]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2012-01-25 terencehillAfter a menu item has lost the focus by pressing TAB...
2012-01-20 Rudolf Polzercompile fix
2012-01-20 Rudolf Polzerfireball: don't use ammo any more
2012-01-20 Rudolf Polzerflip pitch. Don't ask.
2012-01-20 Rudolf Polzerimplement target support
2012-01-20 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-20 Rudolf Polzerg_max_info_autoscreenshot
2012-01-20 SamualMerge remote branch 'origin/mirceakitsune/damage_effects'
2012-01-20 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-19 Rudolf Polzerjumppad: don't set jump anim on dead players. Fixes...
2012-01-19 Rudolf Polzerturn off EF_RED for superweapons, it's annoying
2012-01-19 Rudolf Polzerfix settemp alias
2012-01-19 Rudolf Polzereven more verbose on bot script timing errors
2012-01-19 Rudolf Polzerbe more detailed in complaints
2012-01-19 Rudolf Polzerdon't show porto preview beams when secondary exists
2012-01-19 Rudolf Polzerclear superweapons_finished once lost
2012-01-19 Rudolf Polzerfix superweapons detection better
2012-01-19 Rudolf Polzerenable portal gun mode in default balance
2012-01-19 Rudolf Polzerporto: turn into superweapon with timer; add cvar g_bal...
2012-01-17 Jakob MGfix http://dev.xonotic.org/issues/947 even moar
2012-01-17 Jakob MGFix http://dev.xonotic.org/issues/947
2012-01-17 Rudolf Polzeradd cl_movement_errorcompensation to the menu
2012-01-17 Rudolf Polzerturn on prediction error compensation by default
2012-01-17 Rudolf Polzerchange threshold of prediction error compensation;...
2012-01-16 Rudolf Polzerrename cl_predictionerrorcompensation -> cl_movement_er...
2012-01-16 Mircea KitsuneMake my TODO clearer
2012-01-16 Mircea KitsuneMerge branch 'mirceakitsune/damage_effects' of git...
2012-01-16 Mircea KitsuneAdd a TODO of my own for the future
2012-01-16 Mircea KitsuneAdd a safety check on the total damages count, requeste...
2012-01-16 Rudolf Polzerprepare for future removal of spectatee_status
2012-01-16 Mircea KitsuneRename effectnum to effectname
2012-01-16 Mircea KitsuneCheck if the master cvar is enabled first thing in...
2012-01-16 Mircea KitsuneAdd a TODO for reading species client-side
2012-01-16 Mircea KitsuneReorder effectinfo.txt effects at the bottom
2012-01-16 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-16 Rudolf Polzeralso send game duration
2012-01-16 Rudolf Polzeralso notify emergency teleport location
2012-01-16 Rudolf Polzerlog when info_autoscreenshot was used
2012-01-16 Rudolf Polzerproperly factor in the previous error
2012-01-16 Rudolf Polzercl_predictionerrorcompensation #woxblox#
2012-01-16 Rudolf Polzerinvert the sense in which prediction error is stored...
2012-01-16 Rudolf Polzerimprove prediction error compensation
2012-01-16 Rudolf Polzerattempt prediction error compensation (off by default...
2012-01-16 Rudolf Polzerdefault expire timer: 20
2012-01-16 Rudolf Polzerfixes
2012-01-16 Rudolf Polzerallow throwing superweapons
2012-01-16 Rudolf Polzerin minstagib, DO allow throwing superweapons
2012-01-16 Rudolf Polzerfix warning
2012-01-16 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-16 Rudolf Polzeradd an entity info_autoscreenshot to define autoscreens...
2012-01-15 SamualFix mutator hook system for client commands (now sandbo...
2012-01-15 Rudolf Polzerfixing MY bug in there ;)
2012-01-15 Rudolf Polzeradd a gamecommand "nextframe" to help automate map...
2012-01-14 Mircea KitsuneDon't keep the skeletal object around, but only check...
2012-01-14 Mircea KitsuneClean my last commits
2012-01-14 Mircea KitsuneFix animation breakage, and use a separate value simila...
2012-01-14 Mircea KitsuneAttempt to cache the skeleton for each model, as reques...
2012-01-14 Rudolf Polzerrocket guiding: handle the case of thisdir == -goaldir...
2012-01-14 Mircea KitsuneUse a safer formula to skip empty bones
2012-01-14 Mircea KitsuneRemove a check which is now useless
2012-01-14 Mircea KitsuneSimplify the bone detection code for damage effects
2012-01-14 Mircea KitsuneClear a code comment
2012-01-14 Mircea KitsuneRemove an unneeded execution
2012-01-14 Mircea KitsuneSeparate total tags into a different definition, so...
2012-01-14 Mircea KitsuneUse a different way to get the total number of bones...
2012-01-14 Mircea KitsuneShorten definition with the normally the same result
2012-01-14 Mircea Kitsunecl_damageeffect_* should be seta, now that it's in...
2012-01-14 Mircea KitsuneAllow FOR_EACH_TAG to start from tag 0 instead of 1
2012-01-14 Mircea KitsuneMerge branch 'mirceakitsune/damage_effects' of git...
2012-01-14 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-14 Jakob MGfix http://dev.xonotic.org/issues/949
2012-01-14 Jakob MGfix http://dev.xonotic.org/issues/972
2012-01-13 Rudolf PolzerMerge branch 'divVerent/timed-superweapons'
2012-01-13 Rudolf Polzerfix teamradar color of weapon sprites
2012-01-13 Rudolf Polzerfix cvar check warnings
2012-01-13 Rudolf Polzerfix some things about superweapon pickups
2012-01-13 Rudolf Polzerstop using IT_SUPERWEAPON in weapon ammo flags
2012-01-12 SamualUse "null" instead of a whole other model for it -...
2012-01-12 SamualFixes for the menu (though this will be changed soon...
2012-01-12 Samualwhoops, forgot to add it to compile
2012-01-12 SamualRemove stupid whitespace
2012-01-12 SamualUse a .qh file for this
2012-01-12 SamualCleanup in client/damage.qc
2012-01-12 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-12 Rudolf Polzernow with icon
2012-01-12 Rudolf Polzersimplify some hacks
2012-01-12 Rudolf Polzerif throwing away superweapon, it's over
2012-01-12 Rudolf Polzermake it compile and work
2012-01-12 Rudolf Polzerfix warnings
2012-01-12 Rudolf Polzerstuff
2012-01-12 Rudolf Polzerstuff
2012-01-12 Rudolf Polzersome more fixes
2012-01-12 Rudolf Polzeralso make minstanex a superweapon
2012-01-12 Rudolf Polzerfireball is now a superweapon (expires)
2012-01-12 Rudolf Polzersend superweapons_finished as a stat
2012-01-12 Rudolf Polzeruse a timer for superweapons
2012-01-12 Rudolf Polzerpreparations for timed superweapons (are safe, as we...
2012-01-12 Rudolf Polzerfixes some bit tests with superweapons
2012-01-12 Rudolf Polzergive superweapons a special respawn time (note: we...
2012-01-11 Rudolf Polzerdon't ask. Fixed missing text.
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