]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2018-04-09 havocChange default value of r_shadows_shadowmapscale from...
2018-04-09 havocIncrease shadowmap bordersize from 4 to 5, thanks Vic...
2018-04-08 havocFix a bug with height fog which was revealed by removing
2018-04-07 havocMissed the cl_particles.c edits to remove RSurf_ActiveW...
2018-04-07 havocUncomment the texture binding check in R_Mesh_TexBind...
2018-04-07 havocDelete unused Debug_PolygonBegin and associated code.
2018-04-07 havocFix a mistake made when merging R_RenderView call in...
2018-04-07 havocConfigure all of the CL_MeshEntities* meshes the same...
2018-04-07 havocMake the semantics of CL_VM_UpdateView more clear ...
2018-04-07 havocDon't duplicate the entity relinking when using CSQC.
2018-04-05 divverentMark r_fakelight and r_equalize_entities_fullbright...
2018-04-05 divverentNew alternative to fullbright: r_fullbright_directed.
2018-04-05 divverentAdd an in_releaseall command for debugging/working...
2018-04-05 divverentManage resetting the key event state on video reinitial...
2018-04-05 divverentFix "Cully McCullface" bug found by terencehill.
2018-04-05 divverentFix compile of vid_glx.c after the update on hwgamma.
2018-04-03 havocRemove v_hwgamma feature as it is not worth maintaining...
2018-04-03 havocFix mouse spinning bug in wgl client when the game...
2018-03-25 havocChange shader permutation flags to 64bit.
2018-03-25 havocRewrote most of r_lightning.c, it now uses CL_MeshEntit...
2018-03-25 havocAdd CL_MeshEntities_*, every frame in the client all...
2018-03-25 havocVarious cleanup.
2018-03-24 havocChange r_showbboxes to have outlined edges of the box...
2018-03-24 havocAdd entity number to showtex overlay.
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-03-17 havocFix a bug with PRVM_64 where CSQC float stats were...
2018-03-11 havocAdd r_shadow_culllights_trace feature, this culls rtlig...
2018-03-11 havocRework R_CanSeeBox a bit to support an eyejitter featur...
2018-03-11 havocChange shadowless rtlights so that they are not occlude...
2018-03-11 havocDon't set MATERIALFLAG_NOSHADOW on SKY materials. ...
2018-03-11 havocFix a couple warnings for unused variables in listdirec...
2018-03-06 divverentGrant access to the FULLVOLUME flag from the QC VM...
2017-11-29 havocRemove the forced lower-casing in listdirectory on...
2017-10-31 divverentFix initialization of gunorg/vieworg when cl_followmode...
2017-09-28 divverentTravis/Xonotic: use Ubuntu's mingw-w64 and fix linux32...
2017-09-22 divverentFix bug with demo time
2017-09-22 divverentMake work DrawQ_SetClipArea in stereo view modes or...
2017-09-22 divverentAvoid running cl_followmodel and cl_leanmodel code...
2017-08-30 havocFix GLSL shader to only specify invariant gl_Position...
2017-08-06 havocUse the invariant keyword on gl_Position on GLSL 1...
2017-07-10 divverentSDL2: combine SDL_KEYDOWN events directly with followin...
2017-04-26 divverentrcon server: add an explicit check against empty passwo...
2017-04-23 havocMark a bug as done.
2017-04-23 havocFix bug where r_showbboxes broke bloom texture updates...
2017-04-23 havocFix a bug in collisions between brushes and brushes...
2017-04-23 havocRemoved the gray-out behavior on the gamma settings...
2017-04-23 havocFix bugs in ModList_RebuildList such that it no longer...
2017-04-23 havocAdd VS2017 projects.
2017-03-31 divverentTravis build script: bump the min OS X version.
2017-03-18 havocAdded a bug reported by kristus (tcmod rotate breaking...
2017-03-08 divverentUse SDL 2.0.5 for Xonotic builds.
2017-03-07 divverentr_coronas_occlusionquery: don't try using a GL20-requir...
2017-03-07 divverentChat: accept K_KP_ENTER to end chat entry too.
2017-01-14 havocadded separate cl_nopred cvar to use when playing on...
2017-01-11 divverentTravis changes for Xonotic:
2017-01-07 havocincrease MAX_CHANNELS to support quakemash
2017-01-03 havocFix some crashes affecting dedicated quake servers...
2017-01-02 havocRemove a confusing part of the description of r_shadow_...
2017-01-02 havocFix rogue mission pack (Dissolution of Eternity) plasma...
2017-01-02 havocchange shadowmapping atlas from 4096x4096 to 8192x8192...
2017-01-02 havocChange darkplaces email address to darkplacesengine...
2016-12-10 havocDisable the __int128 code path for lehmer 128bit RNG...
2016-12-10 havoconly use __int128 math on x86_64
2016-12-10 havocFix bug in loading additional skins after the ones...
2016-12-02 vicUse tighter bounds for bouncegrid texture
2016-11-29 divverentkeys: do not send the text event of the toggleconsole...
2016-11-29 havocRewrote bouncegrid path splatting, it now has a cone...
2016-11-28 havocRemove redundant call to R_MakeResizeBufferBigger,...
2016-11-28 havocFix __int128 based implementation of mul128, needed...
2016-11-28 havocFix severe bugs in mul128 implementation which was...
2016-11-27 havocSignificant rework of bouncegrid photon distribution...
2016-11-27 havocChanged bouncegrid to use its own buffers (Mem_Alloc...
2016-11-27 havocAdded an implementation of Lehmer random number generat...
2016-11-27 havocFix one trace I missed when adding skipsupercontentsmas...
2016-11-27 havocDon't allocate resize buffer for texture upload if...
2016-11-27 havocFix infinite loop that occurred in R_FrameData_Alloc...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocAdded a MessageBox call in Sys_Error on Windows, matchi...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which prints...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-11-27 havocEnable /LARGEADDRESSAWARE on win32 builds in MSVS2015...
2016-10-11 havocFix another bug in R_Shadow_PrepareLights_AddSceneLight...
2016-10-11 havocFix bad memory overrun bug in R_Shadow_PrepareLights_Ad...
2016-10-11 havocAdded cl_bob_limit cvar which limits the maximum rage...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-12 havocFix Q2BSP texture loading, Q2BSP contents issues, and...
2016-09-12 havocChanged naming of glsl/default.glsl and hlsl/default...
2016-09-11 havocEnable shadowmapping on transparent surfaces.
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocAdded MSVC++ 2015 projects.
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-28 havocFix a typo in a field name.
2016-08-28 havocAdded r_shadow_bouncegrid_lightpathsize which is an...
2016-08-27 havocimplemented r_shadow_bouncegrid_blur, this tremendously...
2016-08-27 havocRefactored r_shadow_bouncegrid light splatting code...
2016-08-27 havocRefactored r_shadow_bouncegrid code into several functi...
2016-08-27 havocFix a serious bug with r_shadow_bouncegrid_static where...
2016-08-18 divverentSupport alpha textures in Quake if the name starts...
2016-08-18 divverentAdd user defined movetypes extension
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