization to linking edicts into...
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2003-07-01
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Disable singleplayer menu in Nexuiz (just like Transfus...
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2003-06-28
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reverted SV_Physics_Step to exactly match quake (shorte...
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2003-06-27
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fix timedemos (it was not starting the timer because...
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2003-06-26
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a prototype for the long dead function S_Alloc removed...
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2003-06-26
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fix a bug in non-monster interpolation code (it was...
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2003-06-24
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ReceivedMessage now sets lastMessageTime when a valid...
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2003-06-22
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initialize the various server properties when parsing...
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2003-06-22
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Forgot to include lhnet in the previous commit and...
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2003-06-22
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This is the network rewrite I've been working on for...
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2003-06-22
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report invalid edicts when attempting to link them
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2003-06-21
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added developer_memorydebug cvar (does CheckSentinelsGl...
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2003-06-09
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Sbar_UpdateScoreboard was totally unused in quake,...
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2003-06-08
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fix a couple EDICT_NUM errors that often happened when...
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2003-06-08
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cleaned up Host_Error a bit
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2003-06-08
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fix SOLID_BSP with non-BSP model error that can occur...
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2003-06-07
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KRIMZON_SV_PARSECLIENTCOMMAND extension (untested curre...
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