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xonotic/xonotic-data.pk3dir.git
2015-10-28
TimePath
Weapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
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2015-10-28
Mario
Increase announce notification count
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2015-10-28
TimePath
Merge branch 'TimePath/independent_offhand' into 'master'
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2015-10-28
Mario
Add another potentially useful hook
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2015-10-28
TimePath
Weapons: add a second .weaponentity
247/head
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2015-10-28
Mario
Fix a somehow broken compile
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2015-10-28
Mario
Add some more useful hooks
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2015-10-28
TimePath
Weapons: pass weapon index
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2015-10-28
TimePath
Weapons: use bitflags for fire modes
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2015-10-28
TimePath
Instagib cells: suppress spawnfunc warning
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2015-10-28
TimePath
With: allow in short if-else statements
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2015-10-28
TimePath
Uncrustify server/weapons/weaponsystem.qc
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2015-10-28
TimePath
Round handler: fix null function crash
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2015-10-28
TimePath
LinkedList: always update tail
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2015-10-27
TimePath
Logging: forgot 'F' suffix
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2015-10-27
TimePath
Logging: remove remaining uses of print and printf
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2015-10-27
TimePath
Spectate: fix regression introduced by 74a4e5c
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2015-10-27
TimePath
OO: `super` considered harmful; does not handle multipl...
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2015-10-27
TimePath
Uncrustify menu/{anim,item}/*
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2015-10-27
TimePath
Uncrustify menu/command/*
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2015-10-27
TimePath
Uncrustify server/command/*
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2015-10-27
TimePath
Uncrustify lib/*
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2015-10-27
TimePath
Uncrustify client/{commands,mutators,weapons}/*
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2015-10-26
TimePath
Remove uses of nested BIT macro
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2015-10-26
TimePath
Accuracy: share with spectators
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2015-10-26
TimePath
Merge branch 'TimePath/scoreboard_dmg' into 'master'
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2015-10-26
TimePath
Rebase @Debugger's damage-on-scoreboard
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2015-10-26
TimePath
PutClientInServer: fix regression
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2015-10-26
Mario
Add noise3 (door locked sound)
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2015-10-26
Mario
Precache it too
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2015-10-26
Mario
Apply the same fix to regular doors
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2015-10-26
Mario
Allow customizing the sound secret door plays when...
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2015-10-25
TimePath
Use the BIT macro
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2015-10-25
TimePath
PutClientInServer: cleanup
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2015-10-25
Mario
Fix match not ending when score limit reached
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2015-10-25
TimePath
StartFrame: minor cleanup
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2015-10-25
TimePath
Damagetext: option to change colour depending on weapon
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2015-10-25
TimePath
Cvar: fix non updating autocvars
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2015-10-24
Mario
Merge branch 'terencehill/hud_cleanups' into 'master'
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2015-10-24
Mario
Merge branch 'terencehill/ons_spawn_patch' into 'master'
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2015-10-24
Mario
Merge branch 'master' into terencehill/ons_spawn_patch
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2015-10-24
Mario
Merge branch 'TimePath/gamemode_composition' into ...
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2015-10-24
Mario
And fix
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2015-10-24
Mario
Rename
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2015-10-24
Mario
Let's not use uppercase filenames
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2015-10-23
Rudolf Polzer
transifex sync (yes, late commit)
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2015-10-23
Rudolf Polzer
Make the pure-server logic more readable (should not...
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2015-10-23
TimePath
Merge branch 'master' into TimePath/gamemode_composition
244/head
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2015-10-21
Mario
Don't mark sandbox as a mod
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2015-10-21
Mario
Merge branch 'terencehill/menu_gametype_tooltips_2...
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2015-10-21
terencehill
Merge branch 'master' into terencehill/menu_gametype_to...
243/head
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2015-10-18
Mario
Add a spawnflag to trigger_multiple to not trigger...
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2015-10-18
Mario
Increase the maximum number of monsters
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2015-10-18
TimePath
Gametypes: mutator dependence capability
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2015-10-18
TimePath
Bots: fix fix count
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2015-10-18
TimePath
Gametypes: invert control
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2015-10-18
TimePath
Mutators: combine headers
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2015-10-18
Mario
Add some extra mutator hooks to change the persistently...
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2015-10-15
TimePath
Merge branch 'terencehill/slider_drag_fix' into 'master'
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2015-10-15
TimePath
lib: add LinkedList
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2015-10-15
Mario
Add map options to disable item animation and the picku...
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2015-10-15
terencehill
Onslaught, control point selection through the radar...
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2015-10-15
TimePath
Net_LinkEntity: check against empty strings too
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2015-10-15
Mario
Hack: mute all target_music entities when the match...
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2015-10-14
Mario
Little bit more cleanup
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2015-10-14
Mario
Clean up shotorg code a bit
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2015-10-14
Mario
Disable the server's ability to adjust the client's...
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2015-10-14
TimePath
Mapinfo: decentralise mapinfo parsing
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2015-10-14
Mario
Clean up the bounds a little bit
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2015-10-14
Mario
Make a common function for getting the player's gun...
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2015-10-14
TimePath
ForbidDropCurrentWeapon: better location
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2015-10-14
TimePath
mapinfo: remove some IS_GAMETYPE macros
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2015-10-14
terencehill
Add another alpha check
240/head
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2015-10-14
terencehill
Add an alpha check to avoid a drawpic call every frame
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2015-10-14
terencehill
Merge branch 'master' into terencehill/hud_cleanups
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2015-10-14
Mario
Move some race related stuff out of the main physics...
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2015-10-14
Mario
Remove debug print
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2015-10-14
Mario
Little off topic (fix spawnpoints attached to moving...
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2015-10-14
Mario
Move an existing mutator hook to support the killing...
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2015-10-14
Mario
Another 2 gamemode specific checks killed
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2015-10-14
Mario
Butcher another hidden gamemode specific block
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2015-10-14
Mario
Abuse a sneaky mutator hook to kill yet another gamemod...
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2015-10-14
Mario
Destroy another gamemode specific check
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2015-10-14
Mario
Minor comment fix
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2015-10-14
Mario
Fix another gamemode specific check
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2015-10-14
Mario
Minor comment fix
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2015-10-14
Mario
Move some more cvars and kill a keyhunt specific call
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2015-10-14
Mario
Clean up even more
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2015-10-14
Mario
Clean up a bunch of gamemode specific code
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2015-10-14
Mario
Another gamemode specific file and check
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2015-10-14
Mario
Shoot down another gamemode specific check
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2015-10-14
Mario
Return true on MakePlayerObserver to not reset team...
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2015-10-14
Mario
Merge 3 hooks into 1 and kill another gamemode specific...
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2015-10-14
Mario
Mario scored against another gamemode specific check
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2015-10-14
Mario
Kill another gamemode specific check
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2015-10-14
Mario
More gamemode specific checks gone boom
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2015-10-14
Mario
Kill another bunch of gamemode specific checks
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2015-10-14
Mario
Kill another gamemode specific check
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2015-10-14
Mario
Fix another gamemode specific check
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2015-10-14
Mario
Clean up GetTeamCount
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