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xonotic/xonotic-data.pk3dir.git
2016-01-07
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Makefile: allow custom output directory
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2016-01-07
Mario
Purge self from CopyBody, fix a potential animation...
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2016-01-07
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Iter: improve findchain safety
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2016-01-07
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CI: run serverbench
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2016-01-07
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csprogs pk3 support
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2016-01-06
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Sound_fixpath: reduce server load
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2016-01-06
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Revert "Use old style sound names (fixes heavy server...
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2016-01-06
Mario
Use old style sound names (fixes heavy server lag when...
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2016-01-06
Mario
Re-enable for now, just incase it potentially breaks...
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2016-01-06
Mario
Don't call EXACTTRIGGER_TOUCH when it's not needed...
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2016-01-06
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CI: publish doxygen to github pages
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2016-01-06
Mario
Make sure smoke effects can't be spammed too much
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2016-01-06
Mario
Remove the CSQC model hook macros (we use a parameter...
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2016-01-06
Mario
Purge self from PlayerDies
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2016-01-06
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Fix odd angles on respawn (hopefully)
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2016-01-06
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CI: remove build artifacts
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2016-01-06
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CI: disable pages publishing until gitlab allows pages...
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2016-01-05
Mario
Make item team setting use new loops
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2016-01-05
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CI: doxygen >/dev/null
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2016-01-05
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CI: artifact upload
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2016-01-04
Mario
Fix crash
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2016-01-04
Mario
Oops, fix vehicle entering
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2016-01-04
Mario
Merge branch 'terencehill/lms_itemtimes_fix' into ...
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2016-01-04
Mario
Merge branch 'terencehill/menu_fixes' into 'master'
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2016-01-04
Mario
Merge branch 'terencehill/menu_optimization' into ...
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2016-01-04
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Testing: improve macros
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2016-01-04
Mario
Check for IS_CLIENT (we don't need to be sure this...
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2016-01-04
Mario
Minor maths improvements
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2016-01-04
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TEST: improve macro
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2016-01-04
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gitlab-ci: fail if any test fails
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2016-01-04
Mario
Fix prediction of SOLID_NOT on triggers (also fixes...
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2016-01-04
Mario
Simplify maths for most vlen cases
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2016-01-04
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gitlab-ci: run unit tests
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2016-01-04
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Self: purge
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2016-01-04
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Add .gitlab-ci.yml
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2016-01-03
Mario
Remove self (we have the technology)
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2016-01-03
Mario
Don't remove self (probable cause of an annoying crash)
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2016-01-03
Mario
Hopefully fix a potential crash
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2016-01-03
Mario
Undo last commit (causes a segmentation fault)
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2016-01-03
Mario
Fix the only remaining cases of self in CSQC model lib
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2016-01-03
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Bring back LAMBDA incase it actually does something...
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2016-01-03
Mario
Fix use of self in .draw
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2016-01-03
Mario
Don't depend on self for draw2d
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2016-01-03
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Fix even more cases of self
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2016-01-03
Mario
Add a hack to fix the use of self in .predraw functions
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2016-01-03
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Make sure it can't be null
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2016-01-03
Mario
Use the CSQC player for checking viewloc (possibly...
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2016-01-03
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Rename some comments to be less annoying
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2016-01-03
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Clean some more self uses
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2016-01-03
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Purge most cases of self from the client folder
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2016-01-03
Mario
Fix self usage in midair mutator's PlayerDamage hook
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2016-01-03
Mario
Purge self from event_damage
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2016-01-03
Mario
Gib monsters at -50 health, so they can be gibbed when...
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2016-01-03
Mario
Purge self from most of the monster code
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2016-01-03
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Turrets: propagate self
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2016-01-03
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Vehicles: propagate self
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2016-01-03
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Test: fix TEST_Fail
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2016-01-03
Mario
Kill some uses of self in the vehicle code
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2016-01-02
Mario
Remove a useless comment
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2016-01-02
Mario
Kill get_vehicleinfo
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2016-01-02
Mario
Make view offset and view height attributes to vehicles
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2016-01-02
Mario
Vehicles: always show smoke when low on health, even...
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2016-01-02
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Don't override alpha to 1 if warpzones exist, fixes...
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2016-01-02
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qcc.sh: fix read-only `sed -i`
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2016-01-01
terencehill
Merge branch 'master' into terencehill/lms_itemtimes_fix
266/head
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2016-01-01
Mario
Teleporter: support random teleportation sounds
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2016-01-01
Mario
Fix compile
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2016-01-01
Mario
If teleporter has .noise set, use that sound instead
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2016-01-01
Mario
Use IS_DEAD where possible, also fix vehicles targeting...
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2016-01-01
Mario
Use STAT(FROZEN, e) instead of e.frozen
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2016-01-01
Mario
Remove qcc.cfg (we no longer support FTEQCC)
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2016-01-01
Mario
More loops
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2016-01-01
Mario
Use new loop to kill notifications
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2016-01-01
Mario
Use loop to kill hooks attached to nade
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2016-01-01
Mario
Use loop on race checkpoints
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2016-01-01
Mario
Use new loop for finding player's placed mines
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2016-01-01
Mario
It should be safe to remove this safety check
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2015-12-31
Mario
Deprecate FOR_EACH_CLIENT and FOR_EACH_CLIENTSLOT
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2015-12-31
Mario
Use IS_DEAD everywhere
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2015-12-31
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Rename PHYS_DEAD to IS_DEAD and make it usable outside...
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2015-12-31
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Use the constant string for player classname where...
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2015-12-31
Mario
Clean up some player loops
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2015-12-31
Mario
Remove another useless debug function
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2015-12-31
Mario
Remove a now useless debug function
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2015-12-31
Mario
Remove a compile-time message
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2015-12-31
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Makefile: fix bad CPP
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2015-12-31
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Makefile: be very specific
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2015-12-31
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Makefile: factor out qcc
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2015-12-31
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##__VA_ARGS__: replace with standards compliant alternative
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2015-12-31
Mario
Fix warning
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2015-12-31
Mario
Strip some handy lib functions out of turret util code
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2015-12-30
Mario
Revert change to client models (breaks on some maps)
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2015-12-30
Mario
Make all game models client models (may need to revert...
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2015-12-30
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Update more include paths to simplify log output
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2015-12-30
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Add missing include guards
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2015-12-30
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Makefile: use `-I.`
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2015-12-30
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#pragma once
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2015-12-30
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Log: stringify __LINE__ at compile time
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2015-12-30
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ftepp: remove
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2015-12-29
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Iter: prevent invalidation
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