2012-02-01 |
MirceaKitsune | Small improvements to the bot AI, as well as a fix |
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2012-01-31 |
MirceaKitsune | Fixed the bug causing the engine to crash when changing... |
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2012-01-31 |
MirceaKitsune | Push some TODO's for later, since we'll be slowly appro... |
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2012-01-31 |
MirceaKitsune | Make it harder to get health, making the gameplay a... |
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2012-01-31 |
MirceaKitsune | Use a little less kickpitch |
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2012-01-31 |
MirceaKitsune | Update some TODOs |
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2012-01-31 |
MirceaKitsune | Re-arrange player colors in rainbow order, as done... |
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2012-01-31 |
MirceaKitsune | Fix some issues with weapon reloading |
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2012-01-31 |
MirceaKitsune | Tweak several effects and other settings |
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2012-01-31 |
MirceaKitsune | Don't show ammo on the HUD when dead |
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2012-01-31 |
MirceaKitsune | Set cl_deathfade a little higher |
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2012-01-31 |
MirceaKitsune | Don't cause surface impact particles for flying spectators |
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2012-01-31 |
MirceaKitsune | Randomize all recoils and punch angles in several direc... |
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2012-01-30 |
MirceaKitsune | More TODOs |
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2012-01-30 |
MirceaKitsune | Don't pickup health items when they no longer offer... |
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2012-01-30 |
MirceaKitsune | Fade prey out while swallowing them, to better simulate... |
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2012-01-30 |
MirceaKitsune | Document the new character portraits |
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2012-01-30 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits |
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2012-01-30 |
MirceaKitsune | Reverse glow and shirt textures for the second vixen... |
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2012-01-30 |
MirceaKitsune | Still draw the portrait when the HUD is rebooting. |
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2012-01-30 |
MirceaKitsune | Always send the player model / skin to the client,... |
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2012-01-30 |
MirceaKitsune | Fix something I forgot in my code. The correct player... |
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2012-01-30 |
MirceaKitsune | Draw portrait when dead |
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2012-01-30 |
MirceaKitsune | Lastly, show portraits when they need to be shown,... |
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2012-01-30 |
MirceaKitsune | The chat portraits are pretty much done. But I plan... |
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2012-01-30 |
MirceaKitsune | Free unused strings from memory |
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2012-01-30 |
MirceaKitsune | Limit name length for portraits, so they don't exceed... |
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2012-01-30 |
MirceaKitsune | Prevent using bad strings. Fixes crash |
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2012-01-30 |
MirceaKitsune | Make the portrait slide in and out of the left edge |
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2012-01-30 |
MirceaKitsune | Implement code to fade the portrait in and out, using... |
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2012-01-29 |
MirceaKitsune | Properly strunzone strings |
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2012-01-29 |
MirceaKitsune | Don't strunzone portrait image and name after the timer... |
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2012-01-29 |
MirceaKitsune | Make portraits expire after an amount of time |
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2012-01-29 |
MirceaKitsune | Cvars and code comments |
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2012-01-29 |
MirceaKitsune | Handle portrait updates |
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2012-01-29 |
MirceaKitsune | Draw the player's name as well |
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2012-01-29 |
MirceaKitsune | Draw portrait in the proper location and at the proper... |
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2012-01-29 |
MirceaKitsune | Get the portrait to draw on the screen. |
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2012-01-29 |
MirceaKitsune | Simplify server code for portraits |
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2012-01-29 |
MirceaKitsune | Obtain image name from the character's text file |
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2012-01-29 |
MirceaKitsune | Network the player name in portraits. Also move my... |
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2012-01-29 |
MirceaKitsune | Only send portraits to the proper source |
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2012-01-29 |
MirceaKitsune | Implement an entity which can send a portrait over... |
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2012-01-29 |
MirceaKitsune | Don't attempt to assign some values to the world when... |
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2012-01-29 |
MirceaKitsune | Fix a bug causing regurgitation to loop if holding... |
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2012-01-29 |
MirceaKitsune | Glossy nose for vixen1 too |
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2012-01-29 |
MirceaKitsune | Same improvements to the second vixen texture |
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2012-01-29 |
MirceaKitsune | Heavy improvements to the first vixen texture. Make... |
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2012-01-29 |
MirceaKitsune | Cubemap reflections for Ruiner walls |
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2012-01-29 |
MirceaKitsune | Stronger fall bobbing |
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2012-01-29 |
MirceaKitsune | Update sound count |
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2012-01-29 |
MirceaKitsune | Change some annoying vore taunts |
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2012-01-29 |
MirceaKitsune | Fixing warpzones and teleporters for flying spectators... |
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2012-01-29 |
MirceaKitsune | Port flying spectators from Xonotic. They don't go... |
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2012-01-29 |
MirceaKitsune | Remove the map Corsair. It can't be an official map... |
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2012-01-29 |
MirceaKitsune | Attempt to give the HUD a better default design. I... |
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2012-01-29 |
MirceaKitsune | Finish the grab sound feature |
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2012-01-28 |
MirceaKitsune | Play a sound when the predator first starts capturing... |
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2012-01-28 |
MirceaKitsune | Sadly, I need to turn off my effect on items. It impact... |
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2012-01-28 |
MirceaKitsune | Add a cute effect to all health pickups ^^ |
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2012-01-28 |
MirceaKitsune | Player leaning: Reverse acceleration angle, so players... |
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2012-01-28 |
MirceaKitsune | More plans and general tweaks |
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2012-01-28 |
MirceaKitsune | Document new changes in Release Notes, and also add... |
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2012-01-28 |
MirceaKitsune | Remove now useless TODOs |
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2012-01-28 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap |
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2012-01-28 |
MirceaKitsune | Some more tweaks to the default rendering |
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2012-01-28 |
MirceaKitsune | Make a TODO note to add cubemaps to eX and trak5. I... |
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2012-01-28 |
MirceaKitsune | desertfactory cubemaps |
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2012-01-28 |
MirceaKitsune | Merge two shaders which I don't understand why were... |
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2012-01-28 |
MirceaKitsune | e7 and e8 cubemap shaders |
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2012-01-28 |
MirceaKitsune | e7 and e8 cubemaps |
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2012-01-28 |
MirceaKitsune | Fix another surface which isn't metal |
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2012-01-28 |
MirceaKitsune | Remove forgotten _reflect from cubemap shaders |
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2012-01-28 |
MirceaKitsune | Cubemap some textures I had forgotten |
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2012-01-28 |
MirceaKitsune | Make some exceptions to surfaceparm metalsteps |
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2012-01-28 |
MirceaKitsune | Add surfaceparm metalsteps to all cubemapped surfaces... |
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2012-01-28 |
MirceaKitsune | Cubemaps for evil1 grates |
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2012-01-28 |
MirceaKitsune | Re-format the evil8 shaders |
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2012-01-28 |
MirceaKitsune | Shaders for evil and evil9 |
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2012-01-28 |
MirceaKitsune | Cubemaps for evil and evil9 |
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2012-01-28 |
MirceaKitsune | Fix the final shader typos for the evil set |
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2012-01-28 |
MirceaKitsune | evil8 shader update |
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2012-01-28 |
MirceaKitsune | evil8 cubemaps |
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2012-01-28 |
MirceaKitsune | Light cubemaps for all evil sets |
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2012-01-28 |
MirceaKitsune | evil6 shaders |
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2012-01-28 |
MirceaKitsune | evil6 cubemap textures |
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2012-01-28 |
MirceaKitsune | evil5 reflections |
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2012-01-28 |
MirceaKitsune | evil4 shaders (hopefully I didn't break any) |
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2012-01-28 |
MirceaKitsune | evil4 envmap textures |
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2012-01-28 |
MirceaKitsune | Forgotten evil3 textures |
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2012-01-28 |
MirceaKitsune | Fix shader typos in evil3 |
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2012-01-28 |
MirceaKitsune | evil3 reflection shaders |
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2012-01-28 |
MirceaKitsune | evil3 reflections |
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2012-01-28 |
MirceaKitsune | Further fix the shaders in evil2 |
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2012-01-28 |
MirceaKitsune | Fix the evil2 shaders |
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2012-01-28 |
MirceaKitsune | Shaders for evil2 |
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2012-01-28 |
MirceaKitsune | Reflection textures for the evil2 set |
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2012-01-28 |
MirceaKitsune | Envmaps for the remaining evil1 textures which should... |
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2012-01-28 |
MirceaKitsune | Cubemap reflections for evil1_metals |
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2012-01-28 |
MirceaKitsune | Use the new cubemap for evil1_floors |
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next |