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xonotic/xonotic-data.pk3dir.git
2015-11-16
TimePath
ent_cs: rewrite
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2015-11-13
TimePath
Merge branch 'master' into TimePath/csqc_sounds
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2015-11-13
Mario
Fix notification again
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2015-11-13
Mario
Add an option to control the color saturation of the...
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2015-11-12
Mario
Enable the new beam by default
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2015-11-12
Mario
Fix connecting message only showing to the connecting...
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2015-11-12
Mario
Merge branch 'Mario/colorbeams_v2'
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2015-11-12
Mario
Add an extra option to change how long beams last
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2015-11-12
Mario
Colorful vaporizer beams, with a cvar to disable
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2015-11-12
Mario
Fix a crash
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2015-11-12
Mario
Add a nasty hook to customise impact effects
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2015-11-12
Mario
Add a mutator hook to customise vortex beam
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2015-11-11
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Vector: inline cross function
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2015-11-11
Mario
Crustify
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2015-11-10
Rudolf Polzer
mapinfo: New feature gameinfo_min: restrict maps to...
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2015-11-10
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net_notice: declare locals as locals, not macros
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2015-11-10
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XonoticGameSettingsTab: reduce topic list width
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2015-11-10
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Registry: cleanup
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2015-11-10
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Buffs: move definitions alongside buff mutator
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2015-11-10
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Nades: move definitions alongside nade mutator
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2015-11-09
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Uncrustify
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2015-11-08
Mario
Merge branch 'terencehill/quickmenu_file_example' into...
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2015-11-08
Mario
Merge branch 'terencehill/menu_languages' into 'master'
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2015-11-08
TimePath
GlobalSound: fix `cl_forceplayermodels 1` using default...
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2015-11-08
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GlobalSound: clientside voice selection
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2015-11-08
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GlobalSound: uncrustify
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2015-11-08
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GlobalSound: register player sounds
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2015-11-08
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GlobalSound: send as tempentity
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2015-11-07
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FakeGlobalSound: merge with GlobalSound
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2015-11-07
TimePath
sound8
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2015-11-07
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FOREACH_WORD
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2015-11-07
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Global sounds: register
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2015-11-07
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Player sounds: cleanup
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2015-11-07
Mario
Accept multiple arguments for sv_intermission_cdtrack
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2015-11-07
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Stats: register a few more stats
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2015-11-07
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Stats: begin registering stats
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2015-11-07
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Stats: registry
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2015-11-06
Mario
Don't offset buff location when spawning at a spawnpoin...
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2015-11-06
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Mutators: increase limit
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2015-11-06
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Registry: network and verify checksums on connect
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2015-11-06
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Registry: fix incorrect sorting
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2015-11-05
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Registry: checksum
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2015-11-05
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Net: move message headers to their respective files
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2015-11-05
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Rubble: move to qc effects
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2015-11-05
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Modeleffects: move to qc effects
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2015-11-05
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Damageeffects: move to qc effects
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2015-11-05
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Gibs: move to qc effects
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2015-11-05
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Casings: move to qc effects
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2015-11-05
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Effects: create qc effects folder
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2015-11-05
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Split up common/util.qc
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2015-11-05
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Cleanup
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2015-11-05
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Cleanup
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2015-11-05
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Cleanup
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2015-11-05
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Onslaught: move controlpoint + generator to mutator...
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2015-11-05
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HUD: split panels into files
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2015-11-05
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s/(void)/()
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2015-11-05
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Mutators: make cloaked and running_guns mutators
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2015-11-05
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Mutators: self containment
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2015-11-04
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Mutators: add hooks for overkill
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2015-11-04
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Rifle: remove debugging
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2015-11-04
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clientstatus: fix worldstatus being appended
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2015-11-04
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CTF: precache default flag
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2015-11-04
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Net: reserve fewer temp entity events
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2015-11-04
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Net: allow overriding CSQCPLAYER_FORCE_UPDATES
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2015-11-04
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Net: register all types
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2015-11-04
Mario
Add a mutator hook for menu commands
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2015-11-04
Mario
Bring back random chance
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2015-11-04
Mario
Undo last change of atten
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2015-11-04
TimePath
Merge branch 'TimePath/entitydebugger' into 'master'
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2015-11-04
Mario
Use ATTN_NORM on shotgun ricochet (hopefully fixes...
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2015-11-04
TimePath
Weapons: independent `weapon_think` and `weapon_nextthink`
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2015-11-04
TimePath
Merge branch 'master' into TimePath/debug_draw
248/head
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2015-11-04
Mario
Don't retry next frame (was breaking some impulses...
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2015-11-04
Mario
Use SND_RIC_RANDOM
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2015-11-03
Mario
Fix CTF leadlimit acting as timelimit
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2015-11-03
TimePath
Effects: fix arc with mismatching effectinfo
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2015-11-03
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Sounds: zone stored SND tempstrings
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2015-11-03
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Sounds: fix silent weapons
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2015-11-03
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Sounds: infer extensions
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2015-11-02
TimePath
Weapons: assert weaponentity.state
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2015-11-02
Mario
Fix vehicle buff exploit
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2015-11-02
TimePath
Weapons: pass weaponentity field instead of slot
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2015-11-02
Mario
Add a hack to give and take buff time when entering...
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2015-11-01
TimePath
Merge branch 'master' into TimePath/debug_draw
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2015-11-01
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lib: etof and ftoe
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2015-11-01
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Racer: remove some uses of self
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2015-11-01
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Precache: defer
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2015-11-01
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Registry: hide arrays
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2015-11-01
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Registry: use BITS everywhere
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2015-11-01
Mario
Increase maximum monsters
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2015-11-01
Mario
Add a function to change the monster model path
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2015-10-31
Mario
Merge branch 'terencehill/hide_motd' into 'master'
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2015-10-31
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Registry: use BITS everywhere
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2015-10-31
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Weapon priority list: fix invisible names
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2015-10-31
Mario
Increase the number of deathtypes to 100
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2015-10-31
Mario
We keep running into these limits, increase by 100
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2015-10-30
TimePath
Effects: make sending entities easier, make sending...
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2015-10-30
Mario
Add a new spawnflag and cvar to control the resizing...
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2015-10-30
Mario
Only change limits when adding the mutator (might fix...
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2015-10-29
TimePath
lib: inline a few functions
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