]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2010-11-23 FruitieXbit more health on the first objectives
2010-11-23 FruitieXwarehouse textures (in textures/map_techassault/)
2010-11-21 Maik Mertennew techassault version by cortez666
2010-11-19 FruitieXupdate by cortez
2010-11-17 FruitieXtechassault update by cortez
2010-11-15 FruitieXtechassault update by cortez. (sorry maikmerten for...
2010-11-15 FruitieXMerge branch 'master' into savagex/techassault
2010-11-14 Rudolf PolzerMerge remote branch 'origin/divVerent/redplanet-recompile'
2010-11-14 Rudolf PolzerMerge remote branch 'origin/fruitiex/cuinnton_stormkeep'
2010-11-14 Rudolf PolzerMerge remote branch 'origin/tzork/glowplant'
2010-11-14 Rudolf Polzerred_planet: recompile please
2010-11-14 Rudolf Polzeradd two missing surfaceparms for common/camera
2010-11-14 FruitieXremove the degenerate patches
2010-11-14 FruitieXstormkeep changes by cuinnton
2010-11-13 Rudolf Polzerremove three useless (degenerate) patches from stormkee...
2010-11-13 tzorkRevert accidental shader change.
2010-11-13 tzorkFix a small overcaulk
2010-11-07 Rudolf PolzerMerge remote branch 'origin/savagex/red-planet-fixes'
2010-11-07 Rudolf PolzerMerge remote branch 'origin/tzork/ent-def-fixes'
2010-11-07 Rudolf PolzerMerge remote branch 'origin/tzork/nexballarena'
2010-11-07 Rudolf PolzerMerge remote branch 'origin/fruitiex/dance_delete_flyin...
2010-11-07 Maik Mertenfun with common/caulk
2010-11-07 Maik Mertenfirst round of small fixes: fix z-fighting on sliding...
2010-11-07 Rudolf Polzerdocument _decal as I figured out a way to use it
2010-11-07 FruitieXremove a barrel that has ended up flying in space,...
2010-11-06 Rudolf PolzerMerge remote branch 'origin/cbrutail/decals-xonotic'
2010-11-05 cbrutailAdded some more color variations to logo2 + shaders.
2010-11-05 cbrutailFixed _glowy shaders
2010-11-04 unknownFew more details, caulk behind patches, split up some...
2010-11-04 unknownAdd missing height fog into to worldspawn, remove some...
2010-11-03 unknownAdd missing terrain model, tweak compile options.
2010-11-03 Rudolf PolzerMerge remote branch 'origin/mirceakitsune/red_planet'
2010-11-03 Jakob MGFix map hull, model terrain, some detailing, soem item...
2010-11-03 cbrutailFixed logos
2010-11-03 cbrutailMerge branch 'master' into tzork/nexballarena
2010-11-03 cbrutailMerge branch 'cbrutail/decals-xonotic' into tzork/nexba...
2010-11-03 cbrutailOk, I think I got it working now.
2010-11-03 cbrutailExperimental push.
2010-11-03 FruitieXmerge most of cbrutail's changes to tzork's remake...
2010-11-03 cbrutaildeleted logos.shader
2010-11-03 FruitieXpush back the goal triggers by 8 qu so that the ball...
2010-11-03 MirceaKitsuneChange gradient light texture path as asked by divVerent
2010-11-03 MirceaKitsuneLastly, move the gradient light texture in effects_ligh...
2010-11-03 MirceaKitsuneSmall tweaks to some items
2010-11-03 MirceaKitsuneTweak the red dust a bit. Nothing that should reduce...
2010-11-03 MirceaKitsuneSay goodbye to the old sand texture
2010-11-03 MirceaKitsuneUse the high-res official terrain textures. Looks a...
2010-11-03 Rudolf PolzerMerge remote branch 'refs/remotes/origin/fruitiex/dance...
2010-11-03 Rudolf PolzerMerge branch 'master' into cbrutail/decals-xonotic
2010-11-03 unknownUse wepclip, not fullclip. -np for less ugly.
2010-11-03 unknownMy version og nexballarena
2010-11-02 cbrutailErm... I hope I won't break anything :S Trying to conve...
2010-11-02 Maik Mertenfix some overcaulking I introduced previously. Me....
2010-11-02 Rudolf Polzercrlf stuff again
2010-11-02 Rudolf PolzerMerge remote branch 'origin/fruitiex/nexballarena'
2010-11-02 FruitieXadd an opening on the top floor where the useless platf...
2010-11-02 Rudolf PolzerMerge remote branch 'origin/savagex/moarfixes'
2010-11-01 Rudolf Polzeralso allow textures/logos/* (only in logos.shader)
2010-11-01 FruitieXuse the lod jumppad model on dance
2010-11-01 FruitieXfix some trickjumps that were harder with the new jumph...
2010-11-01 Rudolf PolzerMerge remote branch 'origin/fruitiex/jumppadlod'
2010-11-01 FruitieXfix paths in skin file
2010-11-01 FruitieXjumppad and launchpad lod models by morphed, all mapper...
2010-11-01 Rudolf Polzerclean up red-planet.map
2010-11-01 Rudolf Polzershader-audit: support screens.shader too
2010-11-01 Rudolf PolzerMerge remote branch 'origin/mirceakitsune/red_planet'
2010-11-01 Maik MertenI OBEY THE FRUITIEX (and put a fancy jumppad near the...
2010-11-01 Maik Mertenactually the light source I introduced in my last doesn...
2010-11-01 Rudolf PolzerMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-11-01 Rudolf Polzernew shaderlist
2010-11-01 MrBougosomebody forgot to add a dance mapinfo... please remove...
2010-11-01 Maik Mertencaulk some hidden surface; detail docking bay a bit...
2010-11-01 cbrutailalphaFunc GT0 DOH!
2010-11-01 cbrutailFix typo in yellow. Doh!
2010-11-01 cbrutailSome logos we can snap to textures. Have to kinds,...
2010-10-31 Rudolf Polzerdocument func_pendulum
2010-10-31 Rudolf PolzerMerge remote branch 'origin/cbrutail/moarmodels'
2010-10-31 cbrutailSome more variations for jumppad models. Added new...
2010-10-31 Maik Mertenfix some overcaulking
2010-10-31 Maik Mertenrework "office" area of g-23 (now with fancy ceiling)
2010-10-30 Rudolf Polzeroops, need to recompile this one too
2010-10-30 Rudolf Polzerplease recompile the other maps with the q3map2 fix
2010-10-30 Rudolf Polzerglowplant: less insane sunlight, fixes badly lit pipes
2010-10-30 Rudolf PolzerMerge remote branch 'origin/fruitiex/stormkeep'
2010-10-30 Rudolf PolzerMerge remote branch 'origin/savagex/glowplant-warpzonefix'
2010-10-30 Maik Mertendefine a new shader for warpzone backdrops. This is...
2010-10-30 Rudolf PolzerSquashed commit of the following:
2010-10-29 FruitieXreplace last jumppad on stormkeep that i somehow missed :O
2010-10-27 MirceaKitsuneRevert that light, looks bad now. I really think we...
2010-10-27 MirceaKitsuneAttempt to make that screen even brighter. Hope it...
2010-10-27 MirceaKitsuneFlip env-mapped glass upside-down
2010-10-26 MirceaKitsuneRemove the distort_glass texture, since we likely wont...
2010-10-26 MirceaKitsuneEnv-mapped glass, using 3 different textures (doors...
2010-10-26 MirceaKitsuneSlightly different styles for toggle screens. Hope...
2010-10-26 MirceaKitsuneNo toggle screen on the upper part of elevators, cuz...
2010-10-26 MirceaKitsunePanels inside the elevators too
2010-10-26 MirceaKitsuneAdd elevator screens, and fix a screen texture
2010-10-26 MirceaKitsuneBarrels and crates in front of the upper locked airlock...
2010-10-26 MirceaKitsuneReplace a forgotten old barrel with the newer barrel...
2010-10-26 MirceaKitsuneUse the new screen textures on all doors and airlocks...
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