]> git.rm.cloudns.org Git - voretournament/voretournament.git/shortlog
voretournament/voretournament.git
2011-11-17 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-11-17 MirceaKitsuneMinor tweaks to minor things
2011-11-17 MirceaKitsuneAdd a permanent post-processing cartoon effect (previou...
2011-11-17 MirceaKitsuneMake the powerup sharpen effect less intense by default
2011-11-17 MirceaKitsuneMake artwork shaders per-map. It will be easier to...
2011-11-17 MirceaKitsuneSince fuel is the only ammo, always show its count...
2011-11-17 MirceaKitsuneMove Grabber recoil in the proper function, instead...
2011-11-17 MirceaKitsuneMake level 17 of the campaign Clan Arena instead of...
2011-11-17 MirceaKitsuneRename sbar.qc to hud.qc
2011-11-17 MirceaKitsuneAdd and improve things in release notes
2011-11-17 MirceaKitsuneFix a bug that caused grabber recoil to not work
2011-11-17 MirceaKitsuneSome minor fixes
2011-11-17 MirceaKitsuneRecompile the Tutorial and Voretemple maps with the...
2011-11-16 MirceaKitsuneDelete the old player exporter tools based on the zym...
2011-11-16 MirceaKitsuneSome tweaks to the new vixen model. Make vixens more...
2011-11-16 MirceaKitsuneMajor changes to the vixen model! Players now use the...
2011-11-16 MirceaKitsuneDon't offset the FOV based on health when we're an...
2011-11-16 MirceaKitsuneFix a minor thing in my last code
2011-11-16 MirceaKitsuneNew effect: Modify field of view based on side, to...
2011-11-16 MirceaKitsuneTwo more visual effects, making the view get pushed...
2011-11-15 MirceaKitsunePlay predator and prey taunts when swallowing or being...
2011-11-15 MirceaKitsuneUpdate sound count for vixen
2011-11-15 MirceaKitsuneAdd more prey / pred taunt voices, created by mixing...
2011-11-15 MirceaKitsuneUse cvar_set for v_idlescale effects, to match hud_post...
2011-11-15 MirceaKitsuneBetter default HUD color
2011-11-15 MirceaKitsuneRequire booting of subsystems whenever spawning
2011-11-15 MirceaKitsuneBetter defaults for the wavery view
2011-11-15 MirceaKitsuneAdd a new vore effect, causing v_idlescale (wavering...
2011-11-15 MirceaKitsuneAdd code comments
2011-11-15 MirceaKitsuneCvar descriptions for power
2011-11-15 MirceaKitsuneMerge branch 'master' into mirceakitsune/power
2011-11-15 MirceaKitsuneMake physics a little slower for now
2011-11-15 MirceaKitsuneMake player and weapon glow flicker when power is down
2011-11-15 MirceaKitsuneSome fixes to the power fail sound
2011-11-15 MirceaKitsunePlay a sound when the power fails
2011-11-15 MirceaKitsuneFix last commit
2011-11-15 MirceaKitsuneDon't show crosshair and run helper voice either while...
2011-11-15 MirceaKitsuneMessage and icon for rebooting
2011-11-15 MirceaKitsuneAdd reboot time for the HUD
2011-11-15 MirceaKitsuneRename files properly
2011-11-15 MirceaKitsuneMake the icon blink
2011-11-15 MirceaKitsuneDisplay an icon for the power fail menu. Currently...
2011-11-15 MirceaKitsuneHide crosshair and skip helper voice when there's not...
2011-11-15 MirceaKitsuneSource for the new HUD image
2011-11-15 MirceaKitsuneDisplay a warning image when the HUD is in failure...
2011-11-15 MirceaKitsuneFirst implementation of powered systems. When armor...
2011-11-15 MirceaKitsuneMatch reading properly
2011-11-15 MirceaKitsuneFix a bug in last commit
2011-11-15 MirceaKitsuneCreate cvars for power system
2011-11-15 MirceaKitsuneProperly fix the damage leaning bug
2011-11-15 MirceaKitsuneDamage player leaning: Skip if the target origin and...
2011-11-15 MirceaKitsuneReduce blood particle count to look properly. This...
2011-11-15 MirceaKitsuneTweak a blood counter for gibs, which should improve...
2011-11-15 MirceaKitsuneFix particle count definition for blood
2011-11-15 MirceaKitsuneAdd shader for gibs, and make gibs ignore decals. Shoul...
2011-11-06 MirceaKitsunemenu_vid_scale must be 0 by default
2011-11-06 MirceaKitsuneDon't show floating player names when observing
2011-11-06 MirceaKitsuneFix a big issue I forgot with the color picker
2011-11-06 MirceaKitsuneThe Weapon Setup and HUD Setup menus can now be one...
2011-11-06 MirceaKitsuneColor picker for the HUD
2011-11-06 MirceaKitsuneUse the new color picker for crosshair color
2011-11-06 MirceaKitsuneFix a dumb mistake
2011-11-06 MirceaKitsuneCorrect images for the color picker
2011-11-06 MirceaKitsuneProperly get the string colorpicker working
2011-11-06 MirceaKitsuneAttempt to port the Xonotic string color picker, not...
2011-11-06 MirceaKitsuneFix compile issues with latest fteqcc
2011-08-27 MirceaKitsuneDon't fade player leaning back to normal based on damag...
2011-08-27 MirceaKitsuneDon't lean dead players, which causes them to spin...
2011-08-27 MirceaKitsunePort damage / velocity based player leaning from Xonoti...
2011-08-23 MirceaKitsuneA little more gloss can work now
2011-08-23 MirceaKitsuneLimit iris adaptation a little more, and boost bloom...
2011-08-23 MirceaKitsuneSlower iris adaptation fade, and less default bloom
2011-08-23 MirceaKitsuneUse a slightly higher bloom color subtract
2011-08-23 MirceaKitsuneMake the menu / HUD smaller by default again, and the...
2011-08-23 MirceaKitsuneMake the default HUD whiter
2011-08-23 MirceaKitsuneChange the bloom slider range, now that the new setting...
2011-08-23 MirceaKitsuneIt's best to leave the gloss as it was, with the textur...
2011-08-23 MirceaKitsuneMerge branch 'master' of ssh://git.xonotic.org/~/repo...
2011-08-23 MirceaKitsunePort some bloom and gloss tweaks intended for Xonotic.
2011-08-23 MirceaKitsuneDisplay digit source
2011-08-23 MirceaKitsuneDisplay digit model
2011-08-23 MirceaKitsunePieces of an attempt to make each display digit an...
2011-08-07 MirceaKitsuneIf the player is dead, use the last scale he had when...
2011-08-04 MirceaKitsuneOooh? Xonotic added cubemap water? We must haz!!!
2011-08-04 MirceaKitsuneEven lower gib health, now that gibbing damage is influ...
2011-08-04 MirceaKitsuneSome small tweaks
2011-08-04 MirceaKitsuneCombine the old grabber firing sound with the new one...
2011-08-04 MirceaKitsuneAdd some details to the grabber display texture, and...
2011-08-04 MirceaKitsuneTook me a while to notice the Grabber didn't have a...
2011-08-04 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-08-04 MirceaKitsuneFaster default view bobbing
2011-08-04 MirceaKitsuneShader for the new display. For now, randomly cycle...
2011-08-04 MirceaKitsuneNormal textures for the grabber display
2011-08-04 MirceaKitsuneFix texture rotation of the display digits
2011-08-04 MirceaKitsuneAdd the old HUD numbers to be used for the Grabber...
2011-08-04 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-08-04 MirceaKitsuneAdd decals showing on models to the menu, and configura...
2011-08-04 MirceaKitsuneFlip the normals of the display model on the grabber...
2011-08-04 MirceaKitsuneTexture the new display on the grabber model
2011-08-04 MirceaKitsuneAdd a display to the grabber model, for showing ammo...
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