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xonotic/darkplaces.git
2013-07-27
divverent
Revert "Build in subdirs"
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2013-07-27
havoc
use DP_LINK_ZLIB=dlopen on mingw build to reduce compil...
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2013-07-26
havoc
removed modplug support, the library is too insecure...
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2013-07-26
nikoli
Make cdda optional, server does not need to play music
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2013-07-26
nikoli
Build in subdirs
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2013-07-24
nikoli
Update build system, fix and enable ODE by default
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2013-07-24
nikoli
Add ability to reproduce build
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2013-07-24
divverent
make clock_gettime default (since 2.6.28 it is NTP...
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2013-07-22
divverent
fix alpha screenshots
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2013-07-22
divverent
fix typo leading to DP_PHYSICS_ODE not being detectable
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2013-07-21
vortex
Fix C++ typecast/linkage specification errors.
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2013-07-17
havoc
Steel Storm additions for mobile (EluanCM)
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2013-07-17
havoc
moved #include <SDL.h> above #include "quakedef.h"
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2013-07-17
havoc
fix an unused variable warning with USE_GLES2
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2013-07-17
havoc
added #ifndef DP_MOBILETOUCH on the command history...
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2013-07-17
havoc
we need to #include <SDL.h> before #include "quakedef.h"
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2013-07-17
havoc
Cmd_ExecuteString now calls Cbuf_LockThreadMutex
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2013-07-17
havoc
new #define DP_FREETYPE_STATIC for compiling with freet...
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2013-07-13
divverent
New rate burst handling; cvars: cl_rate_burstsize,...
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2013-07-08
divverent
implement curl --cachepic and curl --skinframe (experim...
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2013-07-07
havoc
fix a serious issue with CSQC frametime being non-zero...
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2013-06-29
divverent
oops... fix nul termination. luckily not exploitable.
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2013-06-27
havoc
reenabled index buffers on GLES2 path
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2013-06-27
havoc
fix severe (crashing) bugs with two calls to qglDrawEle...
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2013-06-27
havoc
remove cvar gl_mesh_prefer_short_elements because many...
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2013-06-27
havoc
allow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2
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2013-06-19
havoc
further optimizations for gl_vbo_dynamicvertex and...
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2013-06-19
havoc
gl_vbo_dynamicvertex and gl_vbo_dynamicindex now use...
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2013-06-19
havoc
some cleanup of glDelete calls to guard against bugs...
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2013-06-18
havoc
fix a critical bug with r_restart or vid_restart in...
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2013-06-18
havoc
renamed r_bufferdatasize_ cvars to r_buffermegs_ to...
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2013-06-18
havoc
removed allowfail flag on R_BufferData_Store and made...
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2013-05-29
divverent
image_png: libpng16 support (by graphitemaster)
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2013-05-25
divverent
Implement DSCP for ToS according to RFC2474 / RFC4594
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2013-05-22
havoc
clarify the code when gl_mesh_prefer_short_elements...
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2013-05-08
divverent
order postprocess code properly (so blur does not cance...
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2013-05-06
divverent
fix a floating around mutexattr object
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2013-05-06
divverent
fix a possible pthread crash
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2013-05-05
havoc
VM_CL_findradius now uses World_EntitiesInBox as it...
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2013-04-19
divverent
fix endless loop with gcc 4.8
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2013-04-18
eihrul
OPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION
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2013-04-17
havoc
set vid_stereobuffer cvar based on whether GL_STEREO...
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2013-04-17
havoc
fix a severe texture corruption and crash case when...
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2013-04-17
havoc
add prvm_uint_t type
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2013-04-16
havoc
optimized vm by using cached local variables instead...
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2013-04-16
havoc
added prvm_uint_t for bounds check tests in the vm
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2013-04-16
havoc
use unsigned comparisons for most of the boundschecks...
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2013-04-16
divverent
ipv6 dpmaster.sudo.rm-f.org has moved
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2013-04-16
havoc
clarify a comment
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2013-04-16
havoc
when using engine particles (not effectinfo), prevent...
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2013-04-16
havoc
fix two very ambiguous for loops that calculate cameraw...
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2013-04-16
havoc
use int not qboolean for glshaderversion
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2013-04-01
eihrul
move extension enables to the top of the shader to...
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2013-04-01
eihrul
enable UBO extension for skeletal
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2013-03-28
vortex
Rewritten SVQC stringbuffer saving routines (which...
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2013-03-26
eihrul
disable depthfirst rendering on animated models since...
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2013-03-26
eihrul
fix boneposerelative address
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2013-03-26
eihrul
factor out skeletal animation transform generation...
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2013-03-24
havoc
reworked the MOVETYPE_WALK and MOVETYPE_STEP sticking...
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2013-03-05
havoc
don't call glGetUniformBlockIndex without GL_ARB_unifor...
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2013-03-03
havoc
restrict which CHANNELFLAG_ values can be used in sound...
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2013-03-02
havoc
changed MOVETYPE_STEP and MOVETYPE_WALK to match Quake...
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2013-03-02
havoc
fix C++ compile error
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2013-02-28
havoc
implemented r_batch_dynamicbuffer which allows the...
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2013-02-28
divverent
sound7(): properly support channel flags on client...
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2013-02-28
havoc
restore flags feature in csqc sound7 builtin, so that...
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2013-02-28
havoc
csqc sound7 call now looks at the global variable sound...
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2013-02-28
havoc
changed the default sv_gameplayfix_ cvar values based...
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2013-02-28
havoc
implemented use of GL_ARB_uniform_buffer_object for...
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2013-02-28
havoc
implemented loading of the RMQe variant of BSP2 ("2PSB")
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2013-02-28
havoc
fix typo in cvar description (grude -> crude)
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2013-02-28
havoc
implemented loading of the RMQe variant of BSP2 ("2PSB")
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2013-02-27
divverent
fix another warning in crypto.c
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2013-02-27
divverent
remove unused variable
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2013-02-27
divverent
rename CHANFLAG_RELIABLE to SOUNDFLAG_RELIABLE to match...
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2013-02-25
divverent
Add a cvar to change menu progs filename
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2013-02-25
havoc
removed cvar sv_gameplayfix_stepwhilejumping which...
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2013-02-24
divverent
Nevermind, we can't remove that STX char... just add...
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2013-02-24
divverent
Fix bug with cl_parse.c putting extra \2 in the Con_Pri...
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2013-02-24
divverent
Lets add the ability to have silent messages sent to...
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2013-02-23
havoc
fix C++ compile error
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2013-02-23
havoc
fix bug where particle textures scroll in GL11/GL13...
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2013-02-23
havoc
added entity caching stats in graph
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2013-02-23
havoc
removed frames last second report in r_speeds graph
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2013-02-23
havoc
changed r_refdef.stats struct to be an array indexed...
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2013-02-23
havoc
added velocity-oriented blood decals, cvar is cl_decals...
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2013-02-17
havoc
changed Q1BSP traceline to only use the surface-hitting...
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2013-02-15
havoc
added missing VS2010 projects
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2013-02-07
havoc
added props files for vs2010 and vs2012, changed name...
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2013-02-07
havoc
added MSVC 2012 projects
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2013-02-07
havoc
added MSVC++ 2010 projects
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2013-02-07
havoc
fix a sizeof using an array index variable that is...
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2013-02-07
havoc
fix another C++ compile error
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2013-02-07
havoc
fix a Mem_Alloc call that needs a type cast in C++
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2013-02-07
havoc
changed format of builtin shader strings to use comma...
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2013-02-07
eihrul
remove unused macro
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2013-01-25
divverent
r_showsurfaces + r_glsl_skeletal doesn't work currently...
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2013-01-23
divverent
skel_build: fix wrong 4th matrix row of skeleton matrices
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2013-01-22
divverent
fix r_depthfirst 2 with r_glsl_skeletal 1
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2013-01-20
divverent
Fix typos in GPU skeletal; explain the crossproduct...
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