2012-01-28 |
MirceaKitsune | Add new cubemap, exomorph |
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2012-01-28 |
MirceaKitsune | First attempt to add world reflections, using the defau... |
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2012-01-28 |
MirceaKitsune | A new TODO |
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2012-01-03 |
MirceaKitsune | Missing preview images: Use draw_PictureSize == '0... |
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2012-01-02 |
MirceaKitsune | Commit all my local TODO notes to GIT. It's easier... |
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2012-01-02 |
MirceaKitsune | Document fixing of some divisions by 0 |
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2012-01-02 |
MirceaKitsune | Stunning: Return instead of setting wishspeed to 0 |
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2012-01-02 |
MirceaKitsune | Grabber alt fire will also stun players, making it... |
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2012-01-02 |
MirceaKitsune | Grabber secondary will do less damage, but heavily... |
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2012-01-02 |
MirceaKitsune | Add r_viewfbo to the menu, and allow it to be used... |
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2012-01-02 |
MirceaKitsune | Better bloom settings |
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2011-11-29 |
MirceaKitsune | Fix a compiler issue with latest fteqcc |
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2011-11-26 |
MirceaKitsune | Xonotic port: Use Morphed's new blood. Don't get any... |
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2011-11-25 |
MirceaKitsune | Use an even more awesome bloom setup |
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2011-11-25 |
MirceaKitsune | menuskin is a better name |
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2011-11-25 |
MirceaKitsune | Code a missing preview image for menu skins too, so... |
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2011-11-25 |
MirceaKitsune | Fix a typo for the missing preview images |
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2011-11-25 |
MirceaKitsune | Port a code I made in Xonotic, which displays "no previ... |
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2011-11-19 |
MirceaKitsune | Don't keep dead prey waiting for so long |
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2011-11-19 |
MirceaKitsune | Enable autodigest for eaten players too by default... |
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2011-11-19 |
MirceaKitsune | Always clear the armor of a dead player. Also tweak... |
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2011-11-19 |
MirceaKitsune | Some more tweaks |
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2011-11-19 |
MirceaKitsune | No, it wasn't ok before. Hopefully it is now |
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2011-11-19 |
MirceaKitsune | Allow distributed digestion to be tweaked. Hopefully... |
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2011-11-19 |
MirceaKitsune | Fix an epic failure in a recent commit. Digestion damag... |
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2011-11-19 |
MirceaKitsune | Reorder some code |
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2011-11-19 |
MirceaKitsune | Actually fix the last bug. Amazing what trouble the... |
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2011-11-19 |
MirceaKitsune | As usual, there's always a bug to any change. Fix how... |
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2011-11-19 |
MirceaKitsune | Change how the autodigest preference works. 0 disables... |
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2011-11-19 |
MirceaKitsune | Re-tweak a balance setting |
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2011-11-19 |
MirceaKitsune | Teach bots how to use consumable items a bit more wisely |
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2011-11-19 |
MirceaKitsune | Tweak the last change better |
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2011-11-19 |
MirceaKitsune | Change how stomach load influences swallow progress |
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2011-11-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items |
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2011-11-19 |
MirceaKitsune | The feature of consumable items is now ready and functi... |
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2011-11-19 |
MirceaKitsune | Fix a division by zero introduced in a recent commit |
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2011-11-19 |
MirceaKitsune | Improvements to item positioning |
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2011-11-19 |
MirceaKitsune | Fix another bug with consumable items |
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2011-11-19 |
MirceaKitsune | Fix a bug with items getting stuck when near 0 health... |
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2011-11-19 |
MirceaKitsune | Make each digesting item to grant health up to its... |
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2011-11-19 |
MirceaKitsune | Health rot needs to pause when gaining health from... |
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2011-11-19 |
MirceaKitsune | Pause health rot when gaining health from digesting... |
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2011-11-19 |
MirceaKitsune | Fix a bug with picking partly consumed items back up |
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2011-11-19 |
MirceaKitsune | Fix an issue with distributed digestion working in... |
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2011-11-19 |
MirceaKitsune | Fix some older bugs with the digestion sounds |
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2011-11-19 |
MirceaKitsune | Implement digestible items and get them working properly |
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2011-11-19 |
MirceaKitsune | Allow items to be digested. Only partly implemented |
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2011-11-19 |
MirceaKitsune | Consumable items will scale down as they are digested... |
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2011-11-19 |
MirceaKitsune | Better mass defaults for healths |
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2011-11-19 |
MirceaKitsune | Remove the stealprey feature. It's hard to test and... |
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2011-11-19 |
MirceaKitsune | Use different means of removing consumable items from... |
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2011-11-19 |
MirceaKitsune | Use a slightly different system for forced regurgitatio... |
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2011-11-19 |
MirceaKitsune | Allow dropped food to be picked back up by anyone.... |
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2011-11-19 |
MirceaKitsune | Only apply y angle to dropped consumables |
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2011-11-19 |
MirceaKitsune | Set colormod properly on consumable items |
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2011-11-19 |
MirceaKitsune | Dropped consumables should fade after a while. Also... |
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2011-11-19 |
MirceaKitsune | Allow consumable items to be dropped instead of disappe... |
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2011-11-19 |
MirceaKitsune | Remove consumable items when the player disconnects... |
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2011-11-19 |
MirceaKitsune | Tweak predator definition for swallowing items |
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2011-11-19 |
MirceaKitsune | Consumable item effects for swallowing and regurgitatin... |
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2011-11-19 |
MirceaKitsune | Only pickup an item if there's enough room |
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2011-11-19 |
MirceaKitsune | Properly apply item mass |
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2011-11-19 |
MirceaKitsune | Consumable items now add to stomach load as well |
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2011-11-19 |
MirceaKitsune | Make consumable items possible to regurgitate. Will... |
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2011-11-19 |
MirceaKitsune | Make consumable items show when and where they should... |
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2011-11-19 |
MirceaKitsune | Make consumable health work. Currently, picking up... |
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2011-11-19 |
MirceaKitsune | Use the new cvars |
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2011-11-19 |
MirceaKitsune | Cvars for consumable items |
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2011-11-19 |
MirceaKitsune | Correct my last fix |
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2011-11-19 |
MirceaKitsune | Fix a small and unlikely bug that I discovered in Vore... |
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2011-11-18 |
MirceaKitsune | Fix the worst cases of divisions by zero |
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2011-11-18 |
MirceaKitsune | Damage leaning: Only lean the player if damage was... |
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2011-11-18 |
MirceaKitsune | Fix a bug with the new volume cutting |
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2011-11-18 |
MirceaKitsune | Cvars for volume cutting now work in reverse |
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2011-11-18 |
MirceaKitsune | Volume cutting: Don't reduce music and sound volume... |
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2011-11-18 |
MirceaKitsune | Forgot one switchweapon |
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2011-11-18 |
MirceaKitsune | Display digits - Use owner.weapon, not owner.switchweapon |
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2011-11-18 |
MirceaKitsune | Fix warpzone textures with the latest engine |
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2011-11-18 |
MirceaKitsune | Fix a bgmscript crash that was happening with the lates... |
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2011-11-17 |
MirceaKitsune | Use a better and carefully tweaked bloom setup |
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2011-11-17 |
MirceaKitsune | Port the latest new cvars from Xonotic |
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2011-11-17 |
MirceaKitsune | The latest engine no longer uses bloom and HDR separate... |
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2011-11-17 |
MirceaKitsune | Update the engine |
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2011-11-17 |
MirceaKitsune | Some more small tweaks |
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2011-11-17 |
MirceaKitsune | Further reduce the view poking out of the stomach.... |
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2011-11-17 |
MirceaKitsune | Fix something in my last commit |
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2011-11-17 |
MirceaKitsune | Several changes aimed at reducing the view poking out... |
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2011-11-17 |
MirceaKitsune | Grabber display completed and fully functional mirceakitsune/weapon_display |
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2011-11-17 |
MirceaKitsune | Lastly, give dropped grabbers some good display texture... |
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2011-11-17 |
MirceaKitsune | Make display digits much less reflective |
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2011-11-17 |
MirceaKitsune | Make Grabber display slightly reflective |
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2011-11-17 |
MirceaKitsune | Remove alpha channels from digit textures, as they... |
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2011-11-17 |
MirceaKitsune | Fix the - symbol not showing for weapon load digits... |
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2011-11-17 |
MirceaKitsune | Use floor() for ammo on weapon screens. Fixes ammo... |
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2011-11-17 |
MirceaKitsune | Fix zero being displayed for empty digits on the Grabbe... |
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2011-11-17 |
MirceaKitsune | Empty screen digit, when no number is present |
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2011-11-17 |
MirceaKitsune | Code functionality for ammo digits. Grabber display... |
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2011-11-17 |
MirceaKitsune | Skin files for the ammo digits |
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2011-11-17 |
MirceaKitsune | Show the minus symbol while the weapon is being reloade... |
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2011-11-17 |
MirceaKitsune | First functionality of the Grabber screen. Weapon load... |
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