2002-09-24 |
havoc | now pretends gfx.wad pics are in the gfx/ directory... |
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2002-09-24 |
havoc | fixed. |
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2002-09-23 |
havoc | default to 640x480x16 again, just for consistency with... |
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2002-09-23 |
havoc | wglGetExtensionsString is properly detected now (was... |
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2002-09-23 |
havoc | VID_CompareMode removed |
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2002-09-23 |
havoc | almost completely rewrote vid_wgl's mode code, there... |
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2002-09-23 |
havoc | now uses VID_Shutdown instead of VID_SetDefaultMode... |
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2002-09-23 |
havoc | no need to include winquake.h |
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2002-09-23 |
eviltypeguy | Make formatting sane |
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2002-09-22 |
havoc | fixed crash on startup and shutdown |
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2002-09-22 |
havoc | VID_Init now takes an int bpp parameter |
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2002-09-22 |
havoc | const. |
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2002-09-22 |
havoc | Mem_Free on a const pointer apparently irritates MSVC... |
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2002-09-21 |
havoc | DOS line endings |
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2002-09-20 |
havoc | fix for glowing invisible models showing up (artifact... |
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2002-09-19 |
havoc | fix for beams coming from invisible objects |
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2002-09-19 |
havoc | shuffled cl_light and some of cl_tent into cl_main... |
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2002-09-18 |
havoc | disable profiling by default |
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2002-09-18 |
havoc | move CL_RelinkBeams after CL_RelinkNetworkEntities... |
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2002-09-18 |
havoc | make lightning come from player's gun |
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2002-09-18 |
havoc | matchpattern can now be case insensitive if desired |
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2002-09-17 |
havoc | you can now build a darkplaces-dedicated executable... |
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2002-09-17 |
havoc | sparks and rain are now beam particles |
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2002-09-17 |
havoc | added R_CalcBeamVerts function, calculates vertex array... |
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2002-09-17 |
havoc | colors for DrawQ_Mesh are now float rather than byte... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-15 |
havoc | integer dlight code is now 32bit (instead of 64bit) |
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2002-09-14 |
havoc | enlarge bbox for visibility purposes if there is a... |
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2002-09-13 |
havoc | GL_SetupView_* functions added, they replace most of... |
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2002-09-13 |
havoc | unused variable arraylocked removed |
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2002-09-12 |
havoc | got rid of gl_mesh_drawmode, now only gl_mesh_drawrange... |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-12 |
havoc | manually inlined GL_LockArray and GL_UnlockArray in... |
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2002-09-12 |
havoc | added pr_traceqc cvar, to enable serious spew (printing... |
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2002-09-12 |
havoc | a little extra error checking in keynum lookup |
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2002-09-11 |
havoc | VID_Init now takes mode settings (fullscreen, width... |
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2002-09-11 |
havoc | whitespace |
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2002-09-11 |
havoc | check for -safe |
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2002-09-11 |
havoc | R_SetSkyBox now takes a const char * |
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2002-09-11 |
havoc | whitespace |
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2002-09-11 |
havoc | check for -safe |
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2002-09-11 |
havoc | whitespace |
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2002-09-11 |
havoc | check for -safe |
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2002-09-11 |
havoc | BoxOnPlaneSideFunc code - gone, replaced by BoxOnPlaneSide |
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2002-09-11 |
havoc | major speed gain in cavetest2 by checking if the portal... |
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2002-09-11 |
havoc | memheaders are now doubly linked, so Mem_Free goes... |
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2002-09-10 |
havoc | corrected an error message in .lights code |
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2002-09-10 |
havoc | no need to update lightmaps if using r_vertexsurfaces |
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2002-09-10 |
havoc | optimizing R_DrawSurfaces and WorldNode functions |
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2002-09-10 |
havoc | enable optimizations again (oops) |
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2002-09-10 |
havoc | surfaces are now texture sorted rather than shader... |
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2002-09-10 |
havoc | fixed combine overbright behavior |
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2002-09-09 |
havoc | expanded console buffer from 16k to 128k, and changed... |
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2002-09-09 |
havoc | fixed typo |
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2002-09-09 |
havoc | svs.clients is now allocated dynamically according... |
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2002-09-09 |
havoc | removed modelsortedsurfaces |
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2002-09-06 |
havoc | mempools now have sentinel checks, for completeness |
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2002-09-06 |
havoc | whitespace cleanup |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | now uses hardware transforms |
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2002-09-06 |
havoc | corrected function names reported in various backend... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-09-05 |
havoc | currenttriangle and currentvertex no longer exist,... |
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2002-09-05 |
havoc | surfvertex_t is gone, in it's place are non-interleaved... |
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2002-09-05 |
havoc | moved state update from R_Mesh_Render to R_Mesh_Draw_Ge... |
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2002-09-05 |
havoc | buf_mesh is no longer a pointer, since there is only... |
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2002-09-05 |
havoc | added r_surfaceworldnode and r_cullsurface cvars (it... |
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2002-09-05 |
havoc | added getsurfaceclippedpoint builtin |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-09-02 |
havoc | you can now open/close the console independently of... |
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2002-09-02 |
havoc | make sure zFar is at least 64 units to avoid feeding... |
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2002-09-02 |
molivier | Updated Transfusion map list |
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2002-09-01 |
havoc | don't allocate resizebuffer for an R_Upload that doesn... |
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2002-09-01 |
havoc | free texture processing buffers each frame so they... |
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2002-09-01 |
havoc | reduced default max particles from 16384 to 8192 |
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2002-08-31 |
havoc | improved pr_fields command to list how many entities... |
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2002-08-31 |
havoc | removed console text left/right edge margins (giving... |
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2002-08-30 |
havoc | weapon models were not being lit in maps using .lights |
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2002-08-30 |
havoc | commented out bit-hacking 1/sqrt code |
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2002-08-30 |
havoc | consistency cleanup of a (disabled) part of Invert_Simple |
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2002-08-30 |
havoc | MSVC updated the project file, why I'm not sure, oh... |
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2002-08-30 |
havoc | changed to use C runtime library DLL instead of static... |
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2002-08-30 |
havoc | fixed models getting dark in the distance when fogged... |
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2002-08-30 |
havoc | fixed bug which caused all models to be untextured... |
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2002-08-30 |
havoc | draw models which have no textures using the notexture... |
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2002-08-30 |
havoc | support for loading external skins that don't exist... |
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2002-08-29 |
havoc | fixed viewmodel (it wasn't drawing because it's matrix... |
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2002-08-29 |
havoc | fixed crash when ent->skinnum >= model->numskins |
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2002-08-29 |
havoc | speed gain in lightmap updates |
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2002-08-28 |
havoc | optimizations to rendering |
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2002-08-28 |
havoc | fix various fog bugs, and also fix missing colormap... |
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2002-08-28 |
havoc | no more m.transparent, transparent surfaces are sorted... |
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2002-08-28 |
havoc | added lighting options (and explosion clipping) to... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-28 |
havoc | got rid of dlightradius variable which was never actual... |
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2002-08-27 |
havoc | liquid now goes through meshqueue sorting |
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2002-08-27 |
havoc | forgot a m.transparent = in the last commit, and remove... |
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2002-08-27 |
havoc | got rid of lots of unnecessary m.transparent = lines... |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-26 |
molivier | Added a new cvar sv_echobprint which controls the print... |
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next |