2011-03-04 |
divverent | put back the changes that make >2GB work (fix signedness) |
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2011-03-04 |
divverent | Revert "properly use lseek64 on Linux for files larger... |
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2011-03-04 |
havoc | fix zfighting on decals in D3D9 (where negative polygon... |
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2011-03-03 |
havoc | update HLSL shader to no longer swap R/B color componen... |
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2011-03-03 |
havoc | eliminated color4ub vertex formats, now everything... |
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2011-03-03 |
havoc | fix rounding error that caused a memory block overflow... |
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2011-03-03 |
havoc | bouncegrid now uses interpolated photon accumulation... |
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2011-03-03 |
havoc | skip backfaces in surface traceline |
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2011-03-03 |
havoc | replaced r_shadow_bouncegrid_particlespacing with |
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2011-03-02 |
havoc | fixed surface traceline code, bouncegrid looks a lot... |
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2011-03-02 |
havoc | make r_shadow_shadowmapping 1 by default, this loses... |
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2011-03-02 |
havoc | we don't like typos in cvar descriptions |
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2011-03-01 |
havoc | fix two compile errors in D3D9 build |
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2011-03-01 |
havoc | q1bsp traceline code now hits surfaces, this comes... |
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2011-03-01 |
havoc | remove more r_shadow_particletrace code I missed in... |
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2011-03-01 |
havoc | removed r_shadow_particletrace code and shader because... |
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2011-03-01 |
havoc | fix two typos (one a compile error, one a code error) |
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2011-03-01 |
havoc | bouncegrid particles now scale by 0.5 if texture is... |
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2011-03-01 |
havoc | bouncegrid now uses high precision 48bpp accumulation... |
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2011-02-28 |
havoc | only update r_shadow_bouncegridmatrix when a texture... |
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2011-02-28 |
havoc | changed offsetmapping to use forward step math, greatly... |
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2011-02-28 |
havoc | properly use lseek64 on Linux for files larger than 2GB |
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2011-02-28 |
havoc | fix compilation on SDL 1.2 again |
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2011-02-27 |
havoc | experimental touchscreen support, intended for mobile... |
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2011-02-26 |
havoc | added support for SDL_Window API but it is disabled... |
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2011-02-26 |
havoc | fix a crash with non-power-of-two particle textures |
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2011-02-26 |
havoc | a fix for the gamemode table if someone edits it to... |
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2011-02-25 |
havoc | reworked the entire config loading system for the gamed... |
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2011-02-25 |
eihrul | typo fix |
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2011-02-25 |
eihrul | attempted fix for macosx compilation issues |
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2011-02-24 |
havoc | fix two compile errors on D3D9 |
commit | commitdiff | tree | snapshot |
2011-02-24 |
havoc | fix compile error on D3D9 |
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2011-02-24 |
havoc | use dynamic eye position-centered bouncegrid when rende... |
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2011-02-23 |
havoc | oops, forgot to include the shader code for the r_shado... |
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2011-02-23 |
havoc | added r_shadow_bouncegrid cvar, this feature does realt... |
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2011-02-21 |
havoc | implemented r_shadow_particletrace cvar which enables... |
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2011-02-20 |
divverent | CSQC entity database: keep size, but reduce entity... |
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2011-02-20 |
divverent | CSQC entity networking: if a frame BEFORE the last... |
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2011-02-19 |
divverent | add missing args to Cmd_QuoteString in other files |
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2011-02-19 |
divverent | Fix bad ipv6 support in status 1 and 2 commands: |
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2011-02-19 |
divverent | Cmd_QuoteString: make it also able to put the enclosing... |
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2011-02-16 |
divverent | fix an unused variable |
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2011-02-16 |
divverent | fix compile error, sorry |
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2011-02-15 |
divverent | because Quake is insane, do NOT save vars matching... |
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2011-02-15 |
divverent | fix some instances detecting vector component names... |
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2011-02-15 |
divverent | document autocvar _x, _y, _z issue |
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2011-02-14 |
divverent | Use the proper frametime calculation for model animatio... |
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2011-02-13 |
havoc | fix a compile error where an int was being assigned... |
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2011-02-11 |
eihrul | always force a flush on copy to texture |
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2011-02-11 |
havoc | git-svn-id: svn://svn.icculus.org/twilight/trunk/darkpl... |
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2011-02-11 |
havoc | added iris adaptation experiment |
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2011-02-09 |
havoc | removed unmaintained CgGL rendering path |
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2011-02-09 |
havoc | variables referring to cg in a way that is used by... |
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2011-02-09 |
havoc | fix an error in the HLSL shader (unintentional use... |
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2011-02-09 |
havoc | GL20 path now uses same shader as GLES2 (albeit with... |
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2011-02-09 |
havoc | revised SDL iOS instructions again now that SDL has... |
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2011-02-09 |
havoc | fixed iOS rendering (set the vertex attribute bindings... |
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2011-02-09 |
havoc | changed the fs_userdir on iOS |
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2011-02-08 |
havoc | added GLES2 GLSL shader, work in progress (no warnings... |
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2011-02-08 |
havoc | DPiOS almost works now... |
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2011-02-08 |
divverent | Ooops, forgot to update the description so the cvar... |
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2011-02-08 |
divverent | Fix a typo with declaration of the cvar and default... |
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2011-02-08 |
divverent | Add smoothing to the viewheight so that things such... |
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2011-02-07 |
eihrul | add missing thread files to vcprojs |
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2011-02-07 |
eihrul | factor out thread interface from dpsoftrast |
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2011-02-07 |
eihrul | add dpsoftrast to some missing targets |
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2011-02-07 |
eihrul | ensure dynamic textures get updated even if they are... |
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2011-02-07 |
eihrul | fix for span endpoint interpolation |
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2011-02-07 |
eihrul | clamping for FlatColor shader (to fix gl_flashblend) |
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2011-02-07 |
havoc | made GLES2 gl call wrappers compile again |
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2011-02-07 |
havoc | added qglVertexAttrib and other missing functions on... |
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2011-02-07 |
havoc | added RENDERPATH_GLES2 |
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2011-02-06 |
havoc | I don't think anyone needs my user files for the xcode... |
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2011-02-06 |
eihrul | fixed missing break statement |
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2011-02-06 |
eihrul | implemented scissoring of triangles and extra necessary... |
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2011-02-06 |
eihrul | committing missing function prototype |
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2011-02-06 |
eihrul | band interlacing option (vid_soft_interlace) |
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2011-02-06 |
havoc | updated readme for iOS compilation with instructions... |
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2011-02-06 |
havoc | iOS support closer to working |
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2011-02-06 |
havoc | remove a couple unused declarations |
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2011-02-06 |
havoc | iOS support in progress - accommodating GLES... |
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2011-02-06 |
havoc | changed use of GL_ARB_fragment_shader and friends to... |
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2011-02-05 |
eihrul | correctly copy in all of quadelement3s to quadelement3i |
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2011-02-05 |
eihrul | ensure UndoCommand wraps properly at 0 |
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2011-02-05 |
eihrul | remove errant debugging code... again |
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2011-02-05 |
eihrul | attempted fix for VC compile errors |
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2011-02-05 |
eihrul | remove debugging code |
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2011-02-05 |
eihrul | optimized MultiplyVaryingBGRA8 and VaryingBGRA8 |
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2011-02-04 |
eihrul | use short indices when available instead of int (fixes... |
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2011-02-04 |
eihrul | clear scissor fix |
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2011-02-04 |
eihrul | more fine-grained locking amongst backend threads |
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2011-02-04 |
eihrul | distribute draw calls based on bounding box |
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2011-02-03 |
eihrul | only force flushing on a texture update if a texture... |
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2011-02-03 |
eihrul | nearest filtering fix |
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2011-02-03 |
eihrul | USE_SDL define |
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2011-02-03 |
eihrul | detect whether dpsoftrast is being built with SDL |
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2011-02-03 |
eihrul | threading and more SSE2 optimizations for dpsoftrast |
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2011-02-02 |
havoc | added xcode project for building DarkPlaces on iOS... |
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2011-02-02 |
havoc | don't use MacOSX-specific code with __IPHONEOS__ defined |
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2011-02-01 |
eihrul | implemented Texture_UpdatePartial |
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next |