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xonotic/darkplaces.git
2007-03-16
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fixed cl_autodemo
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2007-03-16
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fixed bug where every name/color/playermodel/playerskin...
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2007-03-16
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corrected name of gl_ext_separatestencil server (it...
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2007-03-16
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reenabled keyboard grab when fullscreen - this is just...
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2007-03-16
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fix a double typo (thanks Willis)
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2007-03-15
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fix an error
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2007-03-15
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disabled cl_movement prediction when cls.servermovesequ...
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2007-03-15
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rewrote stringlist stuff, now uses a (dynamically resiz...
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2007-03-15
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fix a crash in maps command
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2007-03-15
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aligned menu options to not cover the quake logo plaque...
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2007-03-15
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main options menu now has only the most frequently...
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2007-03-15
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updated with new default value of con_closeontoggleconsole
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2007-03-15
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reworked quake query code (CCREQ_/CCREP_ handling)...
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2007-03-15
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separated the code that sends player name and such...
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2007-03-15
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changed default snd_soundradius from 1000 to 2000,...
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2007-03-15
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implemented support for fuhquake macros in fuhquake...
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2007-03-15
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made cl_bob 0 also disable cl_bobmodel
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2007-03-15
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changed default value of con_closeontoggleconsole due...
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2007-03-15
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set pmodel/emodel keys in userinfo for qw servers
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2007-03-14
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add apple_multithreadedgl cvar (offloads OpenGL driver...
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2007-03-14
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added cl_particles_rain and cl_particles_snow cvars...
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2007-03-14
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added a missing return statement in the 'any-dimension...
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2007-03-14
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fix bug where transparent models used an out of date...
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2007-03-14
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loc file parsing now supports whitespace following...
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2007-03-12
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removed duplicate entries in the cvar list
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2007-03-12
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removed "Future supported games" section as it really...
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2007-03-12
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442
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2007-03-12
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446
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2007-03-12
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updated readme
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2007-03-12
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multiline cvar_t descriptions cause problems when build...
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2007-03-12
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removed trailing comments on cvar declarations and...
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2007-03-12
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corrected some comments
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2007-03-12
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removed -demolooponly commandline option as it did...
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2007-03-12
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added vid_grabkeyboard cvar which defaults to 0, this...
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2007-03-12
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implemented proper handling of .frame2/.lerpfrac/.frame...
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2007-03-12
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added support for locs/something.loc naming in loc...
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2007-03-12
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disable interpolation of predicted movement locations...
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2007-03-11
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don't abort a download if a level change occurs during...
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2007-03-11
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make gamedir command work on dedicated servers
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2007-03-11
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increased minimum developer cvar level for several...
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2007-03-11
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implemented .loc file support, including some editing...
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2007-03-11
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changed brightness of unlit q1bsp maps from 2x white...
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2007-03-09
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fix incorrect parameter count check on setspawnparms...
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2007-03-09
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removed master 12.166.196.192 (run by Venim) because...
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2007-03-09
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added cl_dlights_decayradius and cl_dlights_decaybright...
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2007-03-08
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implemented shadow caster culling by creating a frustum...
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2007-03-08
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fixed bug in portal culling code that allowed a leaf...
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2007-03-08
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reworked prediction code to work better when riding...
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2007-03-08
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refactored csqc entity sending code so that it properly...
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2007-03-08
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added a few more Vector4 macros
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2007-03-03
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changed entity networking prioritization code to use...
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2007-03-03
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fix weapon jitters when walking up ramps, and predictio...
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2007-03-03
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patch from div0 fixing his previous patch that he told...
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2007-03-03
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quick hack to get rid of twitchy onground state in...
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2007-03-03
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fixed bug that was causing prediction to fail periodica...
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2007-03-03
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server now executes predicted moves of more than 50ms...
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2007-03-03
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minor cleanup of CL_SendMove comments regarding packet...
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2007-03-02
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changed sendcvar command to send a reply (with no value...
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2007-03-02
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reworked cvar checks in VID_UpdateGamma to simply set...
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2007-03-02
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less hacky solution to resetting movesequence on a...
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2007-03-02
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fix really stupid bug introduced in sv_user.c revision...
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2007-03-01
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fixed problems with playing on QW server caused by...
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2007-03-01
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fix bug where only the first portal to see a surface...
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2007-03-01
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implemented r_shadow_culltriangles cvar (on by default...
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2007-03-01
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fix bug that was causing r_editlights light indicators...
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2007-02-28
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remove stray \n characters in Cmd_AddCommand calls
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2007-02-28
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eliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC...
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2007-02-28
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improved detection of q3 terrain blend shaders to reduc...
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2007-02-28
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remove an unused extern
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2007-02-28
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fix a cvar name
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2007-02-27
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fix missing { character
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2007-02-27
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use CVAR_SAVE not 1 for flags on curl cvars
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2007-02-24
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allow 0 parameters in VM_SV_makestatic due to a bug...
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2007-02-24
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added optimized case in R_Q1BSP_GetLightInfo surface...
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2007-02-24
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optimized entity culling loop for shadow casting entiti...
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2007-02-23
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added BoxInsideBox macro
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2007-02-23
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minor optimization of R_Q1BSP_RecursiveLightInfo
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2007-02-23
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minor optimization
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2007-02-23
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forgot to re-sort the todo
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2007-02-23
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audited R_Mesh_Matrix calls and RSurf_ActiveEntity...
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2007-02-23
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remove ; that was causing crashes/breakage
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2007-02-23
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remove unused variables
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2007-02-23
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fixed bug that caused the wrong texture to be used...
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2007-02-23
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small cleanup of R_DrawSurfaces (separated r_showcollis...
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2007-02-23
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split model_brushq3_t num_lightmaps field into num_orig...
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2007-02-23
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patch from div0 that makes curl downloads stay connecte...
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2007-02-23
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patch from div0 that adds clientside culling of entitie...
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2007-02-23
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memset arrays before writing skeletal vertices into...
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2007-02-23
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further optimizations to batching code, not much gain...
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2007-02-23
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check __GNUC__ version before defining printf attribute...
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2007-02-22
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changed default mod_q3bsp_lightmapmergepower from 5...
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2007-02-22
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fix dedicated server crashes caused by new lightmap...
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2007-02-22
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fixed bug that made some models invisible in nexuiz...
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2007-02-22
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disabled collision_enternudge by default again, due...
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2007-02-22
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changed light attenuation equation in the default.glsl...
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2007-02-22
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added r_shadow_lightradiusscale cvar (similar to r_shad...
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2007-02-22
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don't compute tangents or normals on non-deluxemapped...
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2007-02-22
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really fixed deluxemapping this time
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2007-02-22
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fixed deluxemapping detection bug that made it never...
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2007-02-22
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now merges all q3bsp lightmap textures into one huge...
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