]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2010-11-21 havocfix D3D9 build
2010-11-21 havocuse r_smoothnormals_areaweighting cvar on all calls...
2010-11-21 havocsomeone broke R_CompleteLightPoint, fix this call
2010-11-20 vortexCL_VM_GetLight: allow 2'nd optional parm which sets...
2010-11-20 havocprint more useful data when a corrupt input packet...
2010-11-20 divverentfix camera texture colors
2010-11-19 havocdon't load corrupt wav files
2010-11-19 havocfix fog on particles (premultiplied alpha change was...
2010-11-19 havocallow loading DXT2 and DXT4 dds files
2010-11-19 havocparticle rendering now uses premultiplied alpha (texture is
2010-11-19 havocnow that performance of cl_decals_newsystem is not...
2010-11-19 havocdo not generate vertexposition/vertexmesh arrays in
2010-11-19 havocoptimize prologic inversion, it was really showing...
2010-11-19 havocmatch sound radius in Quake 1.01, where it was effectiv...
2010-11-19 havocchange default snd_soundradius back to 1000, matching...
2010-11-18 havocfor purposes of better compatibility with proquake...
2010-11-18 havocchanged default status output to match ProQuake 4.51
2010-11-18 havocdon't spam warnings about bogus frame numbers in states...
2010-11-18 havocfix proquake rcon replies - use NetConn_Write, not...
2010-11-18 havocadded server support for proquake rcon when running...
2010-11-17 divverentdeveloper_extra: also spam some messages during model...
2010-11-16 vortexplayvideo: cl_video_keepaspectratio == 2 will do clip...
2010-11-14 havocilluminated surfaces are now sorted by texture, giving...
2010-11-14 havocrename meshes to draws in r_speeds report
2010-11-13 havocfix some HLSL errors
2010-11-13 divverentavoid NULL pointer access if a surface had an unsupport...
2010-11-13 divverentshow more detail in "has no triangles" and "has no...
2010-11-13 havocskip zero triangle batches, for good measure
2010-11-13 havocfix wrong-texture rendering in stonekeep where a 0...
2010-11-13 havocuse less R_Mesh_ResetTextureState calls for more perfor...
2010-11-13 havocrender shownetgraph much faster by drawing an entire...
2010-11-13 havocfix some warnings
2010-11-12 divverentfix leaked font fallbacks
2010-11-12 divverentStore the data pointer and free it on Font_UnloadFont
2010-11-12 divverentFree the data of each font attachment in Font_UnloadFont
2010-11-11 divverentbe more clear in the overflow message of OGG_FetchSound
2010-11-11 havocfix serious bug with stencil shadows from world caused...
2010-11-09 vortexadd joy_axiskeyevents cvar which turns on engine-side...
2010-11-07 divverentDPrint the LHNET_Read and LHNET_Write errors (as they...
2010-11-07 divverentnew shader parameter "dppolygonoffset <factor> <offset...
2010-11-06 divverentfix a small bug regarding bobfall
2010-11-05 divverentadd -framework IOKit to allow changing mouse accelerati...
2010-11-05 divverentcopy the apple_mouse_noaccel hack into vid_sdl too
2010-11-04 divverentremove some stupid \n chars in infobar strings
2010-11-04 divverentwin32: don't use select() for waiting, use Sleep()...
2010-10-31 vortexnew m_newmap() MenuQC function which gets executed...
2010-10-31 vortexremove unnecessary Con_Printf
2010-10-30 vortexR_CompleteLightPoint: more correct sampling
2010-10-30 vortexfix SHADERSTATICPARMS_COUNT to right value
2010-10-30 vortexFor lightgrid sampling move lightstyle[0] applying...
2010-10-30 divverentoffsetmapping: make it work on ATI Radeon 9500-9800...
2010-10-29 divverentfix some warnings
2010-10-29 divverentadd a "dummy protocol" support
2010-10-29 vortexoops, video texture unlinking was accidentally removed...
2010-10-29 vortexcvar "cl_video_keepaspectratio" which scales fullscreen...
2010-10-29 divverentI suppose 0xE000 is a valid fontmap char... so render...
2010-10-29 divverentdon't translate \0 to \uE000 when receiving that keycod...
2010-10-29 divverentfix one issue with textshadow moving oddly around in...
2010-10-28 havocfix MSVC2008 compilation again
2010-10-22 divverentexplain more why physics_ode is 0 by default
2010-10-22 divverentfix a warning in ODE code
2010-10-22 divverentODE: if we enable it by default on Win32, we should...
2010-10-22 vortexFix nasty bug with dp_fonts structure expanding, once...
2010-10-22 havocadded GAME_MOONHELM
2010-10-22 havocenable ODE dll support by default on windows
2010-10-21 divverentnew .gitattributes file, no visible change
2010-10-19 divverentfix in entity teleport detection of FlyMove
2010-10-19 divverentnew r_stereo modes (horiz and vert split)
2010-10-19 divverentfix a D3D compile error
2010-10-19 divverentmake getsurface* not animate vertices if the model...
2010-10-18 divverentas the SSE bug seems fixed now, use SSE in MSVC builds...
2010-10-18 divverentexperimental: do not auto allocate a skeletonobject...
2010-10-18 divverentfix a Mem_Free(NULL) warning
2010-10-18 vortexfix a crash in R_CompleteLightPoint during rtworld...
2010-10-18 vortexProperly unlink video texture and suspend videos on...
2010-10-18 vortexR_CompleteLightPoint bugfixed, dynamic lights actually...
2010-10-17 vortexFix sprites whose name begins from ! (assumed lit sprit...
2010-10-17 vortexadd sv_gameplayfix_nostepmoveonsteepslopes which preven...
2010-10-17 divverentfix two types to hopefulyl compile on MSVC
2010-10-17 divverentfix typo
2010-10-17 divverentquick and dirty fix of allocation of array buffers
2010-10-16 divverentextension (does this need a QC extension name?): allow...
2010-10-16 divverenttry fixing the SSE skeletonobjects case
2010-10-16 divverentonly enable SSE if __GNUC__ for the moment... needs...
2010-10-15 divverentPolygonBegin: support a third argument "is2d"; fix...
2010-10-15 divverentR_BeginPolygon: if done in 3D stage, make sure depth...
2010-10-15 divverentonly apply the CFLAGS_CRYPTO to the crypto compile...
2010-10-15 divverentCryptographic authentication support for the d0_blind_i...
2010-10-14 divverentmove EXACTSPECULARMATH to the "lightweight" permutation...
2010-10-14 divverentadd back VorteX's "lightweight shader parameter" system...
2010-10-13 vortexremove r_glsl_saturation_redcompensate, as it's conside...
2010-10-13 vortexAdded dp_waterscroll <scale> <speed> shader keyword...
2010-10-13 vortexadd r_glsl_saturation_redcompensate optional effect...
2010-10-13 divverenthope the scissor code is fine now
2010-10-13 vortexbring old R_Shadow_ScissorForBBox code (new code still...
2010-10-13 divverentoops, scissormode wasn't meant to be CVAR_SAVE
2010-10-13 divverentshut up a gcc warning
2010-10-13 divverentfix D3D scissoring
2010-10-13 divverentfix another typo in the water rendering improvement
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = scissor only, 2...
next