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xonotic-data.pk3dir.git
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xonotic/xonotic-data.pk3dir.git
2017-08-28
Lyberta
URS: Ported Blood loss mutator to URS.
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2017-08-28
Lyberta
URS: Added SetResourceAmount hook.
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2017-08-28
Lyberta
URS: Fixed compilation unit.
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2017-08-28
Lyberta
URS: Added SetResourceAmount.
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2017-08-28
Lyberta
URS: Renamed GetResourceProperty to GetResourceField...
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2017-08-28
Lyberta
URS: Start RESOURCE_* constants from 1.
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2017-08-28
Lyberta
Moved USR into separate file.
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2017-08-28
Lyberta
URS: Not only players have resources.
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2017-08-28
Lyberta
URS: Added player argument to GetResourceLimit.
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2017-08-28
Lyberta
Use GetResourceLimit in player_regen.
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2017-08-28
Lyberta
Fixed typo.
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2017-08-28
Lyberta
Started unified resource system - step 2.
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2017-08-28
Mario
Merge branch 'martin-t/okmodelsfix' into 'master'
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2017-08-28
Martin Taibr
overkill: set sv_defaultplayermodel_* for pink and...
473/head
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2017-08-28
Mario
Add a spawnflag to start func_rotating off, and add...
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2017-08-27
terencehill
Fix bots appearing on the scoreboard as spectators...
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2017-08-27
Mario
Fix button not resetting, and allow wait time < 0 to...
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2017-08-27
Mario
Move _cl_playermodel back into defaultXonotic.cfg ...
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2017-08-27
Mario
Merge branch 'martin-t/okc' into 'master'
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2017-08-27
Martin Taibr
optimize player based respawn time
464/head
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2017-08-27
Martin Taibr
Merge branch 'master' into martin-t/okc
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2017-08-27
Mario
Set the health/armor limit to 200 and fuel limit 100...
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2017-08-27
Mario
Merge branch 'Lyberta/GivePlayerAmmo' into 'master'
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2017-08-27
Mario
Fix a typo
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2017-08-27
Mario
Merge branch 'master' into Lyberta/GivePlayerAmmo
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2017-08-27
terencehill
Don's set allowed_timeouts for bots
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2017-08-27
TimePath
Merge branch 'TimePath/gamerules' into 'master'
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2017-08-27
TimePath
GameRules: initialize as early as possible
472/head
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2017-08-27
TimePath
Nexball: move weapon code to weapon file
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2017-08-27
TimePath
gamemodes: prevent addition and removal at runtime...
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2017-08-27
TimePath
GameRules: simplify assigning teams bitmask
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2017-08-27
TimePath
GameRules: encapsulate scoring
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2017-08-27
TimePath
GameRules: encapsulate player 'VIP' status
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2017-08-27
Lyberta
Renamed ITEM_COUNT_HARD_LIMIT to RESOURCE_AMOUNT_HARD_L...
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2017-08-27
TimePath
GameRules: make `GameRules_teams(true)` imply `have_tea...
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2017-08-27
TimePath
Refactor game rules
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2017-08-27
TimePath
LOG_INFO: remove 'extra' newlines
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2017-08-27
TimePath
LOG_INFOF: remove 'extra' newlines
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2017-08-27
TimePath
Logging: tidy
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2017-08-27
TimePath
CMake: add qc-all target
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2017-08-26
Lyberta
Added GivePlayerResource.
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2017-08-26
Lyberta
Merged master into Lyberta/GivePlayerAmmo.
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2017-08-26
Lyberta
Better hard limit check.
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2017-08-26
Lyberta
Changed test hash.
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2017-08-26
Lyberta
Return early in GivePlayerAmmo.
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2017-08-26
Lyberta
Moved HARD_LIMIT check a bit.
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2017-08-26
Lyberta
Moved HARD_LIMIT check into player_regen.
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2017-08-26
Lyberta
Added GivePlayerFuel.
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2017-08-26
Mario
Merge branch 'Mario/invasion_types' into 'master'
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2017-08-26
Lyberta
Added ITEM_COUNT_HARD_LIMIT.
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2017-08-26
Lyberta
Use g_balance_health/armor_limit in GivePlayerStuff.
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2017-08-26
Lyberta
Use GivePlayerHealth in Vampire.
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2017-08-26
Mario
Fix compilation unit test
471/head
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2017-08-26
Mario
Merge branch 'master' into Mario/invasion_types
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2017-08-26
Mario
Merge branch 'martin-t/flag' into 'master'
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2017-08-25
Mario
Fix mobbutcher command
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2017-08-25
Martin Taibr
updfate hash after enabling solidpenetration trueaim...
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2017-08-25
Martin Taibr
give MG WEP_FLAG_PENETRATEWALLS
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2017-08-25
Martin Taibr
Merge branch 'master' into martin-t/okc
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2017-08-25
Martin Taibr
Merge branch 'master' into martin-t/okc
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2017-08-25
Martin Taibr
use set consistently in defaultOverkill
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2017-08-25
Martin Taibr
remove stray todo
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2017-08-25
Martin Taibr
document item respawntime scaling
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2017-08-25
Mario
Merge branch 'martin-t/gunalign' into 'master'
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2017-08-25
Mario
Merge branch 'martin-t/insta' into 'master'
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2017-08-25
Mario
Merge branch 'marin-t/nadectr' into 'master'
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2017-08-24
Mario
Don't show Nades in the mutator list (a more in-depth...
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2017-08-24
Martin Taibr
punish time 10
470/head
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2017-08-24
Martin Taibr
allow 3 flag throws
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2017-08-24
terencehill
More BITs
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2017-08-24
terencehill
Initialize weapon_accuracy array to the default value...
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2017-08-24
Martin Taibr
make it easier to imagine
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2017-08-24
Martin Taibr
better document map_ranges, optimize map_bound_ranges
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2017-08-23
terencehill
Update hash
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2017-08-23
terencehill
Really add one bot per frame, just like the comment...
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2017-08-23
Mario
Make sure local Team is an int (potential but unlikely...
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2017-08-20
Mario
Add a temporary flag for weapons that penetrate walls...
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2017-08-20
Mario
Call the explosion mutator hook before setting new...
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2017-08-19
terencehill
Remove a wasted normalize call (v is already normalized)
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2017-08-18
Mario
Add an anyrandom string to spawnmonster, which allows...
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2017-08-16
terencehill
Revert "Hide these from game code" as it broke hud_show...
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2017-08-16
terencehill
Fix a few checkpvs calls
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2017-08-16
Lyberta
Merge branch 'master' into Lyberta/GivePlayerAmmo
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2017-08-15
Mario
Simplify target_give_init a bit
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2017-08-15
Mario
Port the weapon priority cvars to ClientState
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2017-08-13
Mario
Merge branch 'martin-t/angles' into 'master'
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2017-08-13
TimePath
Hide these from game code
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2017-08-13
TimePath
weapons: remove IMPLEMENTATION
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2017-08-13
TimePath
effects: remove IMPLEMENTATION
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2017-08-13
TimePath
vehicles: remove _all
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2017-08-13
TimePath
turrets: remove _all
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2017-08-12
Martin Taibr
remove `dppolygonoffset -6000` from nade countdown...
466/head
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2017-08-11
Martin Taibr
rename variables in map_ranges()
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2017-08-10
Martin Taibr
Merge branch 'master' into martin-t/okc
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2017-08-10
Martin Taibr
do the lazy thing
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2017-08-10
Martin Taibr
s/his/their
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2017-08-10
Martin Taibr
damagetext: put insta inside macro, update description
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2017-08-10
Martin Taibr
map_ranges()
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2017-08-10
Martin Taibr
update hash after trueaim workaround
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2017-08-09
Mario
Merge branch 'Mario/cs_clientcvars' into 'master'
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