2009-11-01 |
havoc | add a little bias to prevent constant contact cases... |
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2009-10-30 |
divverent | fix bug with bogus refresh rate info in xvidmode data |
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2009-10-30 |
divverent | fix stupid console input bug |
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2009-10-26 |
divverent | fix makefile bug of DP_ODE_STATIC_LIBDIR combined with... |
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2009-10-25 |
havoc | implemented sv_gameplayfix_nudgeoutofsolid |
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2009-10-25 |
havoc | reworked brush collisions to support edgedir cross... |
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2009-10-24 |
eihrul | sanity checks on shadowmap size relative to border... |
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2009-10-24 |
divverent | fix handling of entities which change movetype at runtime |
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2009-10-24 |
divverent | DP_QC_ENTITYSTRING: menu builtins like reading/writing... |
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2009-10-24 |
divverent | ODE code cleanup; WARNING: interface change. Springs... |
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2009-10-24 |
divverent | add a missing VectorClear |
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2009-10-23 |
havoc | fix a serious bug in R_Mesh_AddBrushMeshFromPlanes... |
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2009-10-23 |
divverent | add support for fixed joints (jointtype -1), debug... |
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2009-10-23 |
divverent | fix FLT_MAX on visual studio sucky compiler |
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2009-10-23 |
divverent | add missing dInfinity |
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2009-10-23 |
divverent | add two missing functions |
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2009-10-23 |
divverent | more ODE fixes |
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2009-10-23 |
divverent | make ODE entities call touch functions |
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2009-10-23 |
divverent | speed up ODE by not creating bodies for non-physics... |
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2009-10-22 |
vortex | hacky and experimental DP_LIGHTSTYLE_STATICVALUE extens... |
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2009-10-22 |
divverent | fix ODE_DYNAMIC makefile stuff |
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2009-10-22 |
divverent | makefile: new flag DP_ODE_DYNAMIC |
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2009-10-22 |
divverent | fix warning |
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2009-10-22 |
divverent | due to huge slowdowns even in non-ODE using games ... |
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2009-10-22 |
divverent | movedir stuff |
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2009-10-22 |
divverent | make movedir_y fps independent |
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2009-10-22 |
divverent | make springs use fps- and physics-engine independent... |
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2009-10-22 |
divverent | experimental support for springs: |
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2009-10-22 |
divverent | add missing declarations |
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2009-10-22 |
divverent | change cl_lerping interpolation model from euler angles... |
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2009-10-22 |
divverent | add cvars for world erp and cfm; remove pistons for... |
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2009-10-22 |
divverent | ODE: joints |
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2009-10-21 |
havoc | don't emit obj materials more than once |
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2009-10-21 |
havoc | fix an error in the spinvelocity -> avelocity conversion |
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2009-10-20 |
havoc | disabled use of WINAPI in ODE_API because ODE uses... |
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2009-10-20 |
divverent | support DP_SV_BOUNCEFACTOR and .float gravity for ODE... |
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2009-10-20 |
divverent | comment out two unused functions (as ODE 0.9 does not... |
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2009-10-20 |
havoc | removed .axis_forward, .axis_left, .axis_up, .spinveloc... |
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2009-10-20 |
havoc | fix last fix |
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2009-10-20 |
havoc | fix typo |
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2009-10-20 |
havoc | added automatic conversion from legacy entity angles... |
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2009-10-20 |
havoc | fix compile error with .avelocity |
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2009-10-20 |
havoc | fix bug with rotating bmodels |
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2009-10-20 |
havoc | use dInitODE instead of dInitODE2 |
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2009-10-20 |
divverent | fix two pointer bugs in ODE code |
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2009-10-20 |
divverent | culling: fix culling of rotating entities... might... |
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2009-10-20 |
divverent | move the ODE_API modifiers where they should be |
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2009-10-19 |
havoc | ODE physics engine support, needs more work, disabled... |
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2009-10-19 |
havoc | added examples of installing ogg cd tracks |
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2009-10-19 |
havoc | fix a crash when r_shadow_lightattenuation* cvars are... |
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2009-10-18 |
divverent | more rcon_secure cleanup |
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2009-10-18 |
divverent | clean up rcon_secure checks |
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2009-10-18 |
havoc | replaced host_sleep with cl_maxfps_alwayssleep cvar... |
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2009-10-17 |
havoc | implemented real support for QW skins (pants, shirt... |
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2009-10-17 |
divverent | also support bouncefactor for MOVETYPE_BOUNCEMISSILE |
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2009-10-17 |
eihrul | use r_shadow_shadowmapmaxsize instead of directly acces... |
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2009-10-17 |
eihrul | fix r_shadow_shadowmapping_maxsize validation to not... |
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2009-10-17 |
havoc | limit shadowmap maxsize to a value based on gl_max_size |
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2009-10-17 |
havoc | changed submodel polygonoffset from 2 to 4 to fix the... |
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2009-10-16 |
havoc | added r_shadow_dot3 cvar to control whether GL1.3 hardw... |
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2009-10-16 |
havoc | turn off gl_combine by default, it's just too nasty... |
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2009-10-16 |
havoc | reorganized sv.writeentitiestoclient handling of Mod_Ca... |
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2009-10-16 |
havoc | changed handling of forbidden world writes - they are... |
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2009-10-14 |
havoc | do not use VBOs when gl_mesh_testarrayelement is 1 |
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2009-10-14 |
havoc | fixed bug with gl_paranoid 1 when gl_vbo is 0 where... |
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2009-10-14 |
havoc | process particles/decals movement even if r_drawparticl... |
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2009-10-14 |
havoc | disable glLineWidth setting because it is producing... |
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2009-10-12 |
eihrul | disabled old shadowmap lod formula entirely |
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2009-10-12 |
vortex | Experimental r_shadow_shadowmapping_quality cvar which... |
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2009-10-12 |
eihrul | support slope-dependent shadowmap biasing with polygon... |
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2009-10-11 |
divverent | restrict the protocols libcurl allows when redirecting... |
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2009-10-11 |
divverent | increase the accuracy of r_bloom_brighten a bit (or... |
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2009-10-10 |
divverent | fix bug that caused newlines of console lines to be... |
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2009-10-10 |
divverent | fix r_bloom_blur logic to not change brightness any... |
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2009-10-08 |
eihrul | rearrange r_shadow_shadowmap_texturetype settings so... |
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2009-10-08 |
eihrul | use R_SHADOW_SHADOWMODE_ enum for shadowmode for readab... |
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2009-10-08 |
eihrul | only honor r_shadow_shadowmapping cvar if both GLSL... |
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2009-10-08 |
havoc | check gl_support_fragment_shader before setting up... |
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2009-10-07 |
eihrul | fix for noselfshadow entities no culling from shadowmap... |
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2009-10-07 |
eihrul | avoid repeatedly thrashing GL state when switching... |
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2009-10-07 |
eihrul | improved culling of shadowmap sides against view frustum |
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2009-10-07 |
eihrul | use bounding boxes for shadowmap side culling instead... |
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2009-10-06 |
vortex | Added reliable Q3BSP tangentspace/modelspace deluxemaps... |
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2009-10-06 |
eihrul | fixed biasing issue in shadowmap frustum culling |
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2009-10-06 |
eihrul | improved shadowmap side culling |
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2009-10-06 |
eihrul | use cached matrix elements for calculating determinant |
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2009-10-06 |
divverent | even better matrix inversion (will test it later),... |
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2009-10-06 |
havoc | disable some slow code (clearing unused parameters... |
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2009-10-05 |
divverent | fix typo :P |
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2009-10-05 |
divverent | fix typo elsif |
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2009-10-05 |
divverent | add yet another (disabled) variant of determinants |
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2009-10-05 |
eihrul | if(foo = false) -> if(foo == false) bug fix |
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2009-10-05 |
havoc | faster Matrix4x4_Invert_Full based on David Moore code... |
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2009-10-05 |
divverent | rename them to dp_glossintensitymod and dp_glossexponentmod |
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2009-10-05 |
divverent | while I am at it, also dp_specularscalemod |
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2009-10-05 |
divverent | new shader keyword: dp_specularpowermod 2, makes gloss... |
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2009-10-04 |
vortex | -added game Blood Omnicide |
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2009-10-04 |
divverent | also don't call PostThink on disconnected clients ;) |
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2009-10-04 |
havoc | added sv_gameplayfix_consistentplayerprethink which... |
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2009-10-04 |
havoc | added DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD... |
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next |