2002-03-14 |
lordhavoc | MOVETYPE_STEP entities should now fall when support... |
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2002-03-14 |
lordhavoc | skip bbox check on bmodels because it is fast enough... |
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2002-03-13 |
lordhavoc | sprite code now uses left vector instead of right,... |
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2002-03-13 |
lordhavoc | fog water when r_wateralpha is 1 |
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2002-03-13 |
lordhavoc | greatly improved chances of an entity being visible... |
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2002-03-13 |
lordhavoc | fix for fall-through-floor-when-embedded-in-another... |
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2002-03-13 |
lordhavoc | added athlon CPU choice (for gcc 2.96 and up) |
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2002-03-13 |
lordhavoc | fixed grenades to behave more like quake again (60... |
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2002-03-13 |
lordhavoc | knight/scrag/vore trail effects are half as intense now |
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2002-03-13 |
lordhavoc | whoever last modified this forgot a rather important ; |
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2002-03-12 |
lordhavoc | more subtle rocket smoke |
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2002-03-12 |
lordhavoc | added cl_particles_blood_size_min, cl_particles_blood_s... |
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2002-03-10 |
lordhavoc | check for empty submodels (lacrima.bsp for example) |
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2002-03-04 |
lordhavoc | slowed down explosion so it lasts about as long as... |
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2002-03-04 |
lordhavoc | greatly improved movetype bounce stopping check to... |
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2002-03-04 |
lordhavoc | don't send entities outside addressable origin range... |
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2002-03-01 |
lordhavoc | fix for being stuck on a loading screen when it could... |
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2002-03-01 |
lordhavoc | added Texture Combine option to menu |
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2002-03-01 |
lordhavoc | reenabled loading plaques (and cleaned up that code... |
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2002-03-01 |
lordhavoc | changed mingw makefile to by default not compile for... |
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2002-02-28 |
lordhavoc | fixed fogging on models and opaque liquids (teleport... |
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2002-02-28 |
lordhavoc | made sprite interpolation optional with a #define ... |
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2002-02-28 |
lordhavoc | fixed some majorly messed up fixes to the angle clamping |
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2002-02-28 |
lordhavoc | fixed some sloppyness in my earlier input merging |
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2002-02-28 |
lordhavoc | fix mingw warnings |
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2002-02-28 |
lordhavoc | cleaned up mouse input system |
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2002-02-27 |
lordhavoc | fixed warnings in mingw |
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2002-02-27 |
lordhavoc | removed unneeded protocol |
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2002-02-27 |
lordhavoc | added glFlush call when done feeding geometry, to get... |
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2002-02-27 |
lordhavoc | darkplaces now compiles in mingw |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-26 |
lordhavoc | hopeful fix for flymove !trace.ent error |
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2002-02-25 |
lordhavoc | removed a few CheckSentinelsGlobal calls to get a loadi... |
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2002-02-25 |
lordhavoc | removed gl_mesh_merge feature due to unknown buggyness |
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2002-02-25 |
lordhavoc | cleaned up backend code a bit more, added R_Mesh_Draw_G... |
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2002-02-25 |
lordhavoc | added in_pitch_min and in_pitch_max cvars to limit... |
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2002-02-25 |
lordhavoc | clean up |
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2002-02-25 |
lordhavoc | removed mergesky code |
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2002-02-25 |
lordhavoc | removed r_mergesky |
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2002-02-25 |
lordhavoc | removed gl_viewmodeldepthhack |
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2002-02-24 |
lordhavoc | improved internal texture management error messages |
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2002-02-24 |
lordhavoc | Forgot to commit removal of DrawDecal |
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2002-02-24 |
lordhavoc | restructured transparent mesh processing to do conversi... |
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2002-02-24 |
lordhavoc | cleaned up lots of unused code, restructured where... |
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2002-02-23 |
lordhavoc | cleanup of float/byte colors, now colors are always... |
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2002-02-23 |
lordhavoc | fix for explosions sometimes not being freed at very... |
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2002-02-23 |
lordhavoc | CRITICAL fix to checkextension function, it absolutely... |
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2002-02-23 |
lordhavoc | major cleanup to pusher and SV_Move code, major fixes... |
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2002-02-23 |
lordhavoc | whitespace |
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2002-02-23 |
lordhavoc | improved client number check to prevent potential crashs |
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2002-02-23 |
lordhavoc | removed -zone mention from SZ_GetSpace overflow error |
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2002-02-22 |
lordhavoc | fixed bugs with explosion intensity shading according... |
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2002-02-20 |
molivier | Modified 3 casts to get rid of a few warnings in MSVC6. |
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2002-02-20 |
lordhavoc | changed clean to delete *.o |
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2002-02-19 |
lordhavoc | added viewzoom extension to QC and client (smooth snipe... |
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2002-02-18 |
molivier | Updated DSP file |
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2002-02-18 |
lordhavoc | new entity protocol, GREATLY improved over quake, massi... |
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2002-02-18 |
lordhavoc | fixed dedicated erroring on startup |
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2002-02-17 |
lordhavoc | new entity protocol nearly complete, but still unused |
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2002-02-15 |
lordhavoc | changed bgmvolume/volume to always be registered, slide... |
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2002-02-15 |
lordhavoc | removed (unused) quake endscreen text |
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2002-02-15 |
lordhavoc | reduced view warping when underwater |
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2002-02-15 |
lordhavoc | disable sliders for volume and vgmvolume (CD volume... |
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2002-02-15 |
lordhavoc | moved a lot of 2D/screen stuff out of gl_screen.c into... |
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2002-02-15 |
lordhavoc | particle tweaks |
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2002-02-15 |
lordhavoc | double precision RecursiveHullCheck |
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2002-02-15 |
lordhavoc | made smoke/blood texture a little brighter |
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2002-02-15 |
lordhavoc | validate more when loading zymotic models, also reverse... |
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2002-02-15 |
lordhavoc | made corona texture brighter, and rendering of it darke... |
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2002-02-15 |
lordhavoc | double precision RecursiveHullCheck |
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2002-02-15 |
lordhavoc | cleaned up zym cruft from debugging |
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2002-02-15 |
lordhavoc | added Cvar_SetQuick and Cvar_SetValueQuick (both take... |
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2002-02-15 |
lordhavoc | fixed rotating+moving pushers (teleport ball in end... |
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2002-02-14 |
lordhavoc | fixed zymotic model transforms (lots of cruft leftover... |
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2002-02-07 |
eviltypeguy | Remove pointless and wasteful variable assignment |
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2002-02-05 |
lordhavoc | check if model is NULL when doing trace checking |
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2002-02-05 |
lordhavoc | cleaned up entity culling in server code, implemented... |
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2002-02-04 |
molivier | Updated DSP file. Fixed a bunch of warnings with MSVC6 |
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2002-02-03 |
lordhavoc | fixed numerous bugs in SV_Trace_Toss |
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2002-02-03 |
lordhavoc | removed steporigin etc, they aren't used anymore |
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2002-02-03 |
lordhavoc | removed decals |
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2002-02-03 |
lordhavoc | rearranged r_speeds report a bit, and split up reportin... |
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2002-02-03 |
lordhavoc | changed back to profiling, with optimizations, and... |
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2002-02-03 |
lordhavoc | fixed monster interpolation in normal quake, which... |
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2002-02-03 |
lordhavoc | passing 0 time to CL_AllocDlight now gives a die time... |
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2002-02-03 |
lordhavoc | muzzleflashs do not keep stacking up on consecutive... |
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2002-02-03 |
lordhavoc | moved viewmodel rendering to avoid polluting the main... |
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2002-02-03 |
lordhavoc | removed some old commented out code |
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2002-02-03 |
lordhavoc | lights should not decay now when console is down (pausi... |
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2002-02-03 |
lordhavoc | changed explosion color calculations, they look much... |
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2002-02-03 |
lordhavoc | made coronas small and intense, much more noticable now |
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2002-02-02 |
lordhavoc | coronas now scale with the light radius |
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2002-02-01 |
knghtbrd | cgame.c:60: warning: implicit declaration of function... |
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2002-02-01 |
knghtbrd | cgamevm.h:11:6: no newline at end of file, fixed. |
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2002-02-01 |
lordhavoc | added gib shower effect, they leave no trails but make... |
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2002-02-01 |
lordhavoc | added CGVM_Stain function |
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2002-02-01 |
lordhavoc | removed unnecessary if in setting up divide table for... |
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2002-02-01 |
molivier | Removed warnings in MSVC6. Updated the DSP file. |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-31 |
lordhavoc | qsockets are now dynamically allocated/freed, this... |
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next |