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xonotic/xonotic-data.pk3dir.git
2020-12-03
Mario
Move cloaked mutator cvars to the mutators configuration
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2020-12-01
Mario
Apply colormaps to gibs and apply a red tint by default...
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2020-12-01
Mario
Add a setup function for target_checkpoint entities...
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2020-11-30
Rudolf Polzer
Transifex autosync
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2020-11-28
Rudolf Polzer
Transifex autosync
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2020-11-25
Rudolf Polzer
Transifex autosync
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2020-11-24
Rudolf Polzer
Transifex autosync
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2020-11-23
Rudolf Polzer
Transifex autosync
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2020-11-22
Rudolf Polzer
Transifex autosync
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2020-11-22
Mario
Merge branch 'terencehill/crosshair_hittest_settings_fi...
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2020-11-21
terencehill
Fix messy crosshair_hittest settings in the menu:
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2020-11-19
Rudolf Polzer
Transifex autosync
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2020-11-18
terencehill
Throw casings if chase_active is on and r_drawviewmodel...
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2020-11-17
Rudolf Polzer
Transifex autosync
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2020-11-16
terencehill
Don't spawn casings from the 1st person weapon model...
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2020-11-16
Rudolf Polzer
Transifex autosync
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2020-11-16
Mario
Add g_balance_electro_secondary_limit setting to allow...
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2020-11-15
Rudolf Polzer
Transifex autosync
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2020-11-14
terencehill
Rearrange checkboxes in the server filter row to be...
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2020-11-14
terencehill
Advanced menu tooltips: display cvar value next to...
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2020-11-14
terencehill
Get rid of an useless global
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2020-11-14
Rudolf Polzer
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2020-11-13
Mario
Nullify the think function on map entities, works aroun...
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2020-11-13
Rudolf Polzer
Transifex autosync
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2020-11-12
Rudolf Polzer
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2020-11-11
Mario
Add a rough frontal view mode to the chase camera
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2020-11-11
Rudolf Polzer
Transifex autosync
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2020-11-10
Rudolf Polzer
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2020-11-09
Rudolf Polzer
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2020-11-08
Rudolf Polzer
Transifex autosync
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2020-11-07
Mario
Don't apply view bobbing while observing
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2020-11-07
Rudolf Polzer
Transifex autosync
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2020-11-06
Mario
Merge branch 'Mario/arc_bolt_bounce' into 'master'
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2020-11-06
Mario
Merge branch 'Mario/rocket_wall_fix' into 'master'
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2020-11-06
Mario
Perform an initial trace to the position of the gun...
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2020-11-06
Mario
Merge branch 'master' into Mario/arc_bolt_bounce
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2020-11-06
Mario
Fix minor whitespace mismatch
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2020-11-06
Mario
Merge branch 'terencehill/ft_autorevive_progress' into...
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2020-11-06
Mario
Merge branch 'master' into terencehill/ft_autorevive_pr...
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2020-11-06
Mario
Merge branch 'Mario/filter_highping' into 'master'
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2020-11-06
Mario
Add a checkbox to filter high latency servers (enabled...
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2020-11-06
Mario
Merge branch 'master' into Mario/arc_bolt_bounce
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2020-11-06
Mario
Perform a full projectile update when passing through...
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2020-11-05
Rudolf Polzer
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2020-11-04
Rudolf Polzer
Transifex autosync
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2020-11-03
Rudolf Polzer
Transifex autosync
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2020-11-02
Mario
Don't disable rendering completely if the player is...
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2020-11-01
Mario
Make automatic revival message white, as it is just...
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2020-11-01
Mario
Minor cleanup to vehicle code: make hover tags common...
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2020-11-01
Mario
Don't apply view bobbing while inside a vehicle (curren...
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2020-11-01
Mario
Fix compilation unit test
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2020-11-01
Mario
Don't play teleportation sounds on dead players
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2020-11-01
Mario
Remove medic buff team healing functionality, fixes...
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2020-11-01
terencehill
Fix distance check
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2020-11-01
Mario
Melee only mutator does not require items in the map
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2020-11-01
Mario
Add a gametype flag to signify that the mode forces...
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2020-11-01
terencehill
Shownames: calculate distance only when really needed...
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2020-11-01
Mario
Calculate a rough shot origin to show Arc smoke effects...
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2020-11-01
Mario
Don't attempt to play "welcome" announcement, as it...
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2020-11-01
Mario
Merge branch 'master' into Mario/arc_bolt_bounce
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2020-10-30
Rudolf Polzer
Transifex autosync
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2020-10-29
Rudolf Polzer
Transifex autosync
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2020-10-28
terencehill
Remove an extra new line prepended to LOG_INFO messages
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2020-10-28
terencehill
Attempt to prevent sound spam when a dead player gets...
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2020-10-26
Mario
Purge autocvars.qh from the codebase, cvars are defined...
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2020-10-26
Mario
Purge autocvars.qh from the client-side codebase, cvars...
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2020-10-26
Rudolf Polzer
Transifex autosync
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2020-10-25
Rudolf Polzer
Transifex autosync
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2020-10-19
Mario
Clean up keepaway code a bit, replace references to...
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2020-10-19
Mario
Merge branch 'Mario/model_stair_smoothing' into 'master'
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2020-10-19
Mario
Merge branch 'master' into Mario/model_stair_smoothing
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2020-10-19
Mario
Clean up nexball gametype definition
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2020-10-19
Mario
Minor cleanup to player score sorting functions
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2020-10-19
Rudolf Polzer
Transifex autosync
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2020-10-19
Mario
Add a mutator hook to allow mutators to force drawing...
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2020-10-19
Mario
If item touching or spawning is already handled, don...
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2020-10-18
Mario
Fix inventory system networking so that it stores the...
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2020-10-18
Mario
Remove an empty legacy include file
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2020-10-18
Mario
Port some minor cleanups from the guide branch
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2020-10-18
Mario
Minor cleanup to nades mutator
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2020-10-18
Mario
Fix plasma turrets using a server-side particle effect...
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2020-10-18
Rudolf Polzer
Transifex autosync
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2020-10-18
Mario
Merge branch 'TimePath/classnames' into 'master'
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2020-10-18
TimePath
Tidy up classnames
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2020-10-18
Mario
Merge branch 'bones_was_here/csprogs' into 'master'
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2020-10-16
Mario
Resolve a rabbit hole of header dependencies
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2020-10-16
Mario
Sort most common includes alphabetically
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2020-10-16
Mario
Apply a standard alphabetical sort order to the server...
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2020-10-16
Mario
Apply a standard alphabetical sort order to the client...
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2020-10-16
Mario
Merge branch 'Juhu/unnecessary-main-includes' into...
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2020-10-16
Juhu
remove unnecessary main.qh includes (also one server...
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2020-10-16
Mario
Remove an unnecessary main.qh include from the strafehu...
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2020-10-14
Mario
Add a function to remove the buff icon model above...
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2020-10-14
Mario
Merge branch 'amade/cleanup_includes' into 'master'
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2020-10-14
Amadeusz Sławiński
Cleanup common includes
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2020-10-14
Mario
Merge branch 'Juhu/strafehud' into 'master'
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2020-10-14
Mario
Merge branch 'master' into Juhu/strafehud
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2020-10-14
Mario
Add some notes about the now unused projectile effects
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2020-10-13
Mario
Restore original value of sv_dodging_maxspeed to allow...
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2020-10-12
Mario
Merge branch 'master' into Mario/arc_bolt_bounce
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