]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
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2002-11-27 havocchanged format of aliasvertex_t to use floats (hopefull...
2002-11-26 havoccleaned up md3 structs
2002-11-26 havocremoved model_t mdlmd2data_frames (no longer needed)
2002-11-26 havocmdl and md2 vertices are now stored in a different...
2002-11-26 havocBuildTriangleNeighbors now detects edges shared by...
2002-11-25 havocmost of Q2's keyboard handling ported over - what this...
2002-11-25 havocreverse engineered md3 format and wrote struct declarat...
2002-11-22 havocr_shadows is now ignored when in r_shadow_realtime...
2002-11-21 havocimplemented PR_GetString and PR_SetString from QWSV...
2002-11-21 havocdefaulting to r_surfaceworldnode 1
2002-11-21 havocfixed a silly and harmless typo in RSurfShader_Water...
2002-11-20 havocCalcSurfaceExtents now uses surf->poly_verts instead...
2002-11-20 havocremoved all 3x4 matrix support (wasn't used, and isn...
2002-11-20 havocsoftwaretransform hasn't been used in ages, I thought...
2002-11-16 havocgot rid of all the (no longer used) cached_ fields...
2002-11-16 havocmerged GL_DrawRangeElements into R_Mesh_Draw for a...
2002-11-16 havoclightmap update checking is now handled very differentl...
2002-11-16 havocrewrote how texture chains are handled, they are now...
2002-11-16 havocfixed fiends teleporting when they check if a jump...
2002-11-14 molivierThe Linux version doesn't need libjpeg.h anymore
2002-11-11 havocthanks to Vic for pointing out the fact I should be...
2002-11-11 havocthanks to Tomaz for finding a severe bug in CopyTransla...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-10 havocadd GAME_NEXIUZ gamemode
2002-11-10 havocfixed Mod_LoadZymoticModel - it had TONS of crashs
2002-11-10 havocfix crashs on maps with missing textures
2002-11-10 havocfix which crosshair texture is used
2002-11-10 havocdon't send free entities! (I've been observing this...
2002-11-08 havocElric's changes:
2002-11-07 havocglossmap textures are now brighter (no change to forced...
2002-11-07 havocchanged a server protocol error to use Host_Error
2002-11-07 havocwhen realtime mode fails now mentions setting vid_bitsp...
2002-11-07 havocLoadTGA now loads colormapped and greyscale targas...
2002-11-07 havocdon't allow stencil without bitsperpixel 32
2002-11-04 havocadded comments explaining what all the fields of surfme...
2002-11-04 havocremoved use of 3D textures
2002-11-04 havocrenamed r_staticworldlights to r_shadow_staticworldlights
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-11-03 havocfix polygon distance checks (the radius comparison...
2002-11-03 havocadded support for glPolygonOffset (not used though)
2002-10-31 havocuntested support for tenebrae override/ textures directory
2002-10-31 havocmake view kicks (both angle and origin) occur before...
2002-10-30 havocfixed all the signed/unsigned mismatch warnings
2002-10-30 havoccommented out two unused static const int variables...
2002-10-30 havocfix viewmodel crash
2002-10-29 havocminor update to texture flags and logic stuff
2002-10-29 havocfix for use of cubemaps on hardware without 3d texture...
2002-10-29 havocview model is now properly lit in realtime mode
2002-10-29 havoccolor the torch light
2002-10-29 havoctweak large flame lights a bit more
2002-10-29 havocbumpscale is now adjustable (r_shadow_bumpscale) for...
2002-10-29 havocnow lights are automatically loaded from the .bsp,...
2002-10-29 havoc* LordHavoc slaps self for having loadmodel->mempool...
2002-10-29 havocchanged how QC interpreter handles edict field access...
2002-10-28 havocfaster number to edict lookup (sv.edictstable) and...
2002-10-28 havoccheck for negative pr_depth in PR_Crash just to be...
2002-10-28 havocfixed CopyEntity builtin, now only copies the vars...
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocgloss now works correctly
2002-10-27 havocadded a FIXME note about skyboxes and vid_restart
2002-10-27 havocset depth and stencil clear values
2002-10-27 havoccheck for out of bounds fraction
2002-10-27 havocadd an error check for invalid maxfrac before returning...
2002-10-26 havocfix for drawing explosions and sky twice as much as...
2002-10-25 havocfix for lift blocking due to imprecision at very low...
2002-10-25 havocminor whitespace cleanup
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-22 havocadded a comment describing GL triangle strip order...
2002-10-22 havocmake profile now works
2002-10-22 havoccast shadows from frontfaces instead of backfaces
2002-10-22 havocdon't use 3d textures on drivers that don't explicitly...
2002-10-21 havocchange maximum lerp time from 1 second to 0.1 seconds...
2002-10-21 molivierThe new video menu is clean now (or at least cleaner...
2002-10-19 havocreorganized how heartbeat timing works (much simpler...
2002-10-19 molivierImplemented a very simple video mode selection menu...
2002-10-19 molivierAdded a test when freeing textures (glt->image can...
2002-10-17 havoctrying less optimizations in hopes that it will fix...
2002-10-17 havocMSVC has a pathetic stack size.
2002-10-16 havocoops, removed the wrong one
2002-10-16 havocremove unused variables
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-16 molivierAdded back "turn left" and "turn right" to the Transfus...
2002-10-15 havocmade the QueueWantsMore message a Con_DPrintf
2002-10-14 havoccruft
2002-10-14 havocfix jitter in interpolation of monster movement
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-11 molivierAdded Frag'M to the Transfusion map list
2002-10-09 havocfixed glowing entities disappearing randomly (by testin...
2002-10-07 havocElric rewrote the makefile, it is quite self explanator...
2002-10-06 havocnow checks for both TexImage3D built into the OpenGL...
2002-10-06 havocmake r_shadows 3 mode mostly match lighting conditions...
2002-10-06 havocfix restart command
2002-10-06 havocclean up map changes a little more
2002-10-06 havocfix fragment texture image creation so it has depth 1
2002-10-06 havocGL_DrawRangeElements now reports if it got a bogus...
2002-10-06 havocR_ShadowMesh_Finish now discards empty meshs
2002-10-06 havocdetect 3D textures as GL_EXT_texture3D again
2002-10-06 havocuse qbyte * math instead of void * math to keep MSVC...
2002-10-06 havoc3D attenuation texture works now
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