]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2015-11-28 TimePathStats: port gamemodes
2015-11-28 TimePathStats: port remaining movevars
2015-11-27 MarioFinish off the last of the stats
2015-11-27 MarioDo another bunch of stats
2015-11-24 TimePathStats: port 5 more
2015-11-24 TimePathStats: remove dependence on engine assigned stats
2015-11-21 MarioDo 10 more stats
2015-11-17 MarioDo another 6
2015-11-17 MarioPort another 10 stats
2015-11-14 MarioPort 10 more
2015-11-14 MarioPort clipload and clipsize
2015-11-14 MarioPort leadlimit
2015-11-14 MarioPort shotorg stat
2015-11-07 TimePathStats: register NB_METERSTART
2015-11-07 TimePathStats: register FUEL
2015-11-07 TimePathStats: register ALLOW_OLDVORTEXBEAM
2015-11-07 TimePathStats: register PRESSED_KEYS
2015-11-07 TimePathStats: register a few more stats
2015-11-07 TimePathStats: begin registering stats
2015-11-07 TimePathStats: registry
2015-11-06 MarioDon't offset buff location when spawning at a spawnpoin...
2015-11-06 TimePathMutators: increase limit
2015-11-06 TimePathRegistry: network and verify checksums on connect
2015-11-06 TimePathRegistry: fix incorrect sorting
2015-11-05 TimePathRegistry: checksum
2015-11-05 TimePathNet: move message headers to their respective files
2015-11-05 TimePathRubble: move to qc effects
2015-11-05 TimePathModeleffects: move to qc effects
2015-11-05 TimePathDamageeffects: move to qc effects
2015-11-05 TimePathGibs: move to qc effects
2015-11-05 TimePathCasings: move to qc effects
2015-11-05 TimePathEffects: create qc effects folder
2015-11-05 TimePathSplit up common/util.qc
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathOnslaught: move controlpoint + generator to mutator...
2015-11-05 TimePathHUD: split panels into files
2015-11-05 TimePaths/(void)/()
2015-11-05 TimePathMutators: make cloaked and running_guns mutators
2015-11-05 TimePathMutators: self containment
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathRifle: remove debugging
2015-11-04 TimePathclientstatus: fix worldstatus being appended
2015-11-04 TimePathCTF: precache default flag
2015-11-04 TimePathNet: reserve fewer temp entity events
2015-11-04 TimePathNet: allow overriding CSQCPLAYER_FORCE_UPDATES
2015-11-04 TimePathNet: register all types
2015-11-04 MarioAdd a mutator hook for menu commands
2015-11-04 MarioBring back random chance
2015-11-04 MarioUndo last change of atten
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 MarioUse ATTN_NORM on shotgun ricochet (hopefully fixes...
2015-11-04 TimePathWeapons: independent `weapon_think` and `weapon_nextthink`
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-04 MarioDon't retry next frame (was breaking some impulses...
2015-11-04 MarioUse SND_RIC_RANDOM
2015-11-03 MarioFix CTF leadlimit acting as timelimit
2015-11-03 TimePathEffects: fix arc with mismatching effectinfo
2015-11-03 TimePathSounds: zone stored SND tempstrings
2015-11-03 TimePathSounds: fix silent weapons
2015-11-03 TimePathSounds: infer extensions
2015-11-02 TimePathWeapons: assert weaponentity.state
2015-11-02 MarioFix vehicle buff exploit
2015-11-02 TimePathWeapons: pass weaponentity field instead of slot
2015-11-02 MarioAdd a hack to give and take buff time when entering...
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-11-01 TimePathlib: etof and ftoe
2015-11-01 TimePathRacer: remove some uses of self
2015-11-01 TimePathPrecache: defer
2015-11-01 TimePathRegistry: hide arrays
2015-11-01 TimePathRegistry: use BITS everywhere
2015-11-01 MarioIncrease maximum monsters
2015-11-01 MarioAdd a function to change the monster model path
2015-10-31 MarioMerge branch 'terencehill/hide_motd' into 'master'
2015-10-31 TimePathRegistry: use BITS everywhere
2015-10-31 TimePathWeapon priority list: fix invisible names
2015-10-31 MarioIncrease the number of deathtypes to 100
2015-10-31 MarioWe keep running into these limits, increase by 100
2015-10-30 TimePathEffects: make sending entities easier, make sending...
2015-10-30 MarioAdd a new spawnflag and cvar to control the resizing...
2015-10-30 MarioOnly change limits when adding the mutator (might fix...
2015-10-29 TimePathlib: inline a few functions
2015-10-29 TimePathMerge branch 'master' into TimePath/debug_draw
2015-10-29 TimePathItemstime: ignore weapons
2015-10-29 TimePathMerge branch 'TimePath/items' into 'master'
2015-10-29 TimePathMerge branch 'master' into TimePath/items 245/head
2015-10-29 TimePathEntity debugger
2015-10-28 MarioClean up the function slightly (kinda)
2015-10-28 MarioDon't network target_push entities anymore (trigger_pus...
2015-10-28 MarioRemove a reference to the mod weapon Flak
2015-10-28 MarioIncrease announcement limit again
2015-10-28 TimePathWeapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
2015-10-28 MarioIncrease announce notification count
2015-10-28 TimePathMerge branch 'TimePath/independent_offhand' into 'master'
2015-10-28 MarioAdd another potentially useful hook
2015-10-28 TimePathWeapons: add a second .weaponentity 247/head
2015-10-28 MarioFix a somehow broken compile
2015-10-28 MarioAdd some more useful hooks
2015-10-28 TimePathWeapons: pass weapon index
next