2010-09-05 |
MirceaKitsune | Unbrand keyhunt keys |
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2010-09-05 |
MirceaKitsune | Get rid of the ugly white borders on the HUD |
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2010-09-05 |
MirceaKitsune | Some improvements to the sbar ammo code and other fixes |
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2010-09-05 |
MirceaKitsune | Final version of the weapon icon (for now at least) |
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2010-09-05 |
MirceaKitsune | More work on the weapon icon |
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2010-09-05 |
MirceaKitsune | Second part of the image, the weapon icon. Still not... |
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2010-09-05 |
MirceaKitsune | First part of the weapon icon |
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2010-09-05 |
MirceaKitsune | Now draw the image. All we need next is a good icon |
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2010-09-05 |
MirceaKitsune | We may have only one weapon, but we can be left unarmed... |
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2010-09-05 |
MirceaKitsune | Spectatorcopy stat_digesting |
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2010-09-05 |
MirceaKitsune | Oops! Do this properly and fix an issue. Now it can... |
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2010-09-05 |
MirceaKitsune | Final fixes and improvements. This branch can now be... |
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2010-09-05 |
MirceaKitsune | Apply colors differently. We also don't need the bright... |
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2010-09-05 |
MirceaKitsune | And if we're at cvar-ing, why not cvar the colors too? |
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2010-09-05 |
MirceaKitsune | Cvar the color fading speed too |
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2010-09-05 |
MirceaKitsune | Restore color smoothing again |
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2010-09-05 |
MirceaKitsune | Show digestion of the predator too |
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2010-09-05 |
MirceaKitsune | Bigger text |
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2010-09-05 |
MirceaKitsune | Properly cvar each component. No more adjusting brightn... |
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2010-09-04 |
MirceaKitsune | Put the eater name in a different function |
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2010-09-04 |
MirceaKitsune | Highlight entries in the stomach board, to make it... |
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2010-09-04 |
MirceaKitsune | White text is better |
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2010-09-04 |
MirceaKitsune | Bring back the color smoothing |
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2010-09-04 |
MirceaKitsune | Reflect HUD background brightness if bigger than 0... |
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2010-09-04 |
MirceaKitsune | Do it properly |
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2010-09-04 |
MirceaKitsune | Turn the transition back to black when we die or go... |
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2010-09-04 |
MirceaKitsune | Color transition effect for stomach board status indicator |
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2010-09-04 |
MirceaKitsune | Even better image |
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2010-09-04 |
MirceaKitsune | Add text for the last commit |
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2010-09-04 |
MirceaKitsune | Add stomach board indicator to show whether you are... |
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2010-09-04 |
MirceaKitsune | Self looks nicer |
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2010-09-04 |
MirceaKitsune | This shall stay removed. Also better a comment |
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2010-09-04 |
MirceaKitsune | Undo last commit. The issue I was trying to fix was... |
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2010-09-04 |
MirceaKitsune | Use another function to print the predator name. We... |
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2010-09-04 |
MirceaKitsune | Show "me" instead of health in the stomach board for... |
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2010-09-04 |
MirceaKitsune | Move another check while I'm at it |
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2010-09-04 |
MirceaKitsune | Do it in a better way. The server only sends the health... |
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2010-09-04 |
MirceaKitsune | Don't show the health of our predator. At least for... |
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2010-09-04 |
MirceaKitsune | Put our tools back in the shelf once our work is done... |
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2010-09-04 |
MirceaKitsune | Show the predator's name on the stomach board. |
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2010-09-03 |
MirceaKitsune | Attempt to fix spectators. This might not be the right... |
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2010-09-03 |
MirceaKitsune | SpectatorCopy stat_stomachload |
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2010-09-03 |
MirceaKitsune | Second part; Show the stomach board of the eater as... |
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2010-09-03 |
MirceaKitsune | First part of the predator stomach board; Send the... |
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2010-09-03 |
MirceaKitsune | This comes here |
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2010-09-03 |
MirceaKitsune | This was done |
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2010-09-03 |
MirceaKitsune | Vore AI: Teach bots some manners - Don't eat players... |
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2010-09-03 |
MirceaKitsune | Team bubble & chat bubble: Don't show for eaten players... |
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2010-09-03 |
MirceaKitsune | More forgotten Nexuiz unbranding |
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2010-09-03 |
MirceaKitsune | Debrand the Nexuiz logo from another image |
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2010-09-03 |
MirceaKitsune | This is pretty much useless too |
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2010-09-03 |
MirceaKitsune | How could I still have these here? |
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2010-09-03 |
MirceaKitsune | Fix a major mistake I just realized |
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2010-09-03 |
MirceaKitsune | Correct something in the menu |
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2010-09-03 |
MirceaKitsune | Correct comments in effectinfo.txt and remove some... |
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2010-09-03 |
MirceaKitsune | Correct particle effects for grabber secondary |
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2010-09-03 |
MirceaKitsune | Correct color for the last change |
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2010-09-03 |
MirceaKitsune | White grabber wire for non-team games |
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2010-09-03 |
MirceaKitsune | Better off, don't show any information in RPG scoreboar... |
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2010-09-03 |
MirceaKitsune | Don't show the timer in RPG if there's no time limit... |
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2010-09-03 |
MirceaKitsune | Don't draw the HUD scores in RPG |
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2010-09-03 |
MirceaKitsune | Add a tiny delay system, that should prevent some issue... |
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2010-09-03 |
MirceaKitsune | Better grammar in a message |
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2010-09-03 |
MirceaKitsune | Update comments |
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2010-09-03 |
MirceaKitsune | Smallest change you could possibly think of :) |
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2010-09-03 |
MirceaKitsune | Apply swallow delay after regurgitation too |
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2010-09-03 |
MirceaKitsune | Stomach kick escape probability. While stomach kicking... |
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2010-09-03 |
MirceaKitsune | Remove finished todo |
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2010-09-03 |
MirceaKitsune | No need to show Frags on RPG scoreboard |
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2010-09-03 |
MirceaKitsune | The Vore Town button may go now |
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2010-09-03 |
MirceaKitsune | Several menu rearrangements |
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2010-09-03 |
MirceaKitsune | Voretown should be called Voretemple. If I'll make... |
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2010-09-03 |
MirceaKitsune | In RPG, there should be no time limit by default. |
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2010-09-03 |
MirceaKitsune | Menu dependency |
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2010-09-03 |
MirceaKitsune | Comment |
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2010-09-03 |
MirceaKitsune | Remove scoring field from RPG. Not sure if this removes... |
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2010-09-03 |
MirceaKitsune | Update DLL's |
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2010-09-03 |
MirceaKitsune | More ideas for the future |
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2010-09-03 |
MirceaKitsune | Remove scoring from RPG gametype. Hope I removed it... |
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2010-09-02 |
MirceaKitsune | Implement RPG / Free Roam gametype. Next step is to... |
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2010-09-02 |
MirceaKitsune | Do the same for thrown weapons, and remove useless... |
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2010-09-02 |
MirceaKitsune | Fix some mistakes |
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2010-09-02 |
MirceaKitsune | Apply regurgitation colors to weapon entities. |
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2010-09-02 |
MirceaKitsune | This issue seems to be fixed with proper engine branding |
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2010-09-02 |
MirceaKitsune | This isn't Pyria any more |
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2010-09-02 |
MirceaKitsune | Vore sounds for fallback voice |
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2010-09-02 |
MirceaKitsune | Fix an issue with PlayerSound |
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2010-09-02 |
MirceaKitsune | The digest sound shall be per-player as well |
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2010-09-02 |
MirceaKitsune | Make gurgle sound per-player |
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2010-09-02 |
MirceaKitsune | Credits update |
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2010-09-02 |
MirceaKitsune | More fixes to the gurgle sound. I guess it's ready... |
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2010-09-02 |
MirceaKitsune | Ugh, what are these doing in the repo? |
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2010-09-02 |
MirceaKitsune | Closer to getting the gurgle sound right. We also have... |
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2010-09-02 |
MirceaKitsune | First step toward an ambient stomach gurgling sound... |
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2010-09-02 |
MirceaKitsune | Correct default |
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2010-09-02 |
MirceaKitsune | It's probably better without randomization though |
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2010-09-02 |
MirceaKitsune | Add randomization back |
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2010-09-02 |
MirceaKitsune | Regurgitated players now rocket in the direction the... |
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2010-09-02 |
MirceaKitsune | Also push players when they regurgitate |
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2010-09-02 |
MirceaKitsune | Our ramdomvec must be between -1 and 1, not 0 and 1. |
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next |