2012-01-16 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2012-01-16 |
Rudolf Polzer | also send game duration |
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2012-01-16 |
Rudolf Polzer | also notify emergency teleport location |
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2012-01-16 |
Rudolf Polzer | log when info_autoscreenshot was used |
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2012-01-16 |
Rudolf Polzer | properly factor in the previous error |
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2012-01-16 |
Rudolf Polzer | cl_predictionerrorcompensation #woxblox# |
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2012-01-16 |
Rudolf Polzer | invert the sense in which prediction error is stored... |
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2012-01-16 |
Rudolf Polzer | improve prediction error compensation |
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2012-01-16 |
Rudolf Polzer | attempt prediction error compensation (off by default... |
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2012-01-16 |
Rudolf Polzer | default expire timer: 20 |
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2012-01-16 |
Rudolf Polzer | fixes |
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2012-01-16 |
Rudolf Polzer | allow throwing superweapons |
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2012-01-16 |
Rudolf Polzer | in minstagib, DO allow throwing superweapons |
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2012-01-16 |
Rudolf Polzer | fix warning |
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2012-01-16 |
Rudolf Polzer | Merge branch 'master' of git://de.git.xonotic.org/xonot... |
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2012-01-16 |
Rudolf Polzer | add an entity info_autoscreenshot to define autoscreens... |
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2012-01-15 |
Samual | Fix mutator hook system for client commands (now sandbo... |
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2012-01-15 |
Rudolf Polzer | fixing MY bug in there ;) |
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2012-01-15 |
Rudolf Polzer | add a gamecommand "nextframe" to help automate map... |
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2012-01-14 |
Mircea Kitsune | Don't keep the skeletal object around, but only check... |
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2012-01-14 |
Mircea Kitsune | Clean my last commits |
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2012-01-14 |
Mircea Kitsune | Fix animation breakage, and use a separate value simila... |
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2012-01-14 |
Mircea Kitsune | Attempt to cache the skeleton for each model, as reques... |
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2012-01-14 |
Rudolf Polzer | rocket guiding: handle the case of thisdir == -goaldir... |
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2012-01-14 |
Mircea Kitsune | Use a safer formula to skip empty bones |
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2012-01-14 |
Mircea Kitsune | Remove a check which is now useless |
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2012-01-14 |
Mircea Kitsune | Simplify the bone detection code for damage effects |
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2012-01-14 |
Mircea Kitsune | Clear a code comment |
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2012-01-14 |
Mircea Kitsune | Remove an unneeded execution |
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2012-01-14 |
Mircea Kitsune | Separate total tags into a different definition, so... |
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2012-01-14 |
Mircea Kitsune | Use a different way to get the total number of bones... |
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2012-01-14 |
Mircea Kitsune | Shorten definition with the normally the same result |
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2012-01-14 |
Mircea Kitsune | cl_damageeffect_* should be seta, now that it's in... |
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2012-01-14 |
Mircea Kitsune | Allow FOR_EACH_TAG to start from tag 0 instead of 1 |
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2012-01-14 |
Mircea Kitsune | Merge branch 'mirceakitsune/damage_effects' of git... |
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2012-01-14 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2012-01-14 |
Jakob MG | fix http://dev.xonotic.org/issues/949 |
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2012-01-14 |
Jakob MG | fix http://dev.xonotic.org/issues/972 |
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2012-01-13 |
Rudolf Polzer | Merge branch 'divVerent/timed-superweapons' |
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2012-01-13 |
Rudolf Polzer | fix teamradar color of weapon sprites |
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2012-01-13 |
Rudolf Polzer | fix cvar check warnings |
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2012-01-13 |
Rudolf Polzer | fix some things about superweapon pickups |
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2012-01-13 |
Rudolf Polzer | stop using IT_SUPERWEAPON in weapon ammo flags |
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2012-01-12 |
Samual | Use "null" instead of a whole other model for it -... |
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2012-01-12 |
Samual | Fixes for the menu (though this will be changed soon... |
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2012-01-12 |
Samual | whoops, forgot to add it to compile |
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2012-01-12 |
Samual | Remove stupid whitespace |
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2012-01-12 |
Samual | Use a .qh file for this |
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2012-01-12 |
Samual | Cleanup in client/damage.qc |
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2012-01-12 |
Samual | Merge remote branch 'origin/master' into mirceakitsune... |
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2012-01-12 |
Rudolf Polzer | now with icon |
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2012-01-12 |
Rudolf Polzer | simplify some hacks |
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2012-01-12 |
Rudolf Polzer | if throwing away superweapon, it's over |
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2012-01-12 |
Rudolf Polzer | make it compile and work |
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2012-01-12 |
Rudolf Polzer | fix warnings |
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2012-01-12 |
Rudolf Polzer | stuff |
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2012-01-12 |
Rudolf Polzer | stuff |
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2012-01-12 |
Rudolf Polzer | some more fixes |
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2012-01-12 |
Rudolf Polzer | also make minstanex a superweapon |
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2012-01-12 |
Rudolf Polzer | fireball is now a superweapon (expires) |
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2012-01-12 |
Rudolf Polzer | send superweapons_finished as a stat |
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2012-01-12 |
Rudolf Polzer | use a timer for superweapons |
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2012-01-12 |
Rudolf Polzer | preparations for timed superweapons (are safe, as we... |
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2012-01-12 |
Rudolf Polzer | fixes some bit tests with superweapons |
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2012-01-12 |
Rudolf Polzer | give superweapons a special respawn time (note: we... |
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2012-01-11 |
Rudolf Polzer | don't ask. Fixed missing text. |
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2012-01-11 |
Rudolf Polzer | argh, why is the template borked |
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2012-01-11 |
Rudolf Polzer | fix the template pic |
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2012-01-11 |
Rudolf Polzer | fix func_plat |
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2012-01-10 |
Samual | Some extra comments to chat code |
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2012-01-10 |
Samual | if intermission is active, spectators should be able... |
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2012-01-10 |
Samual | Merge remote branch 'origin/master' |
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2012-01-10 |
Samual | Make showname tags fade out when a player is dead ... |
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2012-01-10 |
Rudolf Polzer | fix the colormod fix |
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2012-01-10 |
Samual | Add extra check to make sure that a client has called... |
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2012-01-10 |
Mircea Kitsune | Rename weapondamage to damage in particle names |
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2012-01-09 |
Mircea Kitsune | Add damage effects after particles in the menu, since... |
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2012-01-09 |
Mircea Kitsune | Since Samual found the cvar description confusing,... |
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2012-01-09 |
Mircea Kitsune | Use a text slider, looks less ugly |
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2012-01-09 |
Mircea Kitsune | Second requirement for merge; Add the effect to the... |
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2012-01-09 |
Mircea Kitsune | First change requested by Samual; Disable particle... |
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2012-01-09 |
Rudolf Polzer | Merge remote-tracking branch 'origin/divVerent/allow... |
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2012-01-09 |
Mircea Kitsune | Tweak some descriptions and code comments. Now damage... |
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2012-01-09 |
Rudolf Polzer | Merge remote-tracking branch 'origin/divVerent/waypoint... |
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2012-01-09 |
Mircea Kitsune | Also update the "used in" comments in effectinfo.txt |
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2012-01-09 |
Mircea Kitsune | sniperrifle is now called rifle, which I forgot to... |
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2012-01-09 |
Rudolf Polzer | func_plat: do not crash if broken |
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2012-01-09 |
Mircea Kitsune | Rename cl_damageeffect_limit to cl_damageeffect_bones... |
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2012-01-09 |
Mircea Kitsune | Fix a bug with self detection. Code working properly... |
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2012-01-09 |
Rudolf Polzer | copybody: also copy dphitcontentsmask |
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2012-01-09 |
Mircea Kitsune | Attempt to make damage effects use skeletal attachments... |
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2012-01-09 |
Rudolf Polzer | bring death glow back, fix issues with respawning |
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2012-01-09 |
Rudolf Polzer | get rid of CSQCMODEL_EF_INVISIBLE |
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2012-01-09 |
Rudolf Polzer | respawn ghosts: don't munge colormap |
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2012-01-09 |
Rudolf Polzer | Revert "Fix colormap with copybody (so now, ghost bodie... |
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2012-01-09 |
Rudolf Polzer | csqcplayers: network death_time |
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2012-01-09 |
Mircea Kitsune | Optimize my last change |
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2012-01-09 |
Mircea Kitsune | Detect if the player respawned and clear damage effects... |
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2012-01-09 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2012-01-09 |
Rudolf Polzer | add utility fields to detect player death |
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next |