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xonotic/xonotic-data.pk3dir.git
2013-04-28 MarioRename hell-knight to knight
2013-04-28 MarioMerge branch 'master' into Mario/monsters
2013-04-28 Samual LenksMerge remote-tracking branch 'origin/Mario/vehicle_cras...
2013-04-28 Samual LenksMerge remote-tracking branch 'origin/Mario/touchexplode...
2013-04-28 Samual LenksMerge remote-tracking branch 'origin/Mario/hagar_load_fix'
2013-04-28 Samual LenksMerge remote-tracking branch 'origin/Mario/misc_tracker...
2013-04-28 Samual LenksActually, enable NOTIFICATIONS_DEBUG by default for...
2013-04-27 MarioRename demon to animus
2013-04-27 MarioRename wizard to wyvern
2013-04-27 MarioRemove .checkattack
2013-04-27 MarioUpdate menu monster names
2013-04-27 MarioRewrite monster attacks as a single function & rename...
2013-04-27 MarioUpdate spawn list to include slime
2013-04-27 MarioRename tarbaby to slime & begin cleanup of monster_atta...
2013-04-27 MarioLower ogre grenade refire rate
2013-04-27 MarioLower ogre chance of using machinegun
2013-04-27 MarioFix monsters firing projectiles only infront of themsel...
2013-04-27 MarioAdd a cvar to only attack enemies infront of the monster
2013-04-26 MarioAdd a new model for tarbaby
2013-04-26 MarioImprove mage friend health/ammo check a bit
2013-04-26 MarioMerge branch 'master' into Mario/misc_tracker_fixes
2013-04-26 MarioFixes for some issues on the bug tracker
2013-04-26 Samual LenksMerge remote-tracking branch 'origin/master'
2013-04-26 Samual LenksWhen net_type is MSG_CENTER and net_name is 0, still...
2013-04-23 MarioPlay an alarm sound when a powerful monster spawns
2013-04-23 MarioUpdate mage name in config too
2013-04-23 MarioUpdate tower defense monster spawn names
2013-04-23 MarioClean up spawnfuncs a bit
2013-04-23 MarioAlways use target2 if target doesn't exist
2013-04-23 MarioUpdate tower defense monsters to follow same rule
2013-04-23 MarioUse normal move flags even if we have a valid goal...
2013-04-23 MarioUpdate marine & mage spawnfuncs
2013-04-23 MarioClean up spawnflags a bit
2013-04-23 MarioAdd a cvar to control monster loot lifetime
2013-04-23 MarioReset mage attack delay after using melee attack
2013-04-23 MarioUse start_health for mage player health checks
2013-04-23 MarioUnfreze player before disconnecting/spectating
2013-04-23 MarioDon't use player ammo/health checks when looking for...
2013-04-22 MarioClean up mage shield code a little
2013-04-22 MarioRemove license text files (all the models are GPLv2+)
2013-04-22 Samual LenksMerge remote-tracking branch 'origin/terencehill/MOTD_b...
2013-04-22 Samual LenksMerge remote-tracking branch 'origin/master' into teren...
2013-04-22 MarioReturning 1 on the MonsterMove hook will stop the monster
2013-04-22 Samual LenksReset killcount on readyrestart too
2013-04-22 MarioSpawn turrets slightly closer to the player
2013-04-22 MarioFix being unable to repair/upgrade turrets without...
2013-04-22 MarioRemove barricade model source
2013-04-22 MarioDon't move if no players are online
2013-04-22 MarioAdd centerprints for some hidden turret messages
2013-04-22 MarioAdd centerprints for all the turret messages
2013-04-22 MarioLower gib amount when gibbing a monster corpse
2013-04-22 MarioOnly set scale if setting info for a monster
2013-04-22 MarioFix frozen players picking up the flag
2013-04-22 MarioFix marine hitbox
2013-04-22 MarioFix case sensitive monster type in mobspawn command
2013-04-22 MarioAdd random skin support to all monsters
2013-04-22 MarioIncrease monster hitboxes to match their scale
2013-04-22 MarioRemove some remaining scale modifiers
2013-04-22 MarioRemove all scale modifiers (networking scale changes...
2013-04-22 MarioLower td monster spawn delay to 1.5 seconds
2013-04-22 MarioIncrease mage shield damage to 40%
2013-04-22 MarioUse floats instead of strings to handle monster type
2013-04-22 MarioSet minimum monster fuel drop amount to 5
2013-04-22 MarioUpdate zombie status while spawning
2013-04-22 MarioAlso remove weapon entity from removed monster
2013-04-22 MarioUse targ/monster_target instead of goalentity
2013-04-22 MarioRandomize z origin of wander target for swimming/flying...
2013-04-22 MarioDont reset move target z origin for flying/swimming...
2013-04-22 MarioFix reversed noalign usage
2013-04-22 MarioAlso remove monster count check
2013-04-22 MarioRemove player count check from monster think function
2013-04-22 MarioFix compile errors
2013-04-22 MarioMerge branch 'master' into Mario/monsters
2013-04-22 Samual Lenksforgot to remove the debug flag
2013-04-22 Samual LenksMerge remote-tracking branch 'origin/samual/notifications'
2013-04-22 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2013-04-22 Samual LenksAdd updates to notifications.cfg now
2013-04-22 Samual LenksAlphabetical order
2013-04-22 Samual LenksFix a bunch of other things with new announcer code
2013-04-21 Samual LenksAdd the rest of the announcer calls to new system
2013-04-21 Rudolf Polzerget rid of some bad uses of .ogg extension
2013-04-21 Samual LenksMake the legacy announcer code useless/strip most of...
2013-04-21 Samual LenksMove that shizniz to the .qh file
2013-04-21 MarioInclude model source for barricade
2013-04-21 MarioAdd monster support to ons
2013-04-20 Samual LenksMove more things over to new system
2013-04-20 Samual LenksGetting close to finishing the infrastructure for new...
2013-04-20 Samual LenksFix translations being done on static filenames
2013-04-20 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2013-04-20 MarioAdd a new mage attack
2013-04-20 MarioSet moveto z origin to monster's z origin (fixes monste...
2013-04-20 MarioIncrease soldier speed
2013-04-20 MarioAdd a basic trick to make monsters walk around eachother
2013-04-20 MarioAdd a FL_GENERATOR flag for td generator (may be used...
2013-04-20 MarioFix turrets still shooting when match ends
2013-04-20 MarioProperly lower turret power & increase buff count to 5
2013-04-20 MarioLower turret starting power in td
2013-04-19 Rudolf Polzer++deathlocation
2013-04-19 MarioFix spawned monsters respawning
2013-04-19 MarioFix dead monsters not disappearing
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