2002-08-05 |
havoc | R_GetTexture is now named R_RealGetTexture, R_GetTextur... |
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2002-08-05 |
havoc | removed procedural texture support because it was ineff... |
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2002-08-05 |
havoc | lightmaps shouldn't be procedural, because they have... |
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2002-08-05 |
havoc | attempt to optimize SND_PaintChannelFrom8 a little bit |
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2002-08-05 |
havoc | fix view_ofs when dead (negative viewheight) |
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2002-08-05 |
havoc | removed support for r_ser (also known as R_Clip or... |
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2002-08-05 |
havoc | an optimization to CL_RelinkNetworkEntities (and relate... |
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2002-08-05 |
havoc | optimized phys_moveentities (in cgame.c) so it doesn... |
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2002-08-04 |
havoc | fix svc_setview |
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2002-08-04 |
havoc | moved the GL_CloseLibrary call a bit |
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2002-08-04 |
havoc | fix mouse in win32, I had forgotten to update a lot... |
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2002-08-04 |
havoc | limit gl_mesh_batchtriangles to never go below 1, becau... |
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2002-08-03 |
havoc | removed cl_light.h (which has already been merged into... |
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2002-08-03 |
havoc | now entirely dynamic OpenGL binding |
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2002-08-03 |
havoc | added r_floatbuildlightmap, unfortunately using floats... |
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2002-08-03 |
havoc | optimized entity updates substantially (or rather,... |
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2002-08-03 |
havoc | some optimizations (notably sparks don't have air frict... |
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2002-08-03 |
havoc | rearranged things a little, mostly related to particles... |
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2002-08-03 |
havoc | default gl_mesh_floatcolors on, and force it off on... |
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2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
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2002-08-03 |
havoc | cls.spawnparms isn't needed |
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2002-08-03 |
havoc | changed linux/soundcard.h to sys/soundcard.h for more... |
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2002-08-03 |
havoc | print edict responsible for "Trigger in clipping list... |
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2002-08-02 |
havoc | added a mesh queue callback system (to allow mesh rende... |
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2002-08-02 |
havoc | cleaned up vid_glx.c somewhat, it can now quit properly... |
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2002-08-02 |
havoc | added alphafade and gravity fields to particle struct... |
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2002-08-02 |
havoc | added cl_explosions and cl_stainmaps cvars, which will... |
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2002-08-02 |
havoc | fixed a lighting bug with overbright modes when using... |
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2002-08-02 |
havoc | made liquid colors 50% thinner (it's still apparent... |
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2002-08-02 |
havoc | 'sock' local variable isn't needed anymore, cleaned... |
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2002-08-02 |
havoc | fixed bug in NET_Shutdown related to freeing sockets |
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2002-08-02 |
havoc | removed R_Mesh_Draw_NativeOnly (it was not used) |
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2002-08-01 |
havoc | cleaned up glDrawRangeElements limit checking a bit... |
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2002-07-31 |
havoc | cleaned up gl_mesh_drawmode related code, hopefully... |
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2002-07-31 |
havoc | expanded sprint/centerprint buffer from 256 chars to... |
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2002-07-31 |
havoc | disabled 3DFX mesh size error (because it really only... |
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2002-07-31 |
havoc | cleaned up behavior when an invalid replacement sky... |
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2002-07-31 |
havoc | added -fno-strict-aliasing (even though it isn't a... |
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2002-07-31 |
havoc | increased name limit on engineversion string from 39... |
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2002-07-31 |
havoc | added the readme file to cvs (... and it needs massive... |
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2002-07-31 |
havoc | win32 fixes and some MSVC warnings fixed |
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2002-07-31 |
knghtbrd | Fix for -particles specified wrongly on the cmdline.. |
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2002-07-30 |
havoc | fix 'flashing' crosshair bug caused by negative colors... |
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2002-07-29 |
havoc | slight simplification/optimzation/readability enhanceme... |
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2002-07-29 |
havoc | fix animating textures |
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2002-07-29 |
knghtbrd | Water transition splashes do not happen for lava anymor... |
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2002-07-29 |
knghtbrd | Make coronas look better (it looks good in Twilight... |
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2002-07-29 |
havoc | Serious-Sam style crosshair (an actual sprite in the... |
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2002-07-29 |
havoc | much nicer rocket and grenade trails |
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2002-07-29 |
havoc | corrected fullbright map handling for the case when... |
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2002-07-29 |
havoc | disabled memory clumping, which surprisingly improves... |
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2002-07-28 |
knghtbrd | Alphabetized extensions and added TW_SV_STEPCONTROL.. |
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2002-07-26 |
molivier | Fixed PCX file loading for images with an odd width |
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2002-07-25 |
havoc | now uses a fragment texture for the video (massive... |
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2002-07-25 |
havoc | fragment images made for fragment textures will now... |
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2002-07-25 |
havoc | fix fatal bugs in S_RawSamples_Enqueue and Dequeue... |
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2002-07-25 |
havoc | .dpv video playback is now implemented. Slow though... |
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2002-07-25 |
havoc | whitespace |
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2002-07-25 |
havoc | whitespace cleanup |
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2002-07-25 |
havoc | added S_RawSamples_Enqueue, S_RawSamples_Dequeue, and... |
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2002-07-25 |
havoc | add -fno-strict-aliasing |
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2002-07-25 |
havoc | minor whitespace and comment cleanup |
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2002-07-25 |
havoc | massive cleanup of S_TransferPaintBuffer and moved... |
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2002-07-21 |
havoc | include quakedef (which drags in lots of other stuff... |
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2002-07-20 |
havoc | fix view blends so they are alpha, not additive |
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2002-07-17 |
havoc | faster static light tracing (by not doing it as often... |
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2002-07-17 |
havoc | merged matrix4x4 and matrix3x4 into matrixlib, updated... |
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2002-07-17 |
havoc | put parentheses around parameters to min/max/bound... |
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2002-07-17 |
havoc | scrag, hellknight, and shalrath shots now glow, also... |
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2002-07-09 |
knghtbrd | The Nehahra movie was borked. They were making static... |
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2002-07-08 |
havoc | updated mingw makefile and MSVC project to add matrix4x... |
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2002-07-08 |
havoc | better check for 0 alpha (it now must be exactly 0... |
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2002-07-08 |
havoc | some whitespace cleanups and a correction of a comment |
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2002-07-08 |
havoc | Matrix4x4_CreateRotate and Matrix3x4_CreateRotate now... |
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2002-07-08 |
havoc | a minor whitespace cleanup on R_ConcatRotations |
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2002-07-08 |
havoc | if the OS returns a very bogus time (or it wrapped... |
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2002-07-08 |
havoc | updated .cvsignore so it ignores darkplaces-3dfx and... |
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2002-07-08 |
havoc | added snd_null for anyone who can't use the other sound... |
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2002-07-07 |
havoc | created a couple matrix libraries (4x4 and 3x4), hopefu... |
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2002-07-07 |
havoc | now includes qtypes.h |
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2002-07-07 |
havoc | added a qtypes.h for little things like qbyte and such |
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2002-07-07 |
knghtbrd | Make screenshot saving more like Twilight's. |
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2002-07-06 |
havoc | corrected QuatMake math, and commented out the entire... |
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2002-07-06 |
knghtbrd | Make sure these files are marked as binary so CVS keeps... |
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2002-07-06 |
havoc | some cleanup of map texture loading and related code... |
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2002-07-06 |
havoc | disabled RecursiveHullCheckPoint because it probably... |
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2002-07-06 |
havoc | fix for grenades sinking into brush model floor in... |
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2002-07-05 |
knghtbrd | Change to using a flash for teleport rather than a... |
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2002-07-05 |
knghtbrd | Kill trigraphs. Die die die. Or something. |
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2002-06-29 |
havoc | no longer complains about missing sounds loaded by... |
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2002-06-24 |
molivier | Fixed video modes menu on Win32 |
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2002-06-14 |
knghtbrd | Someone has been programming QC too long. (At least... |
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2002-06-13 |
lordhavoc | Fixed major bug in time wrap code, would have not advan... |
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2002-06-13 |
lordhavoc | Forgot to apply Vic's axial patch for r_light.c, here... |
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2002-06-13 |
lordhavoc | Optimized AddDynamicLights and StainNode for axial... |
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2002-06-12 |
molivier | Added a special key binding menu when compiling for... |
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2002-06-12 |
molivier | Removed an error when compiling with MSVC |
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2002-06-10 |
lordhavoc | faster stainmap code in BuildLightMap |
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2002-06-10 |
lordhavoc | cleaned up order of bbox checks (whether to use the... |
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2002-06-10 |
lordhavoc | cleaned up SV_Physics_Toss a bit - particularly water... |
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