2002-04-12 |
lordhavoc | cleaned up the newlines (carriagereturn carriagereturn... |
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2002-04-11 |
lordhavoc | removed silly uses of 'long' (now int, or qbyte *,... |
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2002-04-11 |
lordhavoc | timerefresh works more sanely again |
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2002-04-06 |
lordhavoc | added back the hacky NAT routing fix since it actually... |
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2002-04-05 |
lordhavoc | MSG_Read functions are never used inside if's anymore... |
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2002-04-05 |
lordhavoc | minor cleanup/simplification (though a bit of a de... |
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2002-04-01 |
lordhavoc | newline change? |
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2002-04-01 |
lordhavoc | removed hacky network code that tried to make DP work... |
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2002-04-01 |
lordhavoc | fix for dedicated server spewing error about cl_avidemo |
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2002-03-30 |
lordhavoc | added cl_avidemo cvar (saves a series of tga images... |
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2002-03-30 |
lordhavoc | forgot to commit this before |
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2002-03-30 |
lordhavoc | force filenames to lowercase in listdirectory code... |
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2002-03-27 |
lordhavoc | -lXIE does not seem to be necessary, disabled (but... |
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2002-03-27 |
lordhavoc | removed fog shaderstage, merged it into the normal... |
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2002-03-27 |
lordhavoc | reorganized shader rendering calls to process the whole... |
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2002-03-27 |
lordhavoc | smoke is alpha again (not additive), rather dark in... |
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2002-03-27 |
lordhavoc | massive speedups (removed a few 256k memsets) |
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2002-03-27 |
lordhavoc | added some (not yet used) key config menu code, part... |
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2002-03-26 |
eviltypeguy | Added newline at end for lame gcc versions ;) |
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2002-03-26 |
molivier | Some menu customizations for BloodBath |
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2002-03-26 |
molivier | Fixed PF_registercvar |
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2002-03-26 |
lordhavoc | minor speed increase in surface shaders, by splitting... |
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2002-03-25 |
lordhavoc | updated MSVC and mingw files to compile filematch.c |
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2002-03-25 |
lordhavoc | now loads gamedir/*.pak instead of gamedir/pak#.pak... |
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2002-03-25 |
lordhavoc | reduced the drawqueue buffer from 1mb to 256k (really... |
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2002-03-25 |
lordhavoc | seed the random number generator with the current time... |
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2002-03-25 |
molivier | DarkPlaces should always wait for connections in BloodB... |
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2002-03-22 |
molivier | A few minor changes for BloodBath support (including... |
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2002-03-20 |
lordhavoc | cleaned up nehahra demo list |
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2002-03-20 |
lordhavoc | added -bloodbath game |
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2002-03-20 |
lordhavoc | fix for CreatePath creating a directory of the drive... |
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2002-03-20 |
lordhavoc | fixed options menu item count (thanks Elric) |
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2002-03-17 |
lordhavoc | added EF_STARDUST effect (showering golden sparks,... |
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2002-03-17 |
lordhavoc | fix for EF_FLAME and lots of other bugs with 16bit... |
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2002-03-16 |
lordhavoc | changed protocol back to using float coordinates, unles... |
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2002-03-16 |
lordhavoc | added note not to use athlon optimizations in current... |
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2002-03-16 |
lordhavoc | whitespace |
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2002-03-16 |
lordhavoc | don't do down traces if sitting on the floor of world... |
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2002-03-16 |
lordhavoc | Check bbox for overlap even on bmodels again (disabling... |
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2002-03-15 |
lordhavoc | darkened blood |
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2002-03-14 |
lordhavoc | changed blood settings (note: these are saved cvars... |
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2002-03-14 |
lordhavoc | randomized blood and smoke color a bit (darker/brighter... |
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2002-03-14 |
lordhavoc | Hide no such frame warning if developer is off |
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2002-03-14 |
lordhavoc | workaround for absolutely empty sprites (Nehahra s_null... |
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2002-03-14 |
molivier | Removed references to r_particles.c |
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2002-03-14 |
lordhavoc | Merged r_particles.c back into cl_particles.c to reduce... |
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2002-03-14 |
lordhavoc | MOVETYPE_STEP entities should now fall when support... |
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2002-03-14 |
lordhavoc | skip bbox check on bmodels because it is fast enough... |
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2002-03-13 |
lordhavoc | sprite code now uses left vector instead of right,... |
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2002-03-13 |
lordhavoc | fog water when r_wateralpha is 1 |
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2002-03-13 |
lordhavoc | greatly improved chances of an entity being visible... |
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2002-03-13 |
lordhavoc | fix for fall-through-floor-when-embedded-in-another... |
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2002-03-13 |
lordhavoc | added athlon CPU choice (for gcc 2.96 and up) |
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2002-03-13 |
lordhavoc | fixed grenades to behave more like quake again (60... |
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2002-03-13 |
lordhavoc | knight/scrag/vore trail effects are half as intense now |
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2002-03-13 |
lordhavoc | whoever last modified this forgot a rather important ; |
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2002-03-12 |
lordhavoc | more subtle rocket smoke |
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2002-03-12 |
lordhavoc | added cl_particles_blood_size_min, cl_particles_blood_s... |
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2002-03-10 |
lordhavoc | check for empty submodels (lacrima.bsp for example) |
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2002-03-04 |
lordhavoc | slowed down explosion so it lasts about as long as... |
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2002-03-04 |
lordhavoc | greatly improved movetype bounce stopping check to... |
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2002-03-04 |
lordhavoc | don't send entities outside addressable origin range... |
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2002-03-01 |
lordhavoc | fix for being stuck on a loading screen when it could... |
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2002-03-01 |
lordhavoc | added Texture Combine option to menu |
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2002-03-01 |
lordhavoc | reenabled loading plaques (and cleaned up that code... |
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2002-03-01 |
lordhavoc | changed mingw makefile to by default not compile for... |
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2002-02-28 |
lordhavoc | fixed fogging on models and opaque liquids (teleport... |
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2002-02-28 |
lordhavoc | made sprite interpolation optional with a #define ... |
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2002-02-28 |
lordhavoc | fixed some majorly messed up fixes to the angle clamping |
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2002-02-28 |
lordhavoc | fixed some sloppyness in my earlier input merging |
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2002-02-28 |
lordhavoc | fix mingw warnings |
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2002-02-28 |
lordhavoc | cleaned up mouse input system |
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2002-02-27 |
lordhavoc | fixed warnings in mingw |
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2002-02-27 |
lordhavoc | removed unneeded protocol |
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2002-02-27 |
lordhavoc | added glFlush call when done feeding geometry, to get... |
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2002-02-27 |
lordhavoc | darkplaces now compiles in mingw |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-26 |
lordhavoc | hopeful fix for flymove !trace.ent error |
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2002-02-25 |
lordhavoc | removed a few CheckSentinelsGlobal calls to get a loadi... |
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2002-02-25 |
lordhavoc | removed gl_mesh_merge feature due to unknown buggyness |
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2002-02-25 |
lordhavoc | cleaned up backend code a bit more, added R_Mesh_Draw_G... |
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2002-02-25 |
lordhavoc | added in_pitch_min and in_pitch_max cvars to limit... |
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2002-02-25 |
lordhavoc | clean up |
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2002-02-25 |
lordhavoc | removed mergesky code |
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2002-02-25 |
lordhavoc | removed r_mergesky |
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2002-02-25 |
lordhavoc | removed gl_viewmodeldepthhack |
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2002-02-24 |
lordhavoc | improved internal texture management error messages |
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2002-02-24 |
lordhavoc | Forgot to commit removal of DrawDecal |
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2002-02-24 |
lordhavoc | restructured transparent mesh processing to do conversi... |
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2002-02-24 |
lordhavoc | cleaned up lots of unused code, restructured where... |
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2002-02-23 |
lordhavoc | cleanup of float/byte colors, now colors are always... |
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2002-02-23 |
lordhavoc | fix for explosions sometimes not being freed at very... |
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2002-02-23 |
lordhavoc | CRITICAL fix to checkextension function, it absolutely... |
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2002-02-23 |
lordhavoc | major cleanup to pusher and SV_Move code, major fixes... |
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2002-02-23 |
lordhavoc | whitespace |
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2002-02-23 |
lordhavoc | improved client number check to prevent potential crashs |
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2002-02-23 |
lordhavoc | removed -zone mention from SZ_GetSpace overflow error |
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2002-02-22 |
lordhavoc | fixed bugs with explosion intensity shading according... |
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2002-02-20 |
molivier | Modified 3 casts to get rid of a few warnings in MSVC6. |
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2002-02-20 |
lordhavoc | changed clean to delete *.o |
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