2020-01-07 |
Mario | Merge branch 'terencehill/frametime_checks' into 'master' |
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2020-01-06 |
Mario | Fix off-hand grappling hook firing from the center... |
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2020-01-06 |
Mario | Don't copy trace globals when performing touch with... |
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2020-01-06 |
Mario | Tweak unsticking to match the engine a bit closer,... |
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2020-01-06 |
Mario | Update cl_viewmodel_alpha description |
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2020-01-06 |
Mario | Merge branch 'Mario/weapon_opacity_menu' into 'master' |
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2020-01-06 |
Mario | Merge branch Mario/weapon_opacity_menu (S merge request) |
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2020-01-06 |
Mario | Hopefully fix compilation units |
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2020-01-06 |
Mario | Fix crouching not being applied while in bloodloss |
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2020-01-06 |
Mario | Fix glitchy jumping while bloodloss is in effect |
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2020-01-06 |
Mario | Disable bloodloss when the match has ended, fixes cases... |
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2020-01-06 |
Mario | Remove crosshair_hittest_showimpact from the menu and... |
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2020-01-06 |
Mario | Reset weapon alignment on respawn and when dual wieldin... |
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2020-01-04 |
Martin Taibr | Merge branch 'mirceakitsune/campaign_gametype_icon... |
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2020-01-03 |
Martin Taibr | Merge branch 'mirceakitsune/campaign_difficulty' into... |
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2020-01-03 |
Mircea Kitsune | Better campaign difficulty customization |
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2020-01-02 |
Mario | Don't use the IS_DEAD macro in CSQC Player code (not... |
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2020-01-02 |
Rudolf Polzer | Use cp instead of ln to create the csprogs pk3. |
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2020-01-01 |
terencehill | More frametime checks 751/head |
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2020-01-01 |
terencehill | Check frametime before executing code that does nothing... |
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2020-01-01 |
Martin Taibr | fix mutator descriptions in menu |
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2020-01-01 |
Martin Taibr | document what _ is |
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2020-01-01 |
Martin Taibr | improve some mutator descriptions, higher touchexplode... |
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2020-01-01 |
Martin Taibr | Merge branch 'mutator' into 'master' |
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2019-12-31 |
Mario | Merge branch 'Mario/qc_camstuff' into 'master' |
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2019-12-31 |
Wuzzy | Add tooltips for all mutators in mutator menu |
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2019-12-30 |
Mircea Kitsune | Draw the gametype icon on campaign entries 748/head |
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2019-12-30 |
Mario | If the player has no weapon, return "none" in the chat... |
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2019-12-30 |
Mario | Return pretty names in chat for spectating/observing... |
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2019-12-30 |
Mario | Merge branch 'master' into Mario/qc_camstuff |
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2019-12-30 |
Mario | Split most individual features out of CSQC_UpdateView... |
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2019-12-30 |
Mario | Don't cause an unused variable error if the ReplicateVa... |
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2019-12-30 |
Mario | Apply new logic by martin - accommodates horizontal... |
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2019-12-30 |
Martin Taibr | Merge branch 'Mario/falldamage_vertical' into 'master' |
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2019-12-30 |
Mario | Move the falldamage velocity comment to a more appropri... 745/head |
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2019-12-30 |
Mario | Optimise logic a bit, only call vlen when absolutely... |
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2019-12-29 |
Mario | Update global stats during the match, not just at map... |
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2019-12-29 |
Mario | Fix the Arc being visibly inaccurate and flashing the... |
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2019-12-29 |
Mario | Merge branch 'terencehill/casings_tweaks' into 'master' |
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2019-12-29 |
Mario | Make the QC physics match the engine a bit more accurat... |
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2019-12-29 |
Mario | Apply martin's version of the walljump angle fix |
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2019-12-28 |
Mario | Announce remaining frags in keepaway when timepoints... |
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2019-12-28 |
Mario | Add a compatibility hack for trigger_multiple and func_... |
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2019-12-28 |
Mario | Fix compilation unit tests |
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2019-12-28 |
Mario | Rotate .obj entity models 180 degrees around the Y... |
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2019-12-28 |
Mario | Give kill credit if a player falls into the void after... |
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2019-12-28 |
Mario | Add an option to only account for vertical travel when... |
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2019-12-28 |
Mario | Add rudimentary support for surfaceparm nodamage (negat... |
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2019-12-28 |
Mario | Add an option to the effects menu to toggle skyboxes... |
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2019-12-28 |
Mario | Merge branch 'terencehill/campaign_balance_fix' into... |
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2019-12-28 |
Mario | Use a semicolon instead of a new line, fixes weird... |
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2019-12-28 |
Mario | Create aliases for commands on roughly their correct... |
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2019-12-28 |
Mario | Rename sv_hook_gamerestart to sv_hook_readyrestart... |
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2019-12-28 |
Mario | Use new method of getting angle vectors in walljump... |
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2019-12-28 |
Rudolf Polzer | Transifex autosync |
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2019-12-26 |
Mario | Update spider and wyvern angles when attacking, since... |
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2019-12-25 |
Mario | Silence a team related warning when enabling developer |
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2019-12-24 |
Mario | Reduce the visible distance of spawn point particles... |
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2019-12-24 |
Mario | Don't check each notification choice cvar 4 times,... |
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2019-12-24 |
Mario | Optimise ReplicateVars further by only calling cvar... |
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2019-12-24 |
Mario | Use strcat instead of sprintf in ReplicateVars, improve... |
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2019-12-24 |
Mario | Don't apply developer checks if developer is -1 |
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2019-12-24 |
Mario | Disable profile trace logs on static initiation functions |
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2019-12-24 |
Mario | Don't warn about planned/reserved player sounds being... |
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2019-12-24 |
Mario | Also don't log hit sounds |
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2019-12-24 |
Mario | Don't show a trace log for client-side damage dealt |
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2019-12-24 |
Mario | Use a debug log instead for reporting item pickups... |
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2019-12-24 |
Mario | Don't perform a trace log on every item picked up |
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2019-12-24 |
terencehill | Fix #2364 "Campaign doesn't balance bots in team games... 742/head |
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2019-12-24 |
Mario | Close some databases on shutdown if they're open |
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2019-12-24 |
terencehill | Bot config file: properly filter out empty lines |
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2019-12-24 |
Mario | Fix a division by 0 |
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2019-12-24 |
Mario | For better compatibility, turn item_doubler into buff_b... |
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2019-12-24 |
Mario | Rename teamnumber to teamnum in some function parameter... |
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2019-12-23 |
Mario | Improve performance slightly by not performing cvar_str... |
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2019-12-22 |
Mario | Change g_fullbrightitems description now that it doesn... |
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2019-12-21 |
terencehill | Fix #2365 "Div by zero at hydroxon startup" |
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2019-12-21 |
terencehill | When bot_vs_human is enabled ignore team assignment... |
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2019-12-21 |
terencehill | Add a comment about tracewalk underwater |
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2019-12-19 |
Rudolf Polzer | Transifex autosync |
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2019-12-18 |
Mario | Remove cl_fullbright_items (if the server enables fullb... |
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2019-12-18 |
Mario | Adjust r_water_refractdistort to a more reasonable... |
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2019-12-18 |
Mario | Set r_useportalculling to 1 by default until the issues... |
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2019-12-18 |
Mario | Remove cl_netfps from the menu (it's not a worthwhile... |
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2019-12-18 |
Mario | Never show mapinfo warnings in the menu code, since... |
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2019-12-18 |
Mario | Don't notify when a mutator blocked weapon tries to... |
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2019-12-16 |
Mario | Fix infinite reload spam in dual wielding mode when... |
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2019-12-12 |
Rudolf Polzer | Transifex autosync |
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2019-12-09 |
Mario | Make simple items static, for consistency (ammo and... |
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2019-12-09 |
Mario | Merge branch 'martin-t/bal-wep' into 'master' |
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2019-12-08 |
Martin Taibr | same bal-wep file for both vanilla and XPM 739/head |
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2019-12-07 |
Martin Taibr | faster animtime (no effect on animation, only delays... |
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2019-12-07 |
Martin Taibr | restore MG solpen until impl is improved to be more... |
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2019-12-07 |
Martin Taibr | try faster blaster switchdelay |
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2019-11-28 |
Rudolf Polzer | Transifex autosync |
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2019-11-23 |
Martin Taibr | fix g_maplist_putfirst |
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2019-11-22 |
Rudolf Polzer | Transifex autosync |
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2019-11-20 |
Rudolf Polzer | Transifex autosync |
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2019-11-16 |
Rudolf Polzer | Transifex autosync |
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2019-11-15 |
Mario | Make sure delayed monster attacks also update angles |
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next |