2011-11-17 |
MirceaKitsune | Get digits to attach properly to the weapon model |
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2011-11-17 |
MirceaKitsune | Rename some shaders to make the digit system more flexible |
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2011-11-17 |
MirceaKitsune | More changes to the weapon models. I will be taking... |
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2011-11-17 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
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2011-11-17 |
MirceaKitsune | Minor tweaks to minor things |
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2011-11-17 |
MirceaKitsune | Add a permanent post-processing cartoon effect (previou... |
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2011-11-17 |
MirceaKitsune | Make the powerup sharpen effect less intense by default |
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2011-11-17 |
MirceaKitsune | Make artwork shaders per-map. It will be easier to... |
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2011-11-17 |
MirceaKitsune | Since fuel is the only ammo, always show its count... |
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2011-11-17 |
MirceaKitsune | Move Grabber recoil in the proper function, instead... |
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2011-11-17 |
MirceaKitsune | Make level 17 of the campaign Clan Arena instead of... |
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2011-11-17 |
MirceaKitsune | Rename sbar.qc to hud.qc |
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2011-11-17 |
MirceaKitsune | Add and improve things in release notes |
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2011-11-17 |
MirceaKitsune | Fix a bug that caused grabber recoil to not work |
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2011-11-17 |
MirceaKitsune | Some minor fixes |
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2011-11-17 |
MirceaKitsune | Recompile the Tutorial and Voretemple maps with the... |
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2011-11-16 |
MirceaKitsune | Delete the old player exporter tools based on the zym... |
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2011-11-16 |
MirceaKitsune | Some tweaks to the new vixen model. Make vixens more... |
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2011-11-16 |
MirceaKitsune | Major changes to the vixen model! Players now use the... |
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2011-11-16 |
MirceaKitsune | Don't offset the FOV based on health when we're an... |
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2011-11-16 |
MirceaKitsune | Fix a minor thing in my last code |
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2011-11-16 |
MirceaKitsune | New effect: Modify field of view based on side, to... |
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2011-11-16 |
MirceaKitsune | Two more visual effects, making the view get pushed... |
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2011-11-15 |
MirceaKitsune | Play predator and prey taunts when swallowing or being... |
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2011-11-15 |
MirceaKitsune | Update sound count for vixen |
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2011-11-15 |
MirceaKitsune | Add more prey / pred taunt voices, created by mixing... |
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2011-11-15 |
MirceaKitsune | Use cvar_set for v_idlescale effects, to match hud_post... |
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2011-11-15 |
MirceaKitsune | Better default HUD color |
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2011-11-15 |
MirceaKitsune | Require booting of subsystems whenever spawning |
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2011-11-15 |
MirceaKitsune | Better defaults for the wavery view |
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2011-11-15 |
MirceaKitsune | Add a new vore effect, causing v_idlescale (wavering... |
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2011-11-15 |
MirceaKitsune | Add code comments |
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2011-11-15 |
MirceaKitsune | Cvar descriptions for power |
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2011-11-15 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/power |
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2011-11-15 |
MirceaKitsune | Make physics a little slower for now |
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2011-11-15 |
MirceaKitsune | Make player and weapon glow flicker when power is down |
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2011-11-15 |
MirceaKitsune | Some fixes to the power fail sound |
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2011-11-15 |
MirceaKitsune | Play a sound when the power fails |
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2011-11-15 |
MirceaKitsune | Fix last commit |
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2011-11-15 |
MirceaKitsune | Don't show crosshair and run helper voice either while... |
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2011-11-15 |
MirceaKitsune | Message and icon for rebooting |
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2011-11-15 |
MirceaKitsune | Add reboot time for the HUD |
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2011-11-15 |
MirceaKitsune | Rename files properly |
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2011-11-15 |
MirceaKitsune | Make the icon blink |
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2011-11-15 |
MirceaKitsune | Display an icon for the power fail menu. Currently... |
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2011-11-15 |
MirceaKitsune | Hide crosshair and skip helper voice when there's not... |
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2011-11-15 |
MirceaKitsune | Source for the new HUD image |
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2011-11-15 |
MirceaKitsune | Display a warning image when the HUD is in failure... |
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2011-11-15 |
MirceaKitsune | First implementation of powered systems. When armor... |
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2011-11-15 |
MirceaKitsune | Match reading properly |
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2011-11-15 |
MirceaKitsune | Fix a bug in last commit |
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2011-11-15 |
MirceaKitsune | Create cvars for power system |
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2011-11-15 |
MirceaKitsune | Properly fix the damage leaning bug |
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2011-11-15 |
MirceaKitsune | Damage player leaning: Skip if the target origin and... |
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2011-11-15 |
MirceaKitsune | Reduce blood particle count to look properly. This... |
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2011-11-15 |
MirceaKitsune | Tweak a blood counter for gibs, which should improve... |
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2011-11-15 |
MirceaKitsune | Fix particle count definition for blood |
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2011-11-15 |
MirceaKitsune | Add shader for gibs, and make gibs ignore decals. Shoul... |
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2011-11-06 |
MirceaKitsune | menu_vid_scale must be 0 by default |
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2011-11-06 |
MirceaKitsune | Don't show floating player names when observing |
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2011-11-06 |
MirceaKitsune | Fix a big issue I forgot with the color picker |
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2011-11-06 |
MirceaKitsune | The Weapon Setup and HUD Setup menus can now be one... |
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2011-11-06 |
MirceaKitsune | Color picker for the HUD |
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2011-11-06 |
MirceaKitsune | Use the new color picker for crosshair color |
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2011-11-06 |
MirceaKitsune | Fix a dumb mistake |
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2011-11-06 |
MirceaKitsune | Correct images for the color picker |
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2011-11-06 |
MirceaKitsune | Properly get the string colorpicker working |
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2011-11-06 |
MirceaKitsune | Attempt to port the Xonotic string color picker, not... |
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2011-11-06 |
MirceaKitsune | Fix compile issues with latest fteqcc |
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2011-08-27 |
MirceaKitsune | Don't fade player leaning back to normal based on damag... |
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2011-08-27 |
MirceaKitsune | Don't lean dead players, which causes them to spin... |
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2011-08-27 |
MirceaKitsune | Port damage / velocity based player leaning from Xonoti... |
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2011-08-23 |
MirceaKitsune | A little more gloss can work now |
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2011-08-23 |
MirceaKitsune | Limit iris adaptation a little more, and boost bloom... |
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2011-08-23 |
MirceaKitsune | Slower iris adaptation fade, and less default bloom |
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2011-08-23 |
MirceaKitsune | Use a slightly higher bloom color subtract |
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2011-08-23 |
MirceaKitsune | Make the menu / HUD smaller by default again, and the... |
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2011-08-23 |
MirceaKitsune | Make the default HUD whiter |
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2011-08-23 |
MirceaKitsune | Change the bloom slider range, now that the new setting... |
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2011-08-23 |
MirceaKitsune | It's best to leave the gloss as it was, with the textur... |
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2011-08-23 |
MirceaKitsune | Merge branch 'master' of ssh://git.xonotic.org/~/repo... |
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2011-08-23 |
MirceaKitsune | Port some bloom and gloss tweaks intended for Xonotic. |
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2011-08-23 |
MirceaKitsune | Display digit source |
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2011-08-23 |
MirceaKitsune | Display digit model |
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2011-08-23 |
MirceaKitsune | Pieces of an attempt to make each display digit an... |
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2011-08-07 |
MirceaKitsune | If the player is dead, use the last scale he had when... |
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2011-08-04 |
MirceaKitsune | Oooh? Xonotic added cubemap water? We must haz!!! |
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2011-08-04 |
MirceaKitsune | Even lower gib health, now that gibbing damage is influ... |
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2011-08-04 |
MirceaKitsune | Some small tweaks |
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2011-08-04 |
MirceaKitsune | Combine the old grabber firing sound with the new one... |
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2011-08-04 |
MirceaKitsune | Add some details to the grabber display texture, and... |
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2011-08-04 |
MirceaKitsune | Took me a while to notice the Grabber didn't have a... |
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2011-08-04 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
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2011-08-04 |
MirceaKitsune | Faster default view bobbing |
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2011-08-04 |
MirceaKitsune | Shader for the new display. For now, randomly cycle... |
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2011-08-04 |
MirceaKitsune | Normal textures for the grabber display |
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2011-08-04 |
MirceaKitsune | Fix texture rotation of the display digits |
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2011-08-04 |
MirceaKitsune | Add the old HUD numbers to be used for the Grabber... |
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2011-08-04 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
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2011-08-04 |
MirceaKitsune | Add decals showing on models to the menu, and configura... |
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