2015-12-10 |
TimePath | (SAME|DIFF)_TEAM: optimize |
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2015-12-10 |
TimePath | Stats: abstract engine stats |
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2015-12-10 |
TimePath | ENT_CLIENT_INIT: stop sending weapon settings |
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2015-12-10 |
TimePath | wframe_send: stop sending switchdelay |
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2015-12-10 |
TimePath | Weapons: network balance changes |
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2015-12-09 |
TimePath | Registry: net interface |
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2015-12-08 |
TimePath | Impulses: fix recursive `use` alias |
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2015-12-08 |
TimePath | PlayerSound: remove extraneous 'e' |
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2015-12-08 |
TimePath | Animations: fix regression in previous commit |
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2015-12-08 |
TimePath | Animations: register |
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2015-12-07 |
Rudolf Polzer | Modernize Makefile: stop using progs.src files. |
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2015-12-07 |
TimePath | Weapons: require explicit `Weapons_from` call |
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2015-12-07 |
TimePath | Vehicles: refer to registered impulse commands |
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2015-12-07 |
TimePath | Impulses: register direct weapons |
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2015-12-07 |
TimePath | Impulses: register priority lists |
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2015-12-07 |
TimePath | Impulses: migration pathway -- missed a space |
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2015-12-07 |
TimePath | Impulses: migration pathway |
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2015-12-06 |
TimePath | Impulse refactor |
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2015-12-06 |
TimePath | Common commands (client-server): register |
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2015-12-06 |
Mario | Add bulldozer levels 6, 7 & 8 |
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2015-12-06 |
TimePath | Server commands: register |
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2015-12-06 |
TimePath | GlobalSound: fix incorrect channels |
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2015-12-05 |
TimePath | LinkedList: rebase delete method on clear |
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2015-12-05 |
TimePath | LinkedList: delete method; free the list too |
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2015-12-05 |
TimePath | LinkedList: delete method cleanup parameter |
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2015-12-05 |
TimePath | LinkedList: delete method |
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2015-12-05 |
TimePath | ArrayList: pass by reference |
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2015-12-05 |
TimePath | LinkedList: fix dangling references after pop |
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2015-12-05 |
TimePath | Weapons: make WepSet_FromWeapon more verbose, making... |
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2015-12-05 |
TimePath | HUD_Radar: optimize |
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2015-12-05 |
Mario | Use a temporary hack to hide the jump sound issue |
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2015-12-05 |
TimePath | i18n: cache CTX |
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2015-12-04 |
Mario | Don't override timelimit in CTS |
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2015-12-04 |
TimePath | shownames: exit early if no origin |
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2015-12-04 |
Mario | Partially fix water jumping (still a bit broken on... |
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2015-12-04 |
Mario | Make water transition slightly less broken |
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2015-12-04 |
TimePath | debug: bufstr_get command |
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2015-12-04 |
TimePath | entcs: collect garbage |
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2015-12-04 |
Mario | Make a spammy warning less spammy |
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2015-12-04 |
TimePath | entcs: use REGISTER_NET_TEMP, not REGISTER_NET_LINKED |
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2015-12-04 |
TimePath | entcs: initialize with MSG_ONE, not MSG_INIT |
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2015-12-04 |
Mario | Make the trigger functions handle fixing of trigger... |
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2015-12-04 |
TimePath | entcs: update connecting clients |
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2015-12-04 |
TimePath | Debugdraw: classname filter |
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2015-12-04 |
Mario | Use exact trigger hack on teleporters |
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2015-12-03 |
Mario | Fix compile |
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2015-12-03 |
Mario | Fix a silly mistake |
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2015-12-03 |
Mario | Fix a missing mutator hook call |
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2015-12-03 |
Mario | Revert to the old method in hopes to catch a command... |
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2015-12-03 |
Mario | Unpredict warpzones until angle rolling can be fixed |
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2015-12-03 |
Mario | Predict warpzones |
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2015-12-03 |
Mario | Fix race and CTS modicons panel |
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2015-12-03 |
Mario | Merge branch 'terencehill/strzone_fixes' into 'master' |
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2015-12-03 |
TimePath | Player_Footsteps: move to physics |
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2015-12-03 |
TimePath | Assert harder |
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2015-12-03 |
Mario | Remove a now useless check |
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2015-12-03 |
Mario | Strip some player-only stuff out of the main CreatureFr... |
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2015-12-03 |
Mario | Rip CreatureFrame apart |
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2015-12-03 |
TimePath | Globalsound: assert source is a player |
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2015-12-03 |
Mario | Fix a mistake that potentially causes jump sounds where... |
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2015-12-02 |
Mario | Apply a temporary fix for superweapons |
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2015-12-02 |
Mario | Make the WeaponModel hook common |
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2015-12-02 |
TimePath | Sound: always send .wav strings |
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2015-12-02 |
Mario | Don't show doublejump in running mutators |
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2015-12-02 |
Mario | Fix it more cleanly |
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2015-12-02 |
Mario | Fix projectiles on jumppads |
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2015-12-02 |
TimePath | Sound8: potentially fix player sound issue |
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2015-12-01 |
TimePath | Debugdraw: hide more entities |
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2015-12-01 |
TimePath | Shownames: fade when moving to spectate |
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2015-12-01 |
TimePath | Mutators: network |
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2015-12-01 |
Mario | Always draw ladders (reduces amount of bandwidth wasted... |
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2015-12-01 |
Mario | Link ladders (landing on them is rough, unfixable curre... |
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2015-12-01 |
Mario | Allow any height value |
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2015-12-01 |
Mario | Hopefully fix issues with vaporizer beam |
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2015-12-01 |
Mario | Fix spawn near teammates |
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2015-11-30 |
Mario | Fix intermission track for reals |
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2015-11-30 |
TimePath | Viewmodels: fix white |
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2015-11-30 |
TimePath | Add a few checks |
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2015-11-30 |
TimePath | Merge branch 'TimePath/csqc_viewmodels' into 'master' |
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2015-11-30 |
Mario | Fix prediction of jumping onto ledges |
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2015-11-30 |
TimePath | Viewmodels: call wr_glow on activeweapon, not switching... 250/head |
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2015-11-30 |
TimePath | Viewmodels: fix muzzleflashes |
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2015-11-30 |
TimePath | Viewmodels: match engine cl_followmodel and cl_bobmodel |
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2015-11-30 |
Mario | Use a temporary hack to fix teleporters and jumppads... |
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2015-11-30 |
TimePath | Viewmodels: network weaponrate factor |
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2015-11-30 |
TimePath | Viewmodels: network switchdelays |
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2015-11-30 |
TimePath | Viewmodels: smooth switch with high latency |
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2015-11-29 |
TimePath | Viewmodels: clientside Vortex glow |
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2015-11-29 |
TimePath | Merge branch 'master' into TimePath/csqc_viewmodels |
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2015-11-29 |
Mario | Add a hook to team change function, will come in handy... |
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2015-11-29 |
Mario | Predict teleporters (yay) |
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2015-11-29 |
TimePath | Viewmodels: cl_bobmodel: check onground for other playe... |
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2015-11-29 |
Mario | Clean up hacks a bit |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Viewmodels: cl_bobmodel: not in the air |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Viewmodels: attempt to smooth out teleporting |
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2015-11-29 |
TimePath | Viewmodels: support cl_bobmodel, cl_leanmodel, cl_follo... |
commit | commitdiff | tree | snapshot |
2015-11-29 |
Mario | Fix some issues with movetype prediction, also make... |
commit | commitdiff | tree | snapshot |
2015-11-29 |
Mario | Fix some issues with QC movetypes |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Merge branch 'TimePath/stats' into 'master' |
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2015-11-29 |
TimePath | entcs: de-jitter |
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next |