2011-01-24 |
Mircea Kitsune | Remove a useless cvar check. If reloading is disabled... |
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2011-01-24 |
Mircea Kitsune | Fix switching to the shotgun with no ammo when melee... |
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2011-01-23 |
Mircea Kitsune | Fix Rocket Launcher and Mine Layer ammo check code |
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2011-01-23 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/universal_relo... |
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2011-01-23 |
Mircea Kitsune | Fix duplicate WR_RESETPLAYER in Sniper code |
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2011-01-23 |
Mircea Kitsune | Move load persistence floats back to their weapon files... |
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2011-01-23 |
Mircea Kitsune | Set weapons to fully loaded on respawn in each weapon... |
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2011-01-23 |
Mircea Kitsune | remove the wish_reload system again |
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2011-01-23 |
Mircea Kitsune | Properly implement the new check for all weapons (hopef... |
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2011-01-23 |
Mircea Kitsune | Melee attack always available for shotgun |
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2011-01-23 |
Mircea Kitsune | Remove the switchable check and do all checks in the... |
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2011-01-22 |
Mircea Kitsune | Don't look at WR_SWITCHABLE Where we check ammo for... |
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2011-01-22 |
Mircea Kitsune | Use only WR_SWITCHABLE to check if we can select our... |
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2011-01-22 |
Mircea Kitsune | return true in WR_SWITCHABLE for all non-reloadable... |
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2011-01-22 |
Mircea Kitsune | Remove the wish_reload system. WR_RELOAD can replace it |
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2011-01-22 |
Mircea Kitsune | Doh, it CAN be done differently than my ugly list.... |
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2011-01-22 |
Mircea Kitsune | Fix the weapon load check from last commit. You can... |
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2011-01-22 |
Mircea Kitsune | Attempt to setup a better system for detecting if the... |
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2011-01-22 |
Rudolf Polzer | some bugfixes in CSQC hud messages |
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2011-01-22 |
Rudolf Polzer | make weapon death messages translatable |
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2011-01-22 |
Rudolf Polzer | credits fixing, more of it |
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2011-01-22 |
Rudolf Polzer | fix theShadow and sev in the credits |
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2011-01-22 |
Mircea Kitsune | Move weapon load floats in defs.qh, rather than in... |
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2011-01-22 |
Mircea Kitsune | SpectateCopy the clip load and clip size, to see the... |
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2011-01-22 |
Mircea Kitsune | skip non-reloadable weapons, or we access undefined... |
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2011-01-22 |
Mircea Kitsune | Better reload defaults. To be documented and disabled... |
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2011-01-22 |
Mircea Kitsune | Remove a now useless cvar |
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2011-01-22 |
Mircea Kitsune | Return ammo code I previously removed from the UZI... |
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2011-01-22 |
Mircea Kitsune | Small fix and precaches |
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2011-01-22 |
Mircea Kitsune | Properly check the weapon we are switching to |
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2011-01-22 |
Mircea Kitsune | Fix seeker cvar |
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2011-01-22 |
Mircea Kitsune | Remove the crosshair ring if the player goes unarmed... |
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2011-01-22 |
Mircea Kitsune | Proper weapon ordering |
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2011-01-22 |
Mircea Kitsune | Empty clip size when selecting a weapon that doesn... |
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2011-01-22 |
Mircea Kitsune | Rename the Laser cvar, to avoid a functionality conflict |
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2011-01-22 |
Mircea Kitsune | Very well... add reloading to the Laser too. Uses no... |
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2011-01-22 |
Mircea Kitsune | Lastly, the Hagar and Rocket Launcher |
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2011-01-22 |
Mircea Kitsune | Fix the ammo check for that last change |
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2011-01-22 |
Mircea Kitsune | Actually, create an optional ammo usage cvar for the... |
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2011-01-22 |
Mircea Kitsune | Simplify that last code a bit |
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2011-01-22 |
Mircea Kitsune | An additional feature for the minstanex, allowing the... |
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2011-01-22 |
Mircea Kitsune | Minstanex and Nex |
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2011-01-22 |
Mircea Kitsune | Seeker |
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2011-01-22 |
Mircea Kitsune | Fix some code that was defined in the client part of... |
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2011-01-22 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/universal_relo... |
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2011-01-22 |
Rudolf Polzer | more rearranging |
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2011-01-22 |
Rudolf Polzer | add r_coronas_occlusionquery to the effects presets |
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2011-01-22 |
Rudolf Polzer | Russian update |
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2011-01-22 |
Mircea Kitsune | Fix some ammo config issues |
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2011-01-22 |
Mircea Kitsune | Revert that last change, due to not working properly... |
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2011-01-22 |
Mircea Kitsune | Reload if we don't have ammo for a certain attack.... |
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2011-01-22 |
Mircea Kitsune | Reloading for fireball |
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2011-01-22 |
Mircea Kitsune | Little comment change |
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2011-01-22 |
Mircea Kitsune | Only switch to another weapon if the current one doesn... |
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2011-01-22 |
Mircea Kitsune | Some case sensitivity name changes |
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2011-01-22 |
Mircea Kitsune | Do the ammo maths at the beginning again, more correct... |
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2011-01-21 |
Mircea Kitsune | Move onto to the Crylink and HLAC |
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2011-01-21 |
Mircea Kitsune | Fix a forgotten buggy line of code that was causing... |
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2011-01-21 |
Mircea Kitsune | Fix issues with electro beam |
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2011-01-21 |
Mircea Kitsune | Remove forgotten code |
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2011-01-21 |
Mircea Kitsune | Port reload code over to the Electro |
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2011-01-21 |
Mircea Kitsune | Remove useless returns on attack and attack2. There... |
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2011-01-21 |
Mircea Kitsune | Properly take ammo bounds when checking for forced... |
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2011-01-21 |
Mircea Kitsune | Do the Grenade Launcher and Mine Layer |
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2011-01-21 |
Mircea Kitsune | Use self.switchweapon instead of self.weapon where... |
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2011-01-21 |
Rudolf Polzer | as the previous change made gibbing easier, make it... |
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2011-01-21 |
Rudolf Polzer | fix damage handling when gibbing |
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2011-01-21 |
Mircea Kitsune | Remove an useless ammo code from the UZI |
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2011-01-21 |
Mircea Kitsune | Port reload code over to the UZI |
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2011-01-21 |
Rudolf Polzer | language update, again |
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2011-01-21 |
Mircea Kitsune | "enough ammo" sounds better |
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2011-01-21 |
Mircea Kitsune | Another rename |
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2011-01-21 |
Mircea Kitsune | Rename a stat again |
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2011-01-21 |
Mircea Kitsune | Fix a comment |
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2011-01-21 |
Mircea Kitsune | Rename another float |
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2011-01-21 |
Mircea Kitsune | Better naming for the stats |
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2011-01-21 |
Mircea Kitsune | Make the crosshair ring properly display ammo based... |
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2011-01-21 |
Mircea Kitsune | Don't think this code is any longer necessary. If anyth... |
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2011-01-21 |
Mircea Kitsune | Rename the sound file, as it no longer belongs to one... |
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2011-01-21 |
Mircea Kitsune | Comment that last change |
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2011-01-21 |
Mircea Kitsune | Don't switch to another weapon when reloading, if there... |
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2011-01-21 |
Mircea Kitsune | Add a check that was still necessary |
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2011-01-21 |
Mircea Kitsune | Proper complaining when there's no ammo to reload |
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2011-01-21 |
Mircea Kitsune | Tidy up code and comments |
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2011-01-21 |
Mircea Kitsune | Make sure we can / need to reload before checking if... |
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2011-01-21 |
Mircea Kitsune | Ouch... forgot a fixed cvar |
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2011-01-21 |
Mircea Kitsune | Fix the remaining issues. At this point, the reload... |
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2011-01-21 |
Mircea Kitsune | Fix more issues |
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2011-01-21 |
Mircea Kitsune | Properly do the ammo checks, and tweak the sniper rifle... |
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2011-01-21 |
Mircea Kitsune | All weapons must be loaded the first time you get them |
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2011-01-21 |
Mircea Kitsune | Check the weapon load, not player ammo |
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2011-01-21 |
Mircea Kitsune | Properly check the amount of ammo we'd be using too |
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2011-01-21 |
Mircea Kitsune | Allow using weapons when the player has no more ammo... |
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2011-01-21 |
Mircea Kitsune | Properly check the necessary amount of ammo for reloading |
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2011-01-21 |
Rudolf Polzer | sort :P |
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2011-01-21 |
Rudolf Polzer | fix Romanian |
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2011-01-21 |
Rudolf Polzer | Merge remote branch 'origin/mirceakitsune/translation_r... |
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2011-01-21 |
Mircea Kitsune | Proper cvars and remove old cvars |
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2011-01-21 |
Mircea Kitsune | Fix weapons with reloading disabled |
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2011-01-21 |
Mircea Kitsune | Properly consider ammo we still had in the weapon befor... |
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next |