2020-08-02 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
commit | commitdiff | tree | snapshot |
2020-08-02 |
Mario | Some more cleanup of defs.qh, use a flag to indicate... |
commit | commitdiff | tree | snapshot |
2020-08-01 |
Mario | Remove some virtually unused macros |
commit | commitdiff | tree | snapshot |
2020-08-01 |
Mario | Reorganise some more definitions out of defs.qh, show... |
commit | commitdiff | tree | snapshot |
2020-08-01 |
Mario | Remove the engine STATE_ definitions so they can be... |
commit | commitdiff | tree | snapshot |
2020-08-01 |
Mario | Move some weapon definitions out of defs.qh, fix compil... |
commit | commitdiff | tree | snapshot |
2020-08-01 |
Mario | Reorganise item code so that VM-specific code is in... |
commit | commitdiff | tree | snapshot |
2020-08-01 |
Mario | Rename server/items.qc to server/items/spawning.qc |
commit | commitdiff | tree | snapshot |
2020-08-01 |
Mario | Rename t_items.qc to items.qc |
commit | commitdiff | tree | snapshot |
2020-08-01 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-08-01 |
Mario | Draw EF_FLAME and EF_STARDUST effects as box particles... |
commit | commitdiff | tree | snapshot |
2020-07-31 |
Mario | Clean up target_kill code, allow it to be deactivated |
commit | commitdiff | tree | snapshot |
2020-07-31 |
Mario | Disable an unused function in the CTF code |
commit | commitdiff | tree | snapshot |
2020-07-31 |
Mario | Add Read/WriteAngleVector macros to simplify the networ... |
commit | commitdiff | tree | snapshot |
2020-07-31 |
Mario | Some more cleanup to map objects, allow trigger_delay... |
commit | commitdiff | tree | snapshot |
2020-07-31 |
Mario | Ensure trigger_flipflop starts disabled upon reset... |
commit | commitdiff | tree | snapshot |
2020-07-31 |
Mario | Refactor trigger_secret to be standalone (not using... |
commit | commitdiff | tree | snapshot |
2020-07-31 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-31 |
Mario | Minor cleanup to func_vectormamamam, fix message2 not... |
commit | commitdiff | tree | snapshot |
2020-07-30 |
terencehill | Pathlib code cleanup (tZork patch from the oldstuff... |
commit | commitdiff | tree | snapshot |
2020-07-30 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-29 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-27 |
Mario | Fix monsters respawning not using their original monste... |
commit | commitdiff | tree | snapshot |
2020-07-27 |
Mario | Offset thrown weapon positions while dual wielding... |
commit | commitdiff | tree | snapshot |
2020-07-27 |
Mario | Don't perform trueaim tracing on the client side when... |
commit | commitdiff | tree | snapshot |
2020-07-27 |
Mario | Use monster definitions directly instead of a set ID... |
commit | commitdiff | tree | snapshot |
2020-07-27 |
Mario | Merge branch 'Mario/headshots' into 'master' |
commit | commitdiff | tree | snapshot |
2020-07-26 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-25 |
terencehill | Display language names with different alpha levels... |
commit | commitdiff | tree | snapshot |
2020-07-25 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-24 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-24 |
Mario | Set sv_playerphysicsqc to 1 in Xonotic's configuration... |
commit | commitdiff | tree | snapshot |
2020-07-23 |
terencehill | Correctly show the Japanese language in the menu |
commit | commitdiff | tree | snapshot |
2020-07-23 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-22 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-21 |
Mario | Add support for pitch shifting to the QC sound sending... |
commit | commitdiff | tree | snapshot |
2020-07-21 |
Mario | Maker sure clones don't have a killindicator attached... |
commit | commitdiff | tree | snapshot |
2020-07-21 |
Mario | Rough support for vid_conwidthauto |
commit | commitdiff | tree | snapshot |
2020-07-21 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-20 |
bones_was_here | Restore trailing tab to fix merge conflict |
commit | commitdiff | tree | snapshot |
2020-07-20 |
bones_was_here | Add description of sv_q3compat_changehitbox and remove... |
commit | commitdiff | tree | snapshot |
2020-07-20 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
commit | commitdiff | tree | snapshot |
2020-07-20 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-19 |
Mario | Update gamecfg value in default configuration, fixes... |
commit | commitdiff | tree | snapshot |
2020-07-19 |
Mario | Ensure team balance entities are removed immediately |
commit | commitdiff | tree | snapshot |
2020-07-19 |
Mario | Also don't apply sound-based damage to teammates |
commit | commitdiff | tree | snapshot |
2020-07-19 |
Mario | Check for the sound hittype instead of the tuba when... |
commit | commitdiff | tree | snapshot |
2020-07-18 |
Mario | Merge branch 'terencehill/noclip_death_fix' into 'master' |
commit | commitdiff | tree | snapshot |
2020-07-18 |
Mario | Merge branch 'master' into Mario/headshots |
commit | commitdiff | tree | snapshot |
2020-07-18 |
Mario | Attach muzzle effects to weapon data instead of trying... |
commit | commitdiff | tree | snapshot |
2020-07-18 |
Mario | Make ladders use the same iterative logic as conveyors... |
commit | commitdiff | tree | snapshot |
2020-07-18 |
Mario | Don't send movedir twice on jumppads |
commit | commitdiff | tree | snapshot |
2020-07-18 |
Mario | Merge branch 'Mario/csqc_muzzleflash' into 'master' |
commit | commitdiff | tree | snapshot |
2020-07-18 |
Mario | Merge branch 'master' into Mario/csqc_muzzleflash |
commit | commitdiff | tree | snapshot |
2020-07-18 |
Mario | Renumber gametypes after sorting their IDs, fixes sendi... |
commit | commitdiff | tree | snapshot |
2020-07-18 |
Mario | Store the current gametype as a shortname rather than... |
commit | commitdiff | tree | snapshot |
2020-07-18 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-17 |
Mario | Merge branch 'master' into Mario/headshots |
commit | commitdiff | tree | snapshot |
2020-07-17 |
Mario | Merge branch 'Mario/gametypes' into 'master' |
commit | commitdiff | tree | snapshot |
2020-07-17 |
Mario | Merge branch 'Mario/speed_var' into 'master' |
commit | commitdiff | tree | snapshot |
2020-07-17 |
Mario | Merge branch 'Mario/q3_speaker_fix' into 'master' |
commit | commitdiff | tree | snapshot |
2020-07-17 |
Mario | Merge branch 'master' into Mario/q3_speaker_fix |
commit | commitdiff | tree | snapshot |
2020-07-17 |
Mario | Calculate desired speed on the client side, alleviates... |
commit | commitdiff | tree | snapshot |
2020-07-17 |
Mario | Merge branch 'master' into Mario/speed_var |
commit | commitdiff | tree | snapshot |
2020-07-17 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-16 |
Mario | Don't multiply RPC shot direction by 1000 either |
commit | commitdiff | tree | snapshot |
2020-07-16 |
Mario | Don't multiply shot direction by 1000 in each case... |
commit | commitdiff | tree | snapshot |
2020-07-16 |
Mario | Merge branch 'master' into Mario/csqc_muzzleflash |
commit | commitdiff | tree | snapshot |
2020-07-16 |
Mario | Fix respawn_ghost effectinfo definition |
commit | commitdiff | tree | snapshot |
2020-07-16 |
Mario | Link .clipgroup with CSQC on networked models so that... |
commit | commitdiff | tree | snapshot |
2020-07-16 |
Mario | Merge branch 'Mario/defs_update' into 'master' |
commit | commitdiff | tree | snapshot |
2020-07-16 |
Mario | Remove an unnecessary alias for touch |
commit | commitdiff | tree | snapshot |
2020-07-16 |
Mario | Update the upstream engine definitions, allowing access... |
commit | commitdiff | tree | snapshot |
2020-07-16 |
Mario | Increase net_slist_queriespersecond to 60 and fix compi... |
commit | commitdiff | tree | snapshot |
2020-07-16 |
Mario | Merge branch 'Mario/remove_testcase' |
commit | commitdiff | tree | snapshot |
2020-07-16 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-15 |
Mario | Increase gametype limit to 32 |
commit | commitdiff | tree | snapshot |
2020-07-15 |
Mario | Remove the server-testcase folder (unused elsewhere... |
commit | commitdiff | tree | snapshot |
2020-07-15 |
Mario | Remove "Server queries/s" menu option (vague setting... |
commit | commitdiff | tree | snapshot |
2020-07-15 |
Mario | Don't display VBO options in the menu if the gl_vbo... |
commit | commitdiff | tree | snapshot |
2020-07-15 |
Mario | Don't display GLSL shaders option in the menu if the... |
commit | commitdiff | tree | snapshot |
2020-07-15 |
Mario | Merge branch 'master' into Mario/gametypes |
commit | commitdiff | tree | snapshot |
2020-07-15 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2020-07-14 |
Mario | Fix replacement gametype names not being applied |
commit | commitdiff | tree | snapshot |
2020-07-14 |
bones_was_here | Spawn medium (25) armor where item_armor_green from... |
commit | commitdiff | tree | snapshot |
2020-07-14 |
bones_was_here | Rename sv_q3defragcompat_changehitbox to sv_q3compat_ch... |
commit | commitdiff | tree | snapshot |
2020-07-14 |
bones_was_here | Rename stat Q3DEFRAGCOMPAT to Q3COMPAT and change type... |
commit | commitdiff | tree | snapshot |
2020-07-14 |
bones_was_here | Use cvar() instead of cvar_string() for sv_mapformat_is... |
commit | commitdiff | tree | snapshot |
2020-07-14 |
bones_was_here | Add parentheses around q3compat BIT checks in case... |
commit | commitdiff | tree | snapshot |
2020-07-14 |
bones_was_here | From ioq3: remove references to unused teamtournament... |
commit | commitdiff | tree | snapshot |
2020-07-14 |
bones_was_here | Spawn medium (25) armor for item_armor1 when map format... |
commit | commitdiff | tree | snapshot |
2020-07-14 |
bones_was_here | Merge branch 'master' into bones_was_here/q3compat |
commit | commitdiff | tree | snapshot |
2020-07-14 |
bones_was_here | Use sv_mapformat_is_quake3 to decide what to spawn... |
commit | commitdiff | tree | snapshot |
2020-07-14 |
Mario | Fix racer being able to fire rockets before the round... |
commit | commitdiff | tree | snapshot |
2020-07-14 |
bones_was_here | Remove autocvar_sv_q3defragcompat and use 1 bitfield... |
commit | commitdiff | tree | snapshot |
2020-07-14 |
Mario | Fix racer rockets not showing a proper explosion effect |
commit | commitdiff | tree | snapshot |
2020-07-14 |
Mario | Allow filtering for Quake 3 oneflag gametype entities... |
commit | commitdiff | tree | snapshot |
2020-07-14 |
Mario | If no supported gamemodes are available, fall back... |
commit | commitdiff | tree | snapshot |
2020-07-14 |
Mario | Merge branch 'master' into Mario/gametypes |
commit | commitdiff | tree | snapshot |
2020-07-14 |
Mario | Fix compilation unit test |
commit | commitdiff | tree | snapshot |
next |