]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2015-03-25 MarioFix compile
2015-03-25 MarioMerge branch 'master' into Mario/combined_updates
2015-03-24 Rudolf PolzerAllow maps to specify "warpzone_isboxy" "1" to disable...
2015-03-24 Rudolf PolzerMake the face normal calculation clearer by using less...
2015-03-24 MarioAdd a way to trigger multi only when certain keys are...
2015-03-24 Rudolf PolzerKill dotproduct() function as it's built-in in QC;...
2015-03-24 MarioUse engine side touch on triggers
2015-03-24 MarioAllow knockback from weapons in side-scrolling mode
2015-03-24 MarioDon't check warpzone trigger touch for all triggers...
2015-03-24 MarioMerge branch 'Mario/combined_prediction' into Mario...
2015-03-24 MarioRemove a duplicate declaration
2015-03-24 MarioPredicted sidescrolling, yay
2015-03-24 MarioMerge branch 'Mario/qc_physics_prehax' into Mario/combi...
2015-03-23 MarioLook down while crouching (matches Arcade Quake, beside...
2015-03-23 MarioFix overkill powerups again
2015-03-23 MarioFix overkill powerups
2015-03-23 MarioBring back old powerups temporarily for tourney
2015-03-21 Rudolf PolzerFix some overbright maps when realtime world lights...
2015-03-17 Rudolf PolzerSupport workarea limiting of the window size.
2015-03-16 MarioFix a warning when dying in overkill with no attacker set
2015-03-16 MarioAllow true flight with flight buff
2015-03-16 MarioAdd movetype updates from QC physics branch
2015-03-16 MarioNetwork impulse triggers
2015-03-16 MarioMerge some changes from prediction branch
2015-03-16 MarioMerge branch 'master' into Mario/qc_physics_prehax
2015-03-16 MarioAdd a setting to change laser force in overkill
2015-03-13 MarioMerge branch 'master' into Mario/combined_updates
2015-03-13 MarioMerge branch 'master' into Mario/combined_updates
2015-03-13 MarioMerge branch 'Mario/combined_viewloc' into Mario/combin...
2015-03-13 MarioMerge branch 'Mario/combined_updates' into Mario/combin...
2015-03-09 Rudolf PolzerDisable lightning arc branching, as this can (and WILL...
2015-03-09 Rudolf PolzerMake sure the number of lightning beam segments is...
2015-03-08 MarioFix secondary fire affecting primary accuracy in overki...
2015-03-07 MarioFix monsters unable to target non-player entities
2015-03-06 MarioHide the flag from the carrier's view while they're...
2015-03-06 MarioMerge branch 'terencehill/weapon_panel_retry' into...
2015-03-05 MarioAdd some missing "bad" cvars
2015-03-05 MarioFix minor typo
2015-03-05 MarioSome junk
2015-03-04 MarioMerge branch 'Mario/combined_updates' into Mario/combin...
2015-03-04 MarioUse effects system for vehicle muzzle flashes
2015-03-04 MarioEnable 3rd person vehicle view by default
2015-03-04 MarioAllow spiderbot to sprint by holding jump
2015-03-04 MarioMake racer hover on lava and slime
2015-03-04 MarioFix an oddity pointed out by TimePath
2015-03-03 MarioAllow spiderbot to move while in the air (fixes getting...
2015-03-02 MarioMake it work
2015-03-01 MarioGoat
2015-03-01 MarioClose to finalized, side scrolling view mode by Player 2
2015-02-28 MarioAdd something for 2015
2015-02-28 MarioSome more attempts
2015-02-26 MarioExperimental view location trigger, new branch as it...
2015-02-25 Rudolf PolzerStop using model "" in func_breakable - it's unreliable...
2015-02-25 Rudolf Polzertarget_spawn: Retokenize when needed.
2015-02-25 Rudolf PolzerDon't annoy bots with noise :)
2015-02-25 MarioAdd shotgunarena as a mutator
2015-02-24 MarioRemove revolver (seems we reached a weapon breakage...
2015-02-24 MarioFix compile with CHAOS mode
2015-02-23 MarioFix voting with nospectators
2015-02-22 MarioTest hax
2015-02-22 MarioSplit movetypes into separate files
2015-02-22 MarioMove QC movetypes to common folder
2015-02-22 MarioFix door notifications
2015-02-22 MarioNetwork colormod even to players (g_player_brightness)
2015-02-22 MarioAdd an option to use the new "pro" hook texture
2015-02-21 Rudolf PolzerDamn. NOW it's good :)
2015-02-21 Rudolf PolzerInitialize func_breakable sound on connect.
2015-02-21 terencehillImprove check for vertical sorting
2015-02-21 Rudolf PolzerUse the right sound channel.
2015-02-21 Rudolf PolzerOops. Unbreak - stopsoundto is no longer public.
2015-02-21 Rudolf PolzerThere's smoke in the master bedroom.
2015-02-20 MarioNetwork dphitcontentsmask for accurate prediction on...
2015-02-20 MarioMake a temporary server side trigger think function...
2015-02-20 MarioExperimental support for QC-driven CTF flag physics
2015-02-20 MarioPartially working trains
2015-02-20 MarioRough port of SV_PushMove to CSQC
2015-02-19 MarioWalking through doors with high ping just got awesome
2015-02-19 MarioShoot rockets through doors
2015-02-19 MarioMove a spawnfunc definition to its correct location...
2015-02-19 MarioMove more stuff around
2015-02-19 MarioA few trillion lines of untested junk, committing now...
2015-02-18 MarioSome minor cleanup
2015-02-17 MarioMake things slightly less broken
2015-02-17 MarioMerge branch 'TimePath/experiments/csqc_prediction...
2015-02-17 MarioMerge branch 'master' into TimePath/experiments/csqc_pr...
2015-02-17 MarioMerge branch 'TimePath/experiments/csqc_prediction...
2015-02-15 terencehillMerge branch 'master' into terencehill/weapon_panel_retry
2015-02-15 terencehillOnlyowned layout: instead of keeping original table...
2015-02-14 terencehillReimplement all-weapons table size calculation in order...
2015-02-14 MarioMerge branch 'master' into Mario/combined_updates
2015-02-14 MarioMerge branch 'sev/weapon_panel_retry' into 'master'
2015-02-14 MarioMerge branch 'master' into sev/weapon_panel_retry
2015-02-13 MarioApply a bad hack to give flak rockets on pickup
2015-02-12 MarioExperimental new weapon: Flak Cannon
2015-02-12 MarioDisable ammo charging by default
2015-02-12 MirioForgot keep owner cvar in 0.8; buff SG; change back...
2015-02-12 MarioSome experiments with arc types (currently too broken...
2015-02-09 MarioMerge branch 'master' into Mario/combined_updates
2015-02-09 Severin MeyerCenter onlyowned weapon panel if the panel bounds reach...
2015-02-09 terencehillCenter onlyowned panel if the original panel snaps...
next