]> git.rm.cloudns.org Git - voretournament/voretournament.git/shortlog
voretournament/voretournament.git
2011-11-19 MirceaKitsuneNo, it wasn't ok before. Hopefully it is now
2011-11-19 MirceaKitsuneAllow distributed digestion to be tweaked. Hopefully...
2011-11-19 MirceaKitsuneFix an epic failure in a recent commit. Digestion damag...
2011-11-19 MirceaKitsuneReorder some code
2011-11-19 MirceaKitsuneActually fix the last bug. Amazing what trouble the...
2011-11-19 MirceaKitsuneAs usual, there's always a bug to any change. Fix how...
2011-11-19 MirceaKitsuneChange how the autodigest preference works. 0 disables...
2011-11-19 MirceaKitsuneRe-tweak a balance setting
2011-11-19 MirceaKitsuneTeach bots how to use consumable items a bit more wisely
2011-11-19 MirceaKitsuneTweak the last change better
2011-11-19 MirceaKitsuneChange how stomach load influences swallow progress
2011-11-19 MirceaKitsuneMerge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items
2011-11-19 MirceaKitsuneThe feature of consumable items is now ready and functi...
2011-11-19 MirceaKitsuneFix a division by zero introduced in a recent commit
2011-11-19 MirceaKitsuneImprovements to item positioning
2011-11-19 MirceaKitsuneFix another bug with consumable items
2011-11-19 MirceaKitsuneFix a bug with items getting stuck when near 0 health...
2011-11-19 MirceaKitsuneMake each digesting item to grant health up to its...
2011-11-19 MirceaKitsuneHealth rot needs to pause when gaining health from...
2011-11-19 MirceaKitsunePause health rot when gaining health from digesting...
2011-11-19 MirceaKitsuneFix a bug with picking partly consumed items back up
2011-11-19 MirceaKitsuneFix an issue with distributed digestion working in...
2011-11-19 MirceaKitsuneFix some older bugs with the digestion sounds
2011-11-19 MirceaKitsuneImplement digestible items and get them working properly
2011-11-19 MirceaKitsuneAllow items to be digested. Only partly implemented
2011-11-19 MirceaKitsuneConsumable items will scale down as they are digested...
2011-11-19 MirceaKitsuneBetter mass defaults for healths
2011-11-19 MirceaKitsuneRemove the stealprey feature. It's hard to test and...
2011-11-19 MirceaKitsuneUse different means of removing consumable items from...
2011-11-19 MirceaKitsuneUse a slightly different system for forced regurgitatio...
2011-11-19 MirceaKitsuneAllow dropped food to be picked back up by anyone....
2011-11-19 MirceaKitsuneOnly apply y angle to dropped consumables
2011-11-19 MirceaKitsuneSet colormod properly on consumable items
2011-11-19 MirceaKitsuneDropped consumables should fade after a while. Also...
2011-11-19 MirceaKitsuneAllow consumable items to be dropped instead of disappe...
2011-11-19 MirceaKitsuneRemove consumable items when the player disconnects...
2011-11-19 MirceaKitsuneTweak predator definition for swallowing items
2011-11-19 MirceaKitsuneConsumable item effects for swallowing and regurgitatin...
2011-11-19 MirceaKitsuneOnly pickup an item if there's enough room
2011-11-19 MirceaKitsuneProperly apply item mass
2011-11-19 MirceaKitsuneConsumable items now add to stomach load as well
2011-11-19 MirceaKitsuneMake consumable items possible to regurgitate. Will...
2011-11-19 MirceaKitsuneMake consumable items show when and where they should...
2011-11-19 MirceaKitsuneMake consumable health work. Currently, picking up...
2011-11-19 MirceaKitsuneUse the new cvars
2011-11-19 MirceaKitsuneCvars for consumable items
2011-11-19 MirceaKitsuneCorrect my last fix
2011-11-19 MirceaKitsuneFix a small and unlikely bug that I discovered in Vore...
2011-11-18 MirceaKitsuneFix the worst cases of divisions by zero
2011-11-18 MirceaKitsuneDamage leaning: Only lean the player if damage was...
2011-11-18 MirceaKitsuneFix a bug with the new volume cutting
2011-11-18 MirceaKitsuneCvars for volume cutting now work in reverse
2011-11-18 MirceaKitsuneVolume cutting: Don't reduce music and sound volume...
2011-11-18 MirceaKitsuneForgot one switchweapon
2011-11-18 MirceaKitsuneDisplay digits - Use owner.weapon, not owner.switchweapon
2011-11-18 MirceaKitsuneFix warpzone textures with the latest engine
2011-11-18 MirceaKitsuneFix a bgmscript crash that was happening with the lates...
2011-11-17 MirceaKitsuneUse a better and carefully tweaked bloom setup
2011-11-17 MirceaKitsunePort the latest new cvars from Xonotic
2011-11-17 MirceaKitsuneThe latest engine no longer uses bloom and HDR separate...
2011-11-17 MirceaKitsuneUpdate the engine
2011-11-17 MirceaKitsuneSome more small tweaks
2011-11-17 MirceaKitsuneFurther reduce the view poking out of the stomach....
2011-11-17 MirceaKitsuneFix something in my last commit
2011-11-17 MirceaKitsuneSeveral changes aimed at reducing the view poking out...
2011-11-17 MirceaKitsuneGrabber display completed and fully functional mirceakitsune/weapon_display
2011-11-17 MirceaKitsuneLastly, give dropped grabbers some good display texture...
2011-11-17 MirceaKitsuneMake display digits much less reflective
2011-11-17 MirceaKitsuneMake Grabber display slightly reflective
2011-11-17 MirceaKitsuneRemove alpha channels from digit textures, as they...
2011-11-17 MirceaKitsuneFix the - symbol not showing for weapon load digits...
2011-11-17 MirceaKitsuneUse floor() for ammo on weapon screens. Fixes ammo...
2011-11-17 MirceaKitsuneFix zero being displayed for empty digits on the Grabbe...
2011-11-17 MirceaKitsuneEmpty screen digit, when no number is present
2011-11-17 MirceaKitsuneCode functionality for ammo digits. Grabber display...
2011-11-17 MirceaKitsuneSkin files for the ammo digits
2011-11-17 MirceaKitsuneShow the minus symbol while the weapon is being reloade...
2011-11-17 MirceaKitsuneFirst functionality of the Grabber screen. Weapon load...
2011-11-17 MirceaKitsuneAdd skin files for the weapon load digits. Unfortunatel...
2011-11-17 MirceaKitsuneProperly add numbers to the shader file
2011-11-17 MirceaKitsuneMinus number texture. It will be used on the display...
2011-11-17 MirceaKitsuneMinor digit code tweaks
2011-11-17 MirceaKitsuneEnable display digits for exterior weapon too (so you...
2011-11-17 MirceaKitsuneApply all properties of the weapon model to the display...
2011-11-17 MirceaKitsuneProperly get and attach all display digits
2011-11-17 MirceaKitsuneGet digits to attach properly to the weapon model
2011-11-17 MirceaKitsuneRename some shaders to make the digit system more flexible
2011-11-17 MirceaKitsuneMore changes to the weapon models. I will be taking...
2011-11-17 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-11-17 MirceaKitsuneMinor tweaks to minor things
2011-11-17 MirceaKitsuneAdd a permanent post-processing cartoon effect (previou...
2011-11-17 MirceaKitsuneMake the powerup sharpen effect less intense by default
2011-11-17 MirceaKitsuneMake artwork shaders per-map. It will be easier to...
2011-11-17 MirceaKitsuneSince fuel is the only ammo, always show its count...
2011-11-17 MirceaKitsuneMove Grabber recoil in the proper function, instead...
2011-11-17 MirceaKitsuneMake level 17 of the campaign Clan Arena instead of...
2011-11-17 MirceaKitsuneRename sbar.qc to hud.qc
2011-11-17 MirceaKitsuneAdd and improve things in release notes
2011-11-17 MirceaKitsuneFix a bug that caused grabber recoil to not work
2011-11-17 MirceaKitsuneSome minor fixes
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