]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2012-04-01 MirceaKitsuneImprove the lighting a lot. Make it brighter and more...
2012-04-01 MirceaKitsuneImproved lightning, and fix some collisions
2012-04-01 MirceaKitsuneThe map Old Steel Complex, v1r1
2012-04-01 MirceaKitsuneCommit map assets
2012-03-12 Rudolf PolzerMerge remote-tracking branch 'origin/savagex/darkzone...
2012-03-11 Maik Mertenautoscreenshot entity, another minor lighting tweak
2012-03-11 Maik Mertenminor fixes/tweaks to darkzone. Fix rocket-swallowing...
2012-03-09 Rudolf Polzerturn off rune-darkzone. First 0.6.0 erratum...
2012-03-06 Rudolf PolzerARGH, this file really must not be in git xonotic-v0.6.0
2012-03-06 Rudolf PolzerSquashed commit of the following:
2012-03-01 Rudolf Polzerfix some mapinfo stuff
2012-02-29 Rudolf Polzerfix some shader naming bugs
2012-02-29 Rudolf Polzerapply rename of sound files to other map files too
2012-02-29 Rudolf PolzerMerge remote-tracking branch 'origin/cbrutail/darkzone'
2012-02-28 SamualMerge remote branch 'origin/morphed/exomorphx-alphashad...
2012-02-27 Morphedadd alphashadow to grate textures in exomorphx set
2012-02-26 SamualNewer campaign by Mirio
2012-02-13 cbrutail*bump
2012-02-13 cbrutailMerged new textures, and fixed in map.
2012-02-13 cbrutailMerge branch 'cbrutail/texture-exx_wall-metal01c' into...
2012-02-13 cbrutailA new texture and modified shader for darkzone
2012-02-13 cbrutailChanges to textures
2012-02-11 cbrutailMerge branch 'master' into cbrutail/darkzone
2012-02-11 Rudolf PolzerMerge remote-tracking branch 'origin/cbrutail/map-light...
2012-02-10 cbrutailVines were not 1 qu thick. Also, new mapimage.
2012-02-10 cbrutailMerge branch 'master' into cbrutail/map-lightspeed_dome...
2012-02-10 cbrutailSome fixes here and there, plus adding some little...
2012-02-09 Rudolf Polzerrecompile courtfun and g-23 due to sRGB -fast bug
2012-02-06 cbrutail*bump
2012-02-06 cbrutailNew map image, and fixing some textures here and there...
2012-02-06 cbrutailAdding samplesize 4, and bounce 6
2012-02-05 cbrutailFixing the screen, it was never ok.
2012-02-05 cbrutailIntroducing sRGB, also fixing lights inside the bsp...
2012-02-05 cbrutailReplaced the ugly patch domes with models from THEFTBOT...
2012-02-02 Rudolf Polzerapply the game type renames
2012-01-27 Rudolf Polzerfix a few more bad uses of tcmod scroll
2012-01-26 Rudolf Polzerreverse order of scroll/scale because scroll snaps...
2012-01-24 SamualAdd keepaway to afterslime, and also add clan arena...
2012-01-21 cbrutailDirtscale -> 1.5
2012-01-21 cbrutailMerge branch 'master' into cbrutail/darkzone
2012-01-21 Rudolf Polzerbump g-23
2012-01-21 Rudolf Polzerredo courtfun autoscreenshots please :P
2012-01-20 SamualMapshot for courtfun
2012-01-20 Samualwhoops, afterslime already had 91 of these haha
2012-01-20 SamualReplace weapon_hlac with various other solutions for...
2012-01-20 SamualTry info_autoscreenshot positions on afterslime
2012-01-20 Rudolf Polzercourtfun: fix cvar name g_powerups
2012-01-20 Rudolf Polzerautoscreenshot locations for glowplant
2012-01-20 Rudolf Polzeralso support "target" in info_autoscreenshot (not imple...
2012-01-16 Rudolf PolzerMerge remote-tracking branch 'origin/savagex/courtfun...
2012-01-16 Rudolf Polzeranother recompile please, Y U no make good screenshots
2012-01-16 Rudolf Polzernew compile and screenshot run please to test info_auto...
2012-01-16 Rudolf Polzerdefine the first autoscreenshot point for g-23
2012-01-16 Rudolf Polzerautoscreenshot location
2012-01-15 Maik Mertenadd some lighting detail (grate shadows, yeah!) and...
2012-01-15 Maik Mertenmerge some brushes that originate from the original...
2012-01-14 Maik Mertenmoar smoke
2012-01-14 Maik Mertenslightly tweak floodlight
2012-01-13 Maik Mertenadd -sRGB to map options, just to be sure
2012-01-13 Maik Mertenadjust to sRGB
2012-01-13 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-13 Rudolf Polzerscreenshot for drain was missing
2012-01-09 Rudolf Polzerwaypoints for drain
2012-01-07 Rudolf Polzerslightly darker darkzone
2012-01-06 cbrutailMerge branch 'cbrutail/darkzone' of git://de.git.xonoti...
2012-01-06 cbrutailAdding said textures and shaders.
2012-01-06 cbrutailModified a shader, it doesn't have a glowmap anymore...
2012-01-06 Rudolf Polzeranother recompile, this time it's good
2012-01-06 Rudolf PolzerMerge branch 'master' into cbrutail/darkzone
2012-01-06 Rudolf Polzerbump version to cause a new compile
2012-01-05 Rudolf Polzerrename of the map
2012-01-05 Rudolf PolzerRevert "try randomized dirtmapping - for this amount...
2012-01-05 Rudolf PolzerMerge remote-tracking branch 'origin/savagex/courfun...
2012-01-05 Rudolf PolzerMerge remote-tracking branch 'origin/cbrutail/map-leave...
2012-01-05 Rudolf PolzerMerge remote-tracking branch 'origin/cbrutail/reorganis...
2012-01-05 Rudolf Polzertry randomized dirtmapping - for this amount that may...
2012-01-05 Rudolf Polzerwrite the .options file using new style -sRGB option...
2012-01-05 Rudolf PolzerMerge branch 'master' into cbrutail/darkzone
2012-01-05 Rudolf Polzershader audit: more strict
2012-01-04 cbrutailAdded proper description, authors, bot waypoints and...
2012-01-04 cbrutailMerge branch 'master' into cbrutail/darkzone
2012-01-04 cbrutailIt is DONE.
2012-01-04 cbrutailMerge branch 'cbrutail/newshader_pipelava' into cbrutai...
2012-01-04 cbrutailwave 4 -> wave 2
2012-01-04 cbrutailMerge branch 'cbrutail/newshader_pipelava' into cbrutai...
2012-01-04 cbrutailWrong values here and there :D Copy paste fail.
2012-01-04 cbrutailtrying to get flowy stuff to be wavy too...
2012-01-04 cbrutailMerge branch 'cbrutail/newshader_pipelava' into cbrutai...
2012-01-04 cbrutailSome new shaders for lava with deformvertex wave, so...
2012-01-04 cbrutailFinally managed to get all sounds working. Some fixes...
2012-01-04 Rudolf Polzermention default speed of func_rotating
2012-01-03 cbrutailMerge branch 'cbrutail/reorganise_sounds1' into cbrutai...
2012-01-03 cbrutailMerged new sound locations, and fixed sounds for map.
2012-01-03 cbrutailMoved these two sound files, so they can be reused...
2012-01-03 cbrutailAdded some ambient sounds, more to come.
2012-01-02 cbrutailForgot to include renamed files.
2012-01-02 cbrutailRenaming map name back to normal. Trying shadeangle...
2011-12-31 cbrutailMerge branch 'master' into cbrutail/darkzone
2011-12-31 cbrutailyou spin me right round baby right round! Fixed cogheel...
2011-12-31 Maik Mertenadd nexball support in courtfun. Also change map pictur...
next