2002-08-30 |
havoc | fixed models getting dark in the distance when fogged... |
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2002-08-30 |
havoc | fixed bug which caused all models to be untextured... |
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2002-08-30 |
havoc | draw models which have no textures using the notexture... |
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2002-08-30 |
havoc | support for loading external skins that don't exist... |
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2002-08-29 |
havoc | fixed viewmodel (it wasn't drawing because it's matrix... |
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2002-08-29 |
havoc | fixed crash when ent->skinnum >= model->numskins |
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2002-08-29 |
havoc | speed gain in lightmap updates |
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2002-08-28 |
havoc | optimizations to rendering |
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2002-08-28 |
havoc | fix various fog bugs, and also fix missing colormap... |
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2002-08-28 |
havoc | no more m.transparent, transparent surfaces are sorted... |
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2002-08-28 |
havoc | added lighting options (and explosion clipping) to... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-28 |
havoc | got rid of dlightradius variable which was never actual... |
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2002-08-27 |
havoc | liquid now goes through meshqueue sorting |
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2002-08-27 |
havoc | forgot a m.transparent = in the last commit, and remove... |
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2002-08-27 |
havoc | got rid of lots of unnecessary m.transparent = lines... |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-26 |
molivier | Added a new cvar sv_echobprint which controls the print... |
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2002-08-26 |
molivier | Fixed a potential buffer overflow in Con_DebugLog |
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2002-08-26 |
havoc | renamed mesh_ variables to gl_state. (created a struct... |
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2002-08-25 |
havoc | got rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now... |
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2002-08-25 |
havoc | batching is gone. |
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2002-08-25 |
havoc | monster movement interpolation now works in both protoc... |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-23 |
havoc | removed check for registered.integer in GAME_NORMAL... |
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2002-08-23 |
molivier | Finally got rid of the last TRANSFUSION define (the... |
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2002-08-22 |
havoc | added DP_SV_SLOWMO to extensions list |
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2002-08-22 |
havoc | made stains more small and focused |
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2002-08-22 |
havoc | workaround for gcc -funroll-loops bug with RLE compress... |
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2002-08-22 |
molivier | Disabled crosshair during intermission |
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2002-08-21 |
molivier | Fixed GetModuleFileName call |
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2002-08-21 |
molivier | Refixed COM_StripExtension :oP |
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2002-08-21 |
havoc | this should fix the program name in com_argv[0], so... |
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2002-08-21 |
havoc | change default com_basedir to "." to fix the game when... |
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2002-08-21 |
molivier | Fixed COM_StripExtension for strings without a single dot |
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2002-08-21 |
molivier | Static/floating crosshair is now an option controled... |
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2002-08-21 |
havoc | no more warping meshs of any kind |
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2002-08-20 |
havoc | corrected spelling of alorgithm |
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2002-08-20 |
havoc | fixed menu player colormapping |
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2002-08-20 |
havoc | changed color command description to mention it is... |
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2002-08-20 |
havoc | got rid of host_parms |
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2002-08-20 |
havoc | got rid of host_parms.argc and argv, now uses com_argc... |
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2002-08-20 |
havoc | cleaned up and merged a lot of sys_*.c code into sys_sh... |
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2002-08-20 |
havoc | centered Sbar_IntermissionOverlay |
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2002-08-20 |
havoc | sys_usetimegettime is now initialized at a place where... |
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2002-08-17 |
havoc | removed fxmesa support (3dfx svgalib) because no one... |
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2002-08-16 |
havoc | update client color values when new values are recieved... |
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2002-08-16 |
havoc | SV_ChangeTeam now actually gets called with the right... |
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2002-08-16 |
havoc | reformatted and updated extensions list |
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2002-08-16 |
havoc | fix alignment of frag list, it is now centered |
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2002-08-16 |
havoc | changed GL_MATRIX_MODE check to GL_PROJECTION, and... |
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2002-08-15 |
havoc | only warn about time stepping backwards if it's more... |
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2002-08-15 |
havoc | added support for .colormap values >= 1024 in QC to... |
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2002-08-15 |
havoc | cvar_vars is no longer known by files other than cvar... |
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2002-08-15 |
havoc | turned #define WIN32_USETIMEGETTIME into a cvar named... |
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2002-08-14 |
havoc | reset stack position when new progs loaded, or error... |
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2002-08-14 |
havoc | changed fps counter behavior to be more 'traditional... |
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2002-08-10 |
havoc | (patch from Elric) BloodBath renamed to Transfusion |
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2002-08-10 |
havoc | converted particle rendering to use R_Mesh_Draw_GetBuffer |
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2002-08-09 |
havoc | now uses R_Mesh_Draw_GetBuffer |
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2002-08-09 |
havoc | changed viewblend to use R_Mesh_Draw_GetBuffer |
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2002-08-09 |
havoc | converted coronas to R_Mesh_Draw_GetBuffer |
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2002-08-09 |
havoc | converted skysphere to R_Mesh_Draw_GetBuffer |
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2002-08-09 |
havoc | changed a bunch of #if 1's to #if USEMESHBUFFER (which... |
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2002-08-09 |
havoc | skybox now uses R_Mesh_Draw_GetBuffer |
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2002-08-09 |
havoc | re-enable optimizations by default |
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2002-08-09 |
havoc | converted code to use R_Mesh_Draw_GetBuffer |
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2002-08-09 |
havoc | converted drawing code from R_Mesh_Draw to R_Mesh_Draw_... |
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2002-08-09 |
havoc | rewrote most of the RSurfShader_ functions to use R_Mes... |
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2002-08-07 |
havoc | fixed r_drawentities 0 which was forgetting to enlarge... |
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2002-08-07 |
havoc | support for top to bottom TGA, thanks Elric. |
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2002-08-06 |
havoc | added r_sortsurfaces cvar, default off, sorting them... |
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2002-08-06 |
havoc | fix for the effects menu input code, thanks Elric |
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2002-08-06 |
havoc | fix for 'falling' in a corner bug, thanks to Elric... |
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2002-08-05 |
havoc | spawned entities were often not appearing in quake... |
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2002-08-05 |
havoc | the -I and -L weren't necessary (and didn't work anyway) |
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2002-08-05 |
havoc | fix for double to float warning in MSVC |
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2002-08-05 |
havoc | consistency fix for GL_EXT_draw_range_elements - don... |
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2002-08-05 |
havoc | a rather hefty 6% speed gain by getting rid of the... |
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2002-08-05 |
havoc | R_GetTexture is now named R_RealGetTexture, R_GetTextur... |
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2002-08-05 |
havoc | removed procedural texture support because it was ineff... |
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2002-08-05 |
havoc | lightmaps shouldn't be procedural, because they have... |
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2002-08-05 |
havoc | attempt to optimize SND_PaintChannelFrom8 a little bit |
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2002-08-05 |
havoc | fix view_ofs when dead (negative viewheight) |
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2002-08-05 |
havoc | removed support for r_ser (also known as R_Clip or... |
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2002-08-05 |
havoc | an optimization to CL_RelinkNetworkEntities (and relate... |
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2002-08-05 |
havoc | optimized phys_moveentities (in cgame.c) so it doesn... |
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2002-08-04 |
havoc | fix svc_setview |
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2002-08-04 |
havoc | moved the GL_CloseLibrary call a bit |
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2002-08-04 |
havoc | fix mouse in win32, I had forgotten to update a lot... |
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2002-08-04 |
havoc | limit gl_mesh_batchtriangles to never go below 1, becau... |
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2002-08-03 |
havoc | removed cl_light.h (which has already been merged into... |
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2002-08-03 |
havoc | now entirely dynamic OpenGL binding |
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2002-08-03 |
havoc | added r_floatbuildlightmap, unfortunately using floats... |
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2002-08-03 |
havoc | optimized entity updates substantially (or rather,... |
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2002-08-03 |
havoc | some optimizations (notably sparks don't have air frict... |
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2002-08-03 |
havoc | rearranged things a little, mostly related to particles... |
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2002-08-03 |
havoc | default gl_mesh_floatcolors on, and force it off on... |
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2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
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2002-08-03 |
havoc | cls.spawnparms isn't needed |
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next |