2011-04-10 |
Mircea Kitsune | Some small tweaks to stuff |
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2011-04-10 |
Mircea Kitsune | Better (shorter) defaults for damage effects |
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2011-04-07 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2011-04-06 |
Rudolf Polzer | fix wrong strreplace usage |
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2011-04-05 |
Jakob MG | Merge remote-tracking branch 'origin/samual/fix_csqc_st... |
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2011-04-05 |
Jakob MG | Merge remote-tracking branch 'origin/samual/balance' |
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2011-04-05 |
Jakob MG | Merge remote-tracking branch 'origin/samual/fix_hud_dra... |
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2011-04-05 |
Samual | Some updates to falldamage - It should hurt more to... |
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2011-04-05 |
Samual | ACTUALLY make drawpic_aspect_skin_expanding use the... |
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2011-04-05 |
Samual | Lower turnrate just slightly on the seeker |
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2011-04-05 |
Samual | g_start_weapon_sniperrifle 0 - Disable sniper rifle... |
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2011-04-05 |
Samual | gettext a string which was missed for warmup |
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2011-04-05 |
Samual | Update starting ammo values for warmup, LMS, and nix |
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2011-04-05 |
Rudolf Polzer | fix health in ekg |
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2011-04-04 |
Mircea Kitsune | Allow the client-side cvar switch to specify particle... |
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2011-04-04 |
Mircea Kitsune | Always apply the effect to bodies as well, even if... |
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2011-04-04 |
Mircea Kitsune | Only bound the effect's lifetime if the cvar is enabled. |
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2011-04-04 |
Mircea Kitsune | Bound the maximum lifetime the effect might have at... |
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2011-04-04 |
Mircea Kitsune | Reduce effect probability on gibs each tick. Helps... |
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2011-04-04 |
mand1nga | Merge remote branch 'origin/samual/defaults/smoothcrouc... |
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2011-04-04 |
mand1nga | Merge remote branch 'origin/samual/balance' |
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2011-04-04 |
Samual | This enables a featured I added in the engine a while... |
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2011-04-04 |
Samual | New health limit and rot rate plus use g_balance_damage... |
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2011-04-03 |
mand1nga | Merge remote branch 'origin/fruitiex/mapvote_fix' |
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2011-04-03 |
mand1nga | Merge remote branch 'origin/fruitiex/accelerometer_fix' |
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2011-04-03 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/damage_effects |
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2011-04-03 |
Mircea Kitsune | Copy an existing damage repeater to another entity... |
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2011-04-03 |
FruitieX | add the acceleration bars for these two skins too |
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2011-04-03 |
Mircea Kitsune | I was wrong. Send the ent num of the player for dead... |
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2011-04-03 |
mand1nga | Merge remote branch 'origin/morphed/hpitems' |
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2011-04-03 |
Mircea Kitsune | Remove the effect from respawn ghosts |
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2011-04-03 |
Mircea Kitsune | Instead, send the entnum of the player from copied... |
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2011-04-03 |
Mircea Kitsune | Undo one of my changes with ent num. I think it's best... |
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2011-04-03 |
Mircea Kitsune | Make dead bodies not take any more damage after they... |
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2011-04-03 |
Mircea Kitsune | Fix another bug with dead bodies. Also set the .owner... |
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2011-04-03 |
Mircea Kitsune | Some tweaks to my last commit. |
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2011-04-03 |
Mircea Kitsune | Fix many issues with how the effect is handles. Includi... |
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2011-04-03 |
Mircea Kitsune | Second part of my latest change. When a body is gibbed... |
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2011-04-03 |
mand1nga | Merge remote branch 'origin/terencehill/italian_update' |
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2011-04-03 |
Mircea Kitsune | First part of my attempt to apply damage effects to... |
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2011-04-03 |
Mircea Kitsune | Comment weapons that don't use this effect in effectinf... |
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2011-04-03 |
Mircea Kitsune | And lastly, Rocket Launcher damage effect. All weapons... |
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2011-04-03 |
Mircea Kitsune | Fireball effect. Obviously lotsa fire. |
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2011-04-03 |
Mircea Kitsune | Move over to Hagar and Seeker. They have a fire effect... |
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2011-04-03 |
Mircea Kitsune | More transparent Electro particles |
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2011-04-03 |
Mircea Kitsune | Larger and fewer Electro and Crylink particles |
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2011-04-03 |
Mircea Kitsune | Sniper Rifle, Nex and MinstaNex damage effects. |
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2011-04-03 |
Mircea Kitsune | HLAC damage effect, same as laser |
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2011-04-03 |
Mircea Kitsune | Faster light fading on all effects |
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2011-04-03 |
Mircea Kitsune | Half particle lifetime on all effects. |
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2011-04-03 |
Mircea Kitsune | Crylink effects, with some changes to Electro ones... |
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2011-04-03 |
terencehill | Correct various errors and translate some more strings |
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2011-04-03 |
Mircea Kitsune | Electro effect |
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2011-04-03 |
terencehill | Add Italian to languages.txt so that it can be selected... |
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2011-04-03 |
Mircea Kitsune | Minelayer damage effect. Currently the same as mortar... |
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2011-04-03 |
Mircea Kitsune | Do the last change properly, and also hide our own... |
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2011-04-03 |
Mircea Kitsune | Network over one more byte, specifying if the damaged... |
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2011-04-02 |
Mircea Kitsune | Also make a client side cvar switch |
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2011-04-02 |
Mircea Kitsune | Skip the effect if the lifetime or tick cvars are disabled. |
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2011-04-02 |
Mircea Kitsune | GrenadeLauncher effect (fire) |
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2011-04-02 |
Mircea Kitsune | Uzi effects, as well as tweaks to the shotgun ones. |
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2011-04-02 |
Mircea Kitsune | If the repeater is being updated, increase its lifetime... |
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2011-04-02 |
Mircea Kitsune | Do as said in the last commit, and update the effect... |
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2011-04-02 |
Mircea Kitsune | Turn the repeater entity into a field entity. This... |
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2011-04-02 |
Mircea Kitsune | Base the lifetime of a damage effect on the damage... |
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2011-04-02 |
Mircea Kitsune | Shotgun damage effect (bleeding). With blood colors... |
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2011-04-02 |
Mircea Kitsune | Also remove my testing print. It's not needed any more. |
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2011-04-02 |
Mircea Kitsune | Properly fix the species effectnum |
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2011-04-02 |
Mircea Kitsune | Fix per-species effectnum |
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2011-04-02 |
Rudolf Polzer | skip the WarpZone_StoreProjectileData loop if there... |
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2011-04-02 |
Mircea Kitsune | If the weapon is a bullet weapon (shotgun uzi or sniper... |
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2011-04-02 |
Mircea Kitsune | More work on the laser damage effect |
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2011-04-02 |
Mircea Kitsune | 0.05 even. I defy teh lag! |
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2011-04-02 |
Mircea Kitsune | Default the tick rate to 0.1. I don't believe this... |
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2011-04-02 |
Mircea Kitsune | Better laser particles |
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2011-04-02 |
Mircea Kitsune | First code that causes damage particles to show! Functi... |
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2011-04-02 |
Mircea Kitsune | Add the first type of damage effect to effectinfo.txt... |
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2011-04-02 |
Mircea Kitsune | Skip the effect if the damage was not caused by a weapon |
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2011-04-02 |
Mircea Kitsune | Make the effect dependent on both sv_gentle and cl_gentle |
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2011-04-02 |
Mircea Kitsune | Add more info to the debug tester |
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2011-04-02 |
Mircea Kitsune | Decrease effect tick to 0.2 seconds. I think this shoul... |
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2011-04-02 |
Mircea Kitsune | Correct cvar names in the cfg |
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2011-04-02 |
Mircea Kitsune | Rename the effect from WeaponDamage to DamageEffect... |
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2011-04-02 |
Mircea Kitsune | Cvar the server part of the effect |
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2011-04-02 |
Mircea Kitsune | Return if a damage effect is already active for that... |
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2011-04-02 |
Mircea Kitsune | Make the repeater actually repeat properly |
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2011-04-02 |
Mircea Kitsune | The \n... it always gets forgotten |
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2011-04-02 |
Mircea Kitsune | Put a little test in place client-side. No actual parti... |
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2011-04-02 |
Mircea Kitsune | Only send the effect if the target is a player or dead... |
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2011-04-02 |
Mircea Kitsune | First actual usage of the new code. Damage() will activ... |
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2011-04-02 |
Mircea Kitsune | Attempt (once again) to implement constant player damag... |
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2011-04-02 |
FruitieX | accelerometer: remove the "glow"/fade out effects from... |
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2011-04-02 |
FruitieX | Mapvote: Don't show the "-1 votes" count when a map... |
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2011-04-01 |
Rudolf Polzer | put the watermark in an ifdef |
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2011-04-01 |
Rudolf Polzer | support # comments in player stats |
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2011-04-01 |
Rudolf Polzer | send a "R" line in the player stats POST that is the... |
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2011-04-01 |
Rudolf Polzer | in adminmsg: entnumber 0 means "all clients" |
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2011-04-01 |
Rudolf Polzer | Merge branch 'master' of git://git.xonotic.org/xonotic... |
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2011-04-01 |
Rudolf Polzer | new command: sv_cmd adminmsg <clientno> "string" <infob... |
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2011-03-31 |
Rudolf Polzer | improve team spawn logic |
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