]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2002-09-24 havocnow pretends gfx.wad pics are in the gfx/ directory...
2002-09-24 havocfixed.
2002-09-23 havocdefault to 640x480x16 again, just for consistency with...
2002-09-23 havocwglGetExtensionsString is properly detected now (was...
2002-09-23 havocVID_CompareMode removed
2002-09-23 havocalmost completely rewrote vid_wgl's mode code, there...
2002-09-23 havocnow uses VID_Shutdown instead of VID_SetDefaultMode...
2002-09-23 havocno need to include winquake.h
2002-09-23 eviltypeguyMake formatting sane
2002-09-22 havocfixed crash on startup and shutdown
2002-09-22 havocVID_Init now takes an int bpp parameter
2002-09-22 havocconst.
2002-09-22 havocMem_Free on a const pointer apparently irritates MSVC...
2002-09-21 havocDOS line endings
2002-09-20 havocfix for glowing invisible models showing up (artifact...
2002-09-19 havocfix for beams coming from invisible objects
2002-09-19 havocshuffled cl_light and some of cl_tent into cl_main...
2002-09-18 havocdisable profiling by default
2002-09-18 havocmove CL_RelinkBeams after CL_RelinkNetworkEntities...
2002-09-18 havocmake lightning come from player's gun
2002-09-18 havocmatchpattern can now be case insensitive if desired
2002-09-17 havocyou can now build a darkplaces-dedicated executable...
2002-09-17 havocsparks and rain are now beam particles
2002-09-17 havocadded R_CalcBeamVerts function, calculates vertex array...
2002-09-17 havoccolors for DrawQ_Mesh are now float rather than byte...
2002-09-17 havocm.wantoverbright is gone
2002-09-15 havocinteger dlight code is now 32bit (instead of 64bit)
2002-09-14 havocenlarge bbox for visibility purposes if there is a...
2002-09-13 havocGL_SetupView_* functions added, they replace most of...
2002-09-13 havocunused variable arraylocked removed
2002-09-12 havocgot rid of gl_mesh_drawmode, now only gl_mesh_drawrange...
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-12 havocmanually inlined GL_LockArray and GL_UnlockArray in...
2002-09-12 havocadded pr_traceqc cvar, to enable serious spew (printing...
2002-09-12 havoca little extra error checking in keynum lookup
2002-09-11 havocVID_Init now takes mode settings (fullscreen, width...
2002-09-11 havocwhitespace
2002-09-11 havoccheck for -safe
2002-09-11 havocR_SetSkyBox now takes a const char *
2002-09-11 havocwhitespace
2002-09-11 havoccheck for -safe
2002-09-11 havocwhitespace
2002-09-11 havoccheck for -safe
2002-09-11 havocBoxOnPlaneSideFunc code - gone, replaced by BoxOnPlaneSide
2002-09-11 havocmajor speed gain in cavetest2 by checking if the portal...
2002-09-11 havocmemheaders are now doubly linked, so Mem_Free goes...
2002-09-10 havoccorrected an error message in .lights code
2002-09-10 havocno need to update lightmaps if using r_vertexsurfaces
2002-09-10 havocoptimizing R_DrawSurfaces and WorldNode functions
2002-09-10 havocenable optimizations again (oops)
2002-09-10 havocsurfaces are now texture sorted rather than shader...
2002-09-10 havocfixed combine overbright behavior
2002-09-09 havocexpanded console buffer from 16k to 128k, and changed...
2002-09-09 havocfixed typo
2002-09-09 havocsvs.clients is now allocated dynamically according...
2002-09-09 havocremoved modelsortedsurfaces
2002-09-06 havocmempools now have sentinel checks, for completeness
2002-09-06 havocwhitespace cleanup
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocnow uses hardware transforms
2002-09-06 havoccorrected function names reported in various backend...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havoccurrenttriangle and currentvertex no longer exist,...
2002-09-05 havocsurfvertex_t is gone, in it's place are non-interleaved...
2002-09-05 havocmoved state update from R_Mesh_Render to R_Mesh_Draw_Ge...
2002-09-05 havocbuf_mesh is no longer a pointer, since there is only...
2002-09-05 havocadded r_surfaceworldnode and r_cullsurface cvars (it...
2002-09-05 havocadded getsurfaceclippedpoint builtin
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-09-02 havocyou can now open/close the console independently of...
2002-09-02 havocmake sure zFar is at least 64 units to avoid feeding...
2002-09-02 molivierUpdated Transfusion map list
2002-09-01 havocdon't allocate resizebuffer for an R_Upload that doesn...
2002-09-01 havocfree texture processing buffers each frame so they...
2002-09-01 havocreduced default max particles from 16384 to 8192
2002-08-31 havocimproved pr_fields command to list how many entities...
2002-08-31 havocremoved console text left/right edge margins (giving...
2002-08-30 havocweapon models were not being lit in maps using .lights
2002-08-30 havoccommented out bit-hacking 1/sqrt code
2002-08-30 havocconsistency cleanup of a (disabled) part of Invert_Simple
2002-08-30 havocMSVC updated the project file, why I'm not sure, oh...
2002-08-30 havocchanged to use C runtime library DLL instead of static...
2002-08-30 havocfixed models getting dark in the distance when fogged...
2002-08-30 havocfixed bug which caused all models to be untextured...
2002-08-30 havocdraw models which have no textures using the notexture...
2002-08-30 havocsupport for loading external skins that don't exist...
2002-08-29 havocfixed viewmodel (it wasn't drawing because it's matrix...
2002-08-29 havocfixed crash when ent->skinnum >= model->numskins
2002-08-29 havocspeed gain in lightmap updates
2002-08-28 havocoptimizations to rendering
2002-08-28 havocfix various fog bugs, and also fix missing colormap...
2002-08-28 havocno more m.transparent, transparent surfaces are sorted...
2002-08-28 havocadded lighting options (and explosion clipping) to...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-28 havocgot rid of dlightradius variable which was never actual...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-27 havocforgot a m.transparent = in the last commit, and remove...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-26 molivierAdded a new cvar sv_echobprint which controls the print...
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