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xonotic/darkplaces.git
2011-10-30 havocfix two more C++ compile errors
2011-10-30 havocfix C++ compile error
2011-10-30 havocfix compile errors in D3D renderer (missing vabuf variable)
2011-10-29 havoclet traces hit sky by default, don't know why this...
2011-10-29 havocallow .psk models to be loaded without a corresponding...
2011-10-29 havocless warning spew about non-existent frames in a model...
2011-10-27 havocadded USEREFLECTCUBE case to MODE_GENERIC, this disable...
2011-10-27 divverent-demo and -capturedemo: don't quit if loading another...
2011-10-27 divverentrename some functions to avoid a name conflict
2011-10-27 divverentframegroups: add support for group names specified...
2011-10-26 havocvid_soft_threads 8 by default because excessive threads...
2011-10-26 divverentLinux dedicated server: set nice -19 while spawning...
2011-10-25 havocthread_pthread now uses recursive mutex (THREADRECURSIVE)
2011-10-25 havocfix warnings
2011-10-25 divverentas realtime no longer suffices to detect same frame...
2011-10-25 divverentfix a bug regarding entity reuse
2011-10-25 divverentmutex support for d0_blind_id (requires current git...
2011-10-25 divverentHMAC: remove static vars
2011-10-25 havoconly lock the server mutex if executing commands
2011-10-25 havocadded Sys_PrintfToTerminal function for convenience...
2011-10-25 havocadded debug prints (enabled if you define THREADDEBUG...
2011-10-25 havocstupid hack - declare a prototype for keysym2ucs to...
2011-10-24 havocfix Collision_ClipTrace_Line_Sphere calculation of...
2011-10-23 havocmove the mutex creation to after the memory pool is...
2011-10-23 havocadded USEDGA define, disabled by default, to suppress...
2011-10-23 divverentfix compile errors in vid_glx.c
2011-10-23 divverentfix a sRGB conversion in effectinfo handling
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-22 havocuse checkdisk flag on model loading after ingame downlo...
2011-10-22 divverentfix factors in sRGBlightmaps code
2011-10-22 divverentfix image loading sRGB conversion
2011-10-22 divverentmore sRGB simplification
2011-10-22 divverenta harmless sRGB simplification, more to be done later
2011-10-22 havocdon't crash when .clientcamera is set on a botclient
2011-10-21 divverentuse the correct sRGB conversion for the gamma ramps
2011-10-21 divverentfix another typo in sRGB conversion
2011-10-21 divverentmake sRGB conversions match entirely with GL_EXT_textur...
2011-10-21 divverentoption: mod_q3bsp_sRGBlightmaps (experimental)
2011-10-21 divverentvid_sRGB_fallback: now 3 is unconditional, and 2 also...
2011-10-20 divverentmake the sRGB fallback cvar controlled (and off by...
2011-10-20 divverentfix parts of the sRGB emulation
2011-10-20 divverentsRGB: also handle sRGB for loading DDS textures
2011-10-20 divverentsRGB: also convert vertex colors
2011-10-20 divverentrename the function
2011-10-20 divverentconvert lightmaps to sRGB for nice sRGB support
2011-10-19 divverentfix a compile error in recent bloom changes
2011-10-18 eihrulmake R_SetupView take view size from fbo textures if...
2011-10-18 eihrulfix fbo var name bug in R_DrawModelShadowMaps
2011-10-18 divverentfix one C++ compile error. It looks like we have no...
2011-10-18 divverentmove these declarations to where they belong
2011-10-18 eihrulfix R_DrawModelShadows/R_DrawModelShadowMaps prototypes...
2011-10-17 havocfix more crashes to do with animscenes being NULL on...
2011-10-17 havocadded sv_disablenotify cvar (default 1) to suppress...
2011-10-17 havocadded sv_threaded cvar, the server can now be moved...
2011-10-17 havocreworked collision cache to only be used by bouncegrid...
2011-10-17 havocallow terminal input on sdl client as well (glx client...
2011-10-17 havocinit/shutdown thread system in dedicated server as...
2011-10-17 divverentnew cvar: cl_maxphysicsframesperserverframe
2011-10-16 havocfix byte color handling in iqm loader
2011-10-16 divverentproperly detect vid.samples value if overridden by...
2011-10-16 havocif vid_samples is > 1 then do not use fbo view or water...
2011-10-16 havocfix motionblur with r_viewfbo 2 or 3
2011-10-16 divverentfor now, turn off FBO if multisampling as their combina...
2011-10-16 havocadded r_water_fbo cvar to enable fbo rendering of water...
2011-10-16 havocremoved cvars r_hdr and r_hdr_range - now the only...
2011-10-16 havocoverhauling a lot of functions to allow fbo rendering
2011-10-16 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-10-16 havocoops, missed this
2011-10-16 havocadded cvar r_water_hideplayer with 3 possible values...
2011-10-15 divverentcurl: change how failure/success is decided to prevent...
2011-10-15 havocfix crashes in viewthing code
2011-10-15 havocfix two crashes that divVerent found and fixed but...
2011-10-14 divverentfix warning
2011-10-14 divverentadd missing fabs
2011-10-14 divverentfix decay calculation in snd_softclip
2011-10-14 divverentsnd_maxchannelvolume and snd_softclip
2011-10-14 divverentalso support ReplayGain if peak is not defined
2011-10-14 havocremoved OffscreenGecko support because it is not maintained
2011-10-14 havocremoved scr_zoomwindow feature to simplify code
2011-10-14 havocfix bugs with CSQC clearscene function - it now restore...
2011-10-14 havocadded getproperty and getpropertyvec
2011-10-14 havocuse PRVM_serverfunction when looking up SV_ChangeTeam,
2011-10-14 havocfix crashes with last patch to model loaders
2011-10-14 havocallow iqm models without geometry
2011-10-12 havocmoved surface culling code to a separate function,...
2011-10-12 havocadded sv_areadebug cvar which disables the use of the...
2011-10-12 havocadded r_hdr_irisadaptation_radius which determines...
2011-10-12 havocdisplay scene brightness (r_refdef.view.colorscale...
2011-10-12 havocremoved S_StartSound_StartPosition function because...
2011-10-12 havocadded cvar sv_gameplayfix_bugfixedcheckwatertransition...
2011-10-10 divverentcl_movement: hit CSQC entities if solid (rationale...
2011-10-09 divverentadd cvars: snd_attenuation_exponent, snd_attenuation_de...
2011-10-09 divverentimprove logic for silent sound cutoff based on output...
2011-10-08 divverentadd a TODO comment about sound falloff curve, needs...
2011-10-08 divverentsound mixing: PROPERLY detect silent sounds. Old code...
2011-10-04 divverentserver list: allow more AND and OR masks (except in...
2011-10-04 divverentif the two mtimes are identical, also use the max inter...
2011-10-04 divverentby default, skip start of the sound, don't delay (to...
2011-10-04 divverentprovide cvars to change identical sound randomization
2011-10-04 divverentsound: when randomizing sound start times, check pitch...
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