2018-06-28 |
terencehill | Bot AI: improve Assault bot roles |
commit | commitdiff | tree | snapshot |
2018-06-28 |
terencehill | Fix a loop not working as intended |
commit | commitdiff | tree | snapshot |
2018-06-28 |
terencehill | Bot AI: improve Onslaught bot roles |
commit | commitdiff | tree | snapshot |
2018-06-27 |
terencehill | Bot AI: improve Keepaway bot roles |
commit | commitdiff | tree | snapshot |
2018-06-26 |
terencehill | Bot AI: make droppable items (flags, keys, etc...)... |
commit | commitdiff | tree | snapshot |
2018-06-24 |
terencehill | Bot AI: Attempt to improve freezetag roles (less priori... |
commit | commitdiff | tree | snapshot |
2018-06-24 |
terencehill | Bot AI: fix bots jumping over frozen players when tryin... |
commit | commitdiff | tree | snapshot |
2018-06-23 |
terencehill | Bot AI: implement a rough way of unstucking bots from... |
commit | commitdiff | tree | snapshot |
2018-06-23 |
terencehill | Bot AI: fix tracewalk failing to reach a player when... |
commit | commitdiff | tree | snapshot |
2018-06-23 |
terencehill | Bot AI: find another goal as soon as the current goal... |
commit | commitdiff | tree | snapshot |
2018-06-22 |
terencehill | Bot AI: Freezetag: fix initial role assignment (always... |
commit | commitdiff | tree | snapshot |
2018-06-22 |
terencehill | Bot AI: Freezetag: fix wrong count of unfrozen players... |
commit | commitdiff | tree | snapshot |
2018-06-21 |
terencehill | Bot AI: assume bot is walking if it's in the water... |
commit | commitdiff | tree | snapshot |
2018-06-21 |
terencehill | Bot AI: allow bots to directly chase other players... |
commit | commitdiff | tree | snapshot |
2018-06-21 |
terencehill | Bot AI: fix bots that are in the water (even if only... |
commit | commitdiff | tree | snapshot |
2018-06-20 |
terencehill | Bot AI: avoid anticipating a new goal search if current... |
commit | commitdiff | tree | snapshot |
2018-06-20 |
terencehill | Merge branch 'master' into terencehill/bot_ai |
commit | commitdiff | tree | snapshot |
2018-06-20 |
Mario | Optimise bot route rating a tiny bit by abusing vlen2 |
commit | commitdiff | tree | snapshot |
2018-06-20 |
Mario | Use intrusive lists in a sneaky way to avoid a findchai... |
commit | commitdiff | tree | snapshot |
2018-06-20 |
Mario | Cache the result of the find for testplayerstart to... |
commit | commitdiff | tree | snapshot |
2018-06-20 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2018-06-19 |
Mario | Make sure the hunter-killer rocket loses its target... |
commit | commitdiff | tree | snapshot |
2018-06-19 |
Mario | Make the score comparison result quicker by checking... |
commit | commitdiff | tree | snapshot |
2018-06-19 |
Mario | Don't count w_prop_interval as impure |
commit | commitdiff | tree | snapshot |
2018-06-19 |
Rudolf Polzer | Transifex autosync |
commit | commitdiff | tree | snapshot |
2018-06-19 |
Mario | Compilation unit passes locally, what more can I do |
commit | commitdiff | tree | snapshot |
2018-06-19 |
Mario | Fix another compilation unit failure |
commit | commitdiff | tree | snapshot |
2018-06-19 |
Mario | Define spawnflags in ammo.qh for now (another compilati... |
commit | commitdiff | tree | snapshot |
2018-06-19 |
Mario | Fix the compilation unit, apparently |
commit | commitdiff | tree | snapshot |
2018-06-19 |
Mario | Merge remote-tracking branch 'origin/master' |
commit | commitdiff | tree | snapshot |
2018-06-19 |
Mario | Merge branch 'Mario/playerdemo_removal' |
commit | commitdiff | tree | snapshot |
2018-06-18 |
terencehill | Remove a redundant Weapons_from call |
commit | commitdiff | tree | snapshot |
2018-06-18 |
terencehill | Turn complain_weapon into an entity to reduce accesses... |
commit | commitdiff | tree | snapshot |
2018-06-18 |
terencehill | Weapons panel: allow to show only the held weapon ... |
commit | commitdiff | tree | snapshot |
2018-06-18 |
terencehill | Consistent indentation for clanarena.qc code |
commit | commitdiff | tree | snapshot |
2018-06-18 |
terencehill | Clan Arena, warmup stage: fix bots standing still after... |
commit | commitdiff | tree | snapshot |
2018-06-18 |
Mario | Update hash |
commit | commitdiff | tree | snapshot |
2018-06-18 |
Mario | Don't play the "new toys, new toys!" roflsound by default |
commit | commitdiff | tree | snapshot |
2018-06-18 |
Mario | Make cl_loddistance* cvars save to config |
commit | commitdiff | tree | snapshot |
2018-06-18 |
Mario | Revert "Leave the load in the weapon when throwing it" |
commit | commitdiff | tree | snapshot |
2018-06-18 |
Mario | Leave the load in the weapon when throwing it |
commit | commitdiff | tree | snapshot |
2018-06-18 |
Mario | Don't play time limit announcements when the match... |
commit | commitdiff | tree | snapshot |
2018-06-18 |
Mario | If game is stopped, don't count accuracy |
commit | commitdiff | tree | snapshot |
2018-06-18 |
Mario | Add a few checks to the spam weapons to prevent them... |
commit | commitdiff | tree | snapshot |
2018-06-18 |
Mario | Call a weapon frame on the weapon entity when the playe... |
commit | commitdiff | tree | snapshot |
2018-06-18 |
Mario | Fix some typos and remove an unused constant |
commit | commitdiff | tree | snapshot |
2018-06-18 |
Mario | Merge branch 'Mario/event_heal' into 'master' |
commit | commitdiff | tree | snapshot |
2018-06-18 |
Mario | Update Heal documentation (again) 569/head |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Add a note to trigger_heal for later |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Use the new unlimited resource constant |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Merge branch 'master' into Mario/event_heal |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Use a constant to define the 'unlimited' resource limit |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Add an item flag to mark items as resources (as opposed... |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Use Heal in more places (turrets, trigger_heal, mage... |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Update the Heal documentation to reflect the new limit |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | To match resource limit behaviour, set the 'unlimited... |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Merge branch 'master' into Mario/event_heal |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Allow 0 as a valid limit (use -1 as the non-player... |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Also fix the multiplier so it doesn't heal generators... |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Fix a dumb mistake causing crashes |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Merge branch 'master' into Mario/event_heal |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Set health and armor explicitly when killing the player... |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Merge branch 'master' into Mario/event_heal |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Don't apply resource limits to non-player entities |
commit | commitdiff | tree | snapshot |
2018-06-17 |
Mario | Implement a proper Heal function for the Arc's ability... |
commit | commitdiff | tree | snapshot |
2018-06-16 |
Mario | Litter the code with a few notes about where health... |
commit | commitdiff | tree | snapshot |
2018-06-16 |
Mario | Clean up some unnecessary uses of SetResourceAmountExplicit |
commit | commitdiff | tree | snapshot |
2018-06-16 |
Mario | Use it in mage code too |
commit | commitdiff | tree | snapshot |
2018-06-16 |
Mario | Implement TakeResource |
commit | commitdiff | tree | snapshot |
2018-06-16 |
Mario | Remove a no longer required hack |
commit | commitdiff | tree | snapshot |
2018-06-16 |
Mario | Move the hard resource limit constant to common |
commit | commitdiff | tree | snapshot |
2018-06-16 |
Mario | Clear out .health and .armorvalue from the client side |
commit | commitdiff | tree | snapshot |
2018-06-16 |
Mario | Clear out most references to .health and .armorvalue... |
commit | commitdiff | tree | snapshot |
2018-06-16 |
Mario | Clear out most references to the .ammo_* fields |
commit | commitdiff | tree | snapshot |
2018-06-16 |
Mario | Tweak arc's healing so it affects a few other entities... |
commit | commitdiff | tree | snapshot |
2018-06-16 |
Mario | Increase the onslaught round time limit |
commit | commitdiff | tree | snapshot |
2018-06-15 |
terencehill | Mutators dialog: arrange weapon checkboxes in 3 columns |
commit | commitdiff | tree | snapshot |
2018-06-15 |
terencehill | Get rid of a console error when an onslaught generator... |
commit | commitdiff | tree | snapshot |
2018-06-15 |
terencehill | Reduce indentation of some code inside of ons_Generator... |
commit | commitdiff | tree | snapshot |
2018-06-15 |
terencehill | Fix a loop not working as intended |
commit | commitdiff | tree | snapshot |
2018-06-15 |
terencehill | Bot AI: Onslaught: rate the controlpoint itself if... |
commit | commitdiff | tree | snapshot |
2018-06-15 |
Mirio | Merge branch 'Mario/func_breakable_playercheck' into... |
commit | commitdiff | tree | snapshot |
2018-06-15 |
Mario | Update gameplay hash |
commit | commitdiff | tree | snapshot |
2018-06-15 |
Mario | Use team colour for the same team flag carrier instead... |
commit | commitdiff | tree | snapshot |
2018-06-15 |
Mario | Do a trace before respawning a func_breakable to see... 566/head |
commit | commitdiff | tree | snapshot |
2018-06-15 |
Mario | Consistently refer to the jetpack as that (not jet... |
commit | commitdiff | tree | snapshot |
2018-06-15 |
Mario | Disable the weapon pickup notification in item pickup... |
commit | commitdiff | tree | snapshot |
2018-06-15 |
Mario | Use the regular method for getting the shot origin... |
commit | commitdiff | tree | snapshot |
2018-06-15 |
Mario | Attach the hook properly to entities even if they have... |
commit | commitdiff | tree | snapshot |
2018-06-15 |
Mario | Fix compile |
commit | commitdiff | tree | snapshot |
2018-06-15 |
Mario | Allow instant detonation on devastator rockets |
commit | commitdiff | tree | snapshot |
2018-06-15 |
Mario | Tweak crylink to match closer to vodka in Mario balance |
commit | commitdiff | tree | snapshot |
2018-06-14 |
terencehill | Remove useles havocbot_role_flags field |
commit | commitdiff | tree | snapshot |
2018-06-14 |
terencehill | Bot AI: fix bots heading to another control point right... |
commit | commitdiff | tree | snapshot |
2018-06-14 |
terencehill | Onslaught: optimize loops through waypoints |
commit | commitdiff | tree | snapshot |
2018-06-14 |
Mario | Disable jump grunting in XDF ruleset |
commit | commitdiff | tree | snapshot |
2018-06-14 |
Mario | Disable taunting in XPM config |
commit | commitdiff | tree | snapshot |
2018-06-14 |
Mario | Allow players to use the old-style vortex beam if they... |
commit | commitdiff | tree | snapshot |
2018-06-14 |
Mario | Reduce arc range a bit in Mario balance |
commit | commitdiff | tree | snapshot |
2018-06-14 |
terencehill | Merge branch 'master' into terencehill/bot_ai |
commit | commitdiff | tree | snapshot |
next |