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xonotic/xonotic-data.pk3dir.git
2015-11-05 TimePathRegistry: checksum
2015-11-05 TimePathNet: move message headers to their respective files
2015-11-05 TimePathRubble: move to qc effects
2015-11-05 TimePathModeleffects: move to qc effects
2015-11-05 TimePathDamageeffects: move to qc effects
2015-11-05 TimePathGibs: move to qc effects
2015-11-05 TimePathCasings: move to qc effects
2015-11-05 TimePathEffects: create qc effects folder
2015-11-05 TimePathSplit up common/util.qc
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathOnslaught: move controlpoint + generator to mutator...
2015-11-05 TimePathHUD: split panels into files
2015-11-05 TimePaths/(void)/()
2015-11-05 TimePathMutators: make cloaked and running_guns mutators
2015-11-05 TimePathMutators: self containment
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathRifle: remove debugging
2015-11-04 TimePathclientstatus: fix worldstatus being appended
2015-11-04 TimePathCTF: precache default flag
2015-11-04 TimePathNet: reserve fewer temp entity events
2015-11-04 TimePathNet: allow overriding CSQCPLAYER_FORCE_UPDATES
2015-11-04 TimePathNet: register all types
2015-11-04 MarioAdd a mutator hook for menu commands
2015-11-04 MarioBring back random chance
2015-11-04 MarioUndo last change of atten
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 MarioUse ATTN_NORM on shotgun ricochet (hopefully fixes...
2015-11-04 TimePathWeapons: independent `weapon_think` and `weapon_nextthink`
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-04 MarioDon't retry next frame (was breaking some impulses...
2015-11-04 MarioUse SND_RIC_RANDOM
2015-11-03 MarioFix CTF leadlimit acting as timelimit
2015-11-03 TimePathEffects: fix arc with mismatching effectinfo
2015-11-03 TimePathSounds: zone stored SND tempstrings
2015-11-03 TimePathSounds: fix silent weapons
2015-11-03 TimePathSounds: infer extensions
2015-11-02 TimePathWeapons: assert weaponentity.state
2015-11-02 MarioFix vehicle buff exploit
2015-11-02 TimePathWeapons: pass weaponentity field instead of slot
2015-11-02 MarioAdd a hack to give and take buff time when entering...
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-11-01 TimePathlib: etof and ftoe
2015-11-01 TimePathRacer: remove some uses of self
2015-11-01 TimePathPrecache: defer
2015-11-01 TimePathRegistry: hide arrays
2015-11-01 TimePathRegistry: use BITS everywhere
2015-11-01 MarioIncrease maximum monsters
2015-11-01 MarioAdd a function to change the monster model path
2015-10-31 MarioMerge branch 'terencehill/hide_motd' into 'master'
2015-10-31 TimePathRegistry: use BITS everywhere
2015-10-31 TimePathWeapon priority list: fix invisible names
2015-10-31 MarioIncrease the number of deathtypes to 100
2015-10-31 MarioWe keep running into these limits, increase by 100
2015-10-30 TimePathEffects: make sending entities easier, make sending...
2015-10-30 MarioAdd a new spawnflag and cvar to control the resizing...
2015-10-30 MarioOnly change limits when adding the mutator (might fix...
2015-10-29 TimePathlib: inline a few functions
2015-10-29 TimePathMerge branch 'master' into TimePath/debug_draw
2015-10-29 TimePathItemstime: ignore weapons
2015-10-29 TimePathMerge branch 'TimePath/items' into 'master'
2015-10-29 TimePathMerge branch 'master' into TimePath/items 245/head
2015-10-29 TimePathEntity debugger
2015-10-28 MarioClean up the function slightly (kinda)
2015-10-28 MarioDon't network target_push entities anymore (trigger_pus...
2015-10-28 MarioRemove a reference to the mod weapon Flak
2015-10-28 MarioIncrease announcement limit again
2015-10-28 TimePathWeapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
2015-10-28 MarioIncrease announce notification count
2015-10-28 TimePathMerge branch 'TimePath/independent_offhand' into 'master'
2015-10-28 MarioAdd another potentially useful hook
2015-10-28 TimePathWeapons: add a second .weaponentity 247/head
2015-10-28 MarioFix a somehow broken compile
2015-10-28 MarioAdd some more useful hooks
2015-10-28 TimePathWeapons: pass weapon index
2015-10-28 TimePathWeapons: use bitflags for fire modes
2015-10-28 TimePathInstagib cells: suppress spawnfunc warning
2015-10-28 TimePathWith: allow in short if-else statements
2015-10-28 TimePathUncrustify server/weapons/weaponsystem.qc
2015-10-28 TimePathRound handler: fix null function crash
2015-10-28 TimePathLinkedList: always update tail
2015-10-27 terencehillHide the MOTD when going spec 246/head
2015-10-27 TimePathLogging: forgot 'F' suffix
2015-10-27 TimePathLogging: remove remaining uses of print and printf
2015-10-27 TimePathSpectate: fix regression introduced by 74a4e5c
2015-10-27 TimePathOO: `super` considered harmful; does not handle multipl...
2015-10-27 TimePathUncrustify menu/{anim,item}/*
2015-10-27 TimePathUncrustify menu/command/*
2015-10-27 TimePathUncrustify server/command/*
2015-10-27 TimePathUncrustify lib/*
2015-10-27 TimePathUncrustify client/{commands,mutators,weapons}/*
2015-10-26 TimePathRemove uses of nested BIT macro
2015-10-26 TimePathAccuracy: share with spectators
2015-10-26 TimePathMerge branch 'TimePath/scoreboard_dmg' into 'master'
2015-10-26 TimePathRebase @Debugger's damage-on-scoreboard
2015-10-26 TimePathPutClientInServer: fix regression
2015-10-26 MarioAdd noise3 (door locked sound)
2015-10-26 TimePathRemove dead code
2015-10-26 MarioPrecache it too
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