2010-09-24 |
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2010-09-24 |
divverent | remove more unused code |
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2010-09-24 |
divverent | remove another unused variable |
commit | commitdiff | tree | snapshot |
2010-09-24 |
divverent | remove two unused vars |
commit | commitdiff | tree | snapshot |
2010-09-24 |
divverent | fix another bug in the prologic patch :) |
commit | commitdiff | tree | snapshot |
2010-09-24 |
Rudolf Polzer | Reset the stable branch to the current DP trunk, as... |
commit | commitdiff | tree | snapshot |
2010-09-23 |
divverent | allow bgmvolume to be > 1 to be able to exceed mastervo... |
commit | commitdiff | tree | snapshot |
2010-09-23 |
divverent | change clamping logic |
commit | commitdiff | tree | snapshot |
2010-09-23 |
divverent | expand volume accuracy from 8bit to 16bit; allow channe... |
commit | commitdiff | tree | snapshot |
2010-09-23 |
divverent | fix ambient sounds in prologic |
commit | commitdiff | tree | snapshot |
2010-09-22 |
havoc | fix a compile error and some warnings |
commit | commitdiff | tree | snapshot |
2010-09-22 |
divverent | ProLogic patch by Joris Nijnuis, with some fixes |
commit | commitdiff | tree | snapshot |
2010-09-22 |
vortex | Fix GAME_XONOTIC beging misplaced in gamemode_t->gamemo... |
commit | commitdiff | tree | snapshot |
2010-09-21 |
vortex | Fix GAME_XONOTIC beging misplaced in gamemode_t->gamemo... |
commit | commitdiff | tree | snapshot |
2010-09-21 |
tomaz | Fixed dynamic light shadowmapping in D3D, still gotta... |
commit | commitdiff | tree | snapshot |
2010-09-18 |
tomaz | Fixed the x axis flipped shadows, 1 step closer to... |
commit | commitdiff | tree | snapshot |
2010-09-18 |
havoc | don't use D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL because... |
commit | commitdiff | tree | snapshot |
2010-09-17 |
tomaz | Fix a couple HLSL shader warnings |
commit | commitdiff | tree | snapshot |
2010-09-17 |
tomaz | Forgot to put back the paranoid code |
commit | commitdiff | tree | snapshot |
2010-09-17 |
tomaz | More debug code for shaders, this time it preprocesses... |
commit | commitdiff | tree | snapshot |
2010-09-17 |
havoc | fix some bugs in the HLSL shader, mostly to do with... |
commit | commitdiff | tree | snapshot |
2010-09-17 |
havoc | in D3D9 mode do not use the VSDCT cubemap because the... |
commit | commitdiff | tree | snapshot |
2010-09-17 |
havoc | fix a crash in D3D9 with r_sky 0 |
commit | commitdiff | tree | snapshot |
2010-09-17 |
havoc | enable Tomaz's PIX-friendly shader debugging code if... |
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2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
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2010-09-16 |
tomaz | Added debug shaderflags used by the shader compiler... |
commit | commitdiff | tree | snapshot |
2010-09-16 |
havoc | change D3D9 implementation of TEXTYPE_SHADOWMAP texture... |
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2010-09-16 |
havoc | restructure the previous fix so it actually does something |
commit | commitdiff | tree | snapshot |
2010-09-16 |
havoc | on D3D9 renderer do not allow textures to be uploaded... |
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2010-09-16 |
divverent | fix leaktest |
commit | commitdiff | tree | snapshot |
2010-09-16 |
divverent | add comments so I know which plane type is which |
commit | commitdiff | tree | snapshot |
2010-09-16 |
divverent | TraceBrush: use in Collision_ClipToGenericEntity |
commit | commitdiff | tree | snapshot |
2010-09-16 |
divverent | add a TraceBrush function to all model types, and imple... |
commit | commitdiff | tree | snapshot |
2010-09-14 |
tomaz | Set r_shadow_shadowmap2dcolortexture as first rendertar... |
commit | commitdiff | tree | snapshot |
2010-09-14 |
divverent | fix leaktest |
commit | commitdiff | tree | snapshot |
2010-09-14 |
divverent | add comments so I know which plane type is which |
commit | commitdiff | tree | snapshot |
2010-09-14 |
divverent | TraceBrush: use in Collision_ClipToGenericEntity |
commit | commitdiff | tree | snapshot |
2010-09-14 |
divverent | add a TraceBrush function to all model types, and imple... |
commit | commitdiff | tree | snapshot |
2010-09-12 |
tomaz | Fix stencil shadows in D3D9 |
commit | commitdiff | tree | snapshot |
2010-09-11 |
tomaz | Ignored MSVC build directories |
commit | commitdiff | tree | snapshot |
2010-09-11 |
divverent | fix an inverted return value |
commit | commitdiff | tree | snapshot |
2010-09-11 |
divverent | fix an inverted return value |
commit | commitdiff | tree | snapshot |
2010-09-10 |
divverent | add a type cast for C++ |
commit | commitdiff | tree | snapshot |
2010-09-10 |
divverent | add a type cast for C++ |
commit | commitdiff | tree | snapshot |
2010-09-10 |
divverent | make the win32 case compile too (hope it doesn't break... |
commit | commitdiff | tree | snapshot |
2010-09-10 |
divverent | add sys_memsize_virtual and sys_memsize_physical info... |
commit | commitdiff | tree | snapshot |
2010-09-10 |
divverent | make the win32 case compile too (hope it doesn't break... |
commit | commitdiff | tree | snapshot |
2010-09-10 |
divverent | add sys_memsize_virtual and sys_memsize_physical info... |
commit | commitdiff | tree | snapshot |
2010-09-09 |
divverent | do sound occlusion only once per sound, not once per... |
commit | commitdiff | tree | snapshot |
2010-09-09 |
divverent | do sound occlusion only once per sound, not once per... |
commit | commitdiff | tree | snapshot |
2010-09-09 |
divverent | remove sparks if slower than sqrt(0.03) |
commit | commitdiff | tree | snapshot |
2010-09-09 |
divverent | sound occlusion: use PVS by default, make the cvar... |
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next |