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xonotic/xonotic-data.pk3dir.git
2015-10-08
Mario
Add an obligatory comment
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2015-10-07
Mario
Experimental support for multiplayer in the snake minigame
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2015-10-07
Mario
Fix particleeffectnum usage
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2015-10-07
Mario
Remove usage of "frame" event (improves performance...
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2015-10-07
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Draw: purge SELFPARAM
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2015-10-07
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Projectiles: fix invisible rockets
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2015-10-07
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Registry: overflow check
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2015-10-07
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Net: purge SELFPARAM from sendfuncs
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2015-10-07
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Net: tempentity support
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2015-10-07
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Itemstime: fix regression introduced by 0c071920ffd10cc...
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2015-10-06
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Nades: always override dropweapon
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2015-10-06
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Resolve preprocessor warnings
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2015-10-06
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Nades: rename registry globals
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2015-10-06
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Buffs: rename registry globals
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2015-10-06
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Models: rename registry globals
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2015-10-06
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Sounds: rename registry globals
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2015-10-06
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Items: rename registry globals
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2015-10-06
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Monsters: rename registry globals
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2015-10-06
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Turrets: rename registry globals
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2015-10-06
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Vehicles: rename registry globals
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2015-10-06
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Weapons: rename registry globals
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2015-10-06
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Merge branch 'TimePath/unified_weapons' into 'master'
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2015-10-06
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Bring back weapons.cfg; needed for playing on 0.8.1...
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2015-10-06
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Merge branch 'master' into TimePath/unified_weapons
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2015-10-06
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Hook: infinite ammo in mutator
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2015-10-06
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Nades: check if player has hook for priming with weapon...
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2015-10-06
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Nades: always throw with weapon drop in case offhand...
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2015-10-06
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Hook: don't give weapon when offhand is active
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2015-10-06
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Hook: merge offhand and weapon behaviour
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2015-10-05
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Hook: fix server cfg
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2015-10-05
Mario
Merge branch 'Mario/trailparticles' into 'master'
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2015-10-05
Mario
Match master
233/head
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2015-10-05
Mario
Add support for traileffect on CSQC models
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2015-10-05
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Hook: fix hookbomb ownership
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2015-10-05
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Weapons: Don't take mutator blocked weapons into accoun...
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2015-10-05
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Nexball: mutator lock ballstealer
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2015-10-05
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Linked entities: simplify registration
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2015-10-05
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Nades: check return of Nade_TrailEffect
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2015-10-04
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Remove no longer needed no-op mod folder
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2015-10-04
Mario
Make sure racer is set to non-solid after exploding
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2015-10-04
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Effectinfo: fix blood colour
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2015-10-03
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Clear up a warning
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2015-10-03
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DataSource: pass context
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2015-10-03
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Spawnfuncs: whitelist more fields
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2015-10-03
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Spawnfuncs: don't check field types, increases compile...
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2015-10-03
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Merge branch 'master' into TimePath/unified_weapons
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2015-10-03
Mario
Slow down minigame frame (potentially fixes PL when...
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2015-10-03
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Merge branch 'TimePath/spawnfunc' into 'master'
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2015-10-03
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Merge branch 'TimePath/effectinfo' into 'master'
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2015-10-03
Mario
Even invincible monsters should be weak against hurt...
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2015-10-03
Mario
Merge branch 'terencehill/itemstime_checkmark2' into...
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2015-10-03
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Merge branch 'master' into TimePath/spawnfunc
227/head
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2015-10-03
Mario
Merge branch 'terencehill/slider_anim_improvements...
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2015-10-03
Mario
Merge branch 'terencehill/bot_fixes' into 'master'
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2015-10-03
Mario
Merge branch 'terencehill/radiobutton_fix' into 'master'
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2015-10-03
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Merge branch 'master' into TimePath/effectinfo
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2015-10-02
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Menu: check for division by 0
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2015-10-02
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Monsters: remove MON_ACTION
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2015-10-02
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Weapons: fix accuracy panel and hide the internal weapons
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2015-10-02
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Weapons: fix impulses
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2015-10-01
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Weapons: remove many direct references to `self`
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2015-10-01
Mario
Make time work after ready restart, also fix time being...
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2015-10-01
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Weapons: remove useless weapon return values and implem...
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2015-10-01
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Weapons: remove WEP_ACTION
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2015-10-01
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Weapons: hide from menu
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2015-10-01
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Weapons: split registration and base weapon definitions
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2015-10-01
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Vehicles: remove simple registration
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2015-10-01
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Vehicles: fix tag_view
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2015-10-01
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Vehicles: fix raptor projectile ownership
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2015-10-01
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Vehicles: remove VEH_ACTION
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2015-10-01
Mario
Add replacements for %T and %t (time)
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2015-09-30
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Vehicles: factor out some bumblebee attacks
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2015-09-30
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Vehicles: factor out spiderbot attacks
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2015-09-30
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Vehicles: factor out attacks
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2015-09-30
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Turrets: factor out attacks
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2015-09-30
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Turrets: delete 401 lines
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2015-09-30
Mario
Add a simple cvar to control the range of monster front...
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2015-09-30
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Vehicles: extract raptor weapons
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2015-09-30
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Turrets: make usable as weapons
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2015-09-30
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Monsters: make wyvern attack usable
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2015-09-30
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Monsters: make spider attack usable
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2015-09-30
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Vehicles: fix racer cannon damage ownership
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2015-09-30
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Vehicles: make racer depend on weapon system for ammo...
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2015-09-30
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Vehicles: make racer use weapons
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2015-09-30
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Turrets: make plasma turrets use weapons
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2015-09-29
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Turrets: fix damage
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2015-09-29
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Vehicles: extract racer secondary fire
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2015-09-29
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Monsters: make mage more player friendly
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2015-09-29
Mario
Accept bounds for random location
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2015-09-29
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Offhand: fix machinegun (still needs .clip_load > 0)
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2015-09-29
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Mutators: sort #includes
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2015-09-29
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Offhand: fix ammo consumption
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2015-09-29
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Offhand hook: migrate to mutator system
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2015-09-29
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Weapons: Introduce concept of offhand weapons
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2015-09-28
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Turrets: upgrade dual plasma
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2015-09-28
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Turrets: upgrade walker
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2015-09-28
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Turrets: upgrade tesla coil
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2015-09-28
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Turrets: upgrade plasma
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2015-09-28
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Turrets: upgrade phaser
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2015-09-28
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Turrets: upgrade MLRS
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