2012-01-28 |
MirceaKitsune | Player leaning: Reverse acceleration angle, so players... |
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2012-01-28 |
MirceaKitsune | More plans and general tweaks |
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2012-01-28 |
MirceaKitsune | Document new changes in Release Notes, and also add... |
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2012-01-28 |
MirceaKitsune | Remove now useless TODOs |
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2012-01-28 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap |
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2012-01-28 |
MirceaKitsune | Some more tweaks to the default rendering |
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2012-01-28 |
MirceaKitsune | Make a TODO note to add cubemaps to eX and trak5. I... |
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2012-01-28 |
MirceaKitsune | desertfactory cubemaps |
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2012-01-28 |
MirceaKitsune | Merge two shaders which I don't understand why were... |
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2012-01-28 |
MirceaKitsune | e7 and e8 cubemap shaders |
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2012-01-28 |
MirceaKitsune | e7 and e8 cubemaps |
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2012-01-28 |
MirceaKitsune | Fix another surface which isn't metal |
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2012-01-28 |
MirceaKitsune | Remove forgotten _reflect from cubemap shaders |
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2012-01-28 |
MirceaKitsune | Cubemap some textures I had forgotten |
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2012-01-28 |
MirceaKitsune | Make some exceptions to surfaceparm metalsteps |
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2012-01-28 |
MirceaKitsune | Add surfaceparm metalsteps to all cubemapped surfaces... |
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2012-01-28 |
MirceaKitsune | Cubemaps for evil1 grates |
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2012-01-28 |
MirceaKitsune | Re-format the evil8 shaders |
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2012-01-28 |
MirceaKitsune | Shaders for evil and evil9 |
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2012-01-28 |
MirceaKitsune | Cubemaps for evil and evil9 |
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2012-01-28 |
MirceaKitsune | Fix the final shader typos for the evil set |
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2012-01-28 |
MirceaKitsune | evil8 shader update |
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2012-01-28 |
MirceaKitsune | evil8 cubemaps |
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2012-01-28 |
MirceaKitsune | Light cubemaps for all evil sets |
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2012-01-28 |
MirceaKitsune | evil6 shaders |
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2012-01-28 |
MirceaKitsune | evil6 cubemap textures |
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2012-01-28 |
MirceaKitsune | evil5 reflections |
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2012-01-28 |
MirceaKitsune | evil4 shaders (hopefully I didn't break any) |
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2012-01-28 |
MirceaKitsune | evil4 envmap textures |
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2012-01-28 |
MirceaKitsune | Forgotten evil3 textures |
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2012-01-28 |
MirceaKitsune | Fix shader typos in evil3 |
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2012-01-28 |
MirceaKitsune | evil3 reflection shaders |
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2012-01-28 |
MirceaKitsune | evil3 reflections |
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2012-01-28 |
MirceaKitsune | Further fix the shaders in evil2 |
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2012-01-28 |
MirceaKitsune | Fix the evil2 shaders |
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2012-01-28 |
MirceaKitsune | Shaders for evil2 |
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2012-01-28 |
MirceaKitsune | Reflection textures for the evil2 set |
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2012-01-28 |
MirceaKitsune | Envmaps for the remaining evil1 textures which should... |
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2012-01-28 |
MirceaKitsune | Cubemap reflections for evil1_metals |
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2012-01-28 |
MirceaKitsune | Use the new cubemap for evil1_floors |
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2012-01-28 |
MirceaKitsune | Add new cubemap, exomorph |
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2012-01-28 |
MirceaKitsune | First attempt to add world reflections, using the defau... |
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2012-01-28 |
MirceaKitsune | A new TODO |
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2012-01-03 |
MirceaKitsune | Missing preview images: Use draw_PictureSize == '0... |
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2012-01-02 |
MirceaKitsune | Commit all my local TODO notes to GIT. It's easier... |
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2012-01-02 |
MirceaKitsune | Document fixing of some divisions by 0 |
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2012-01-02 |
MirceaKitsune | Stunning: Return instead of setting wishspeed to 0 |
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2012-01-02 |
MirceaKitsune | Grabber alt fire will also stun players, making it... |
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2012-01-02 |
MirceaKitsune | Grabber secondary will do less damage, but heavily... |
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2012-01-02 |
MirceaKitsune | Add r_viewfbo to the menu, and allow it to be used... |
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2012-01-02 |
MirceaKitsune | Better bloom settings |
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2011-11-29 |
MirceaKitsune | Fix a compiler issue with latest fteqcc |
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2011-11-26 |
MirceaKitsune | Xonotic port: Use Morphed's new blood. Don't get any... |
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2011-11-25 |
MirceaKitsune | Use an even more awesome bloom setup |
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2011-11-25 |
MirceaKitsune | menuskin is a better name |
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2011-11-25 |
MirceaKitsune | Code a missing preview image for menu skins too, so... |
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2011-11-25 |
MirceaKitsune | Fix a typo for the missing preview images |
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2011-11-25 |
MirceaKitsune | Port a code I made in Xonotic, which displays "no previ... |
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2011-11-19 |
MirceaKitsune | Don't keep dead prey waiting for so long |
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2011-11-19 |
MirceaKitsune | Enable autodigest for eaten players too by default... |
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2011-11-19 |
MirceaKitsune | Always clear the armor of a dead player. Also tweak... |
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2011-11-19 |
MirceaKitsune | Some more tweaks |
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2011-11-19 |
MirceaKitsune | No, it wasn't ok before. Hopefully it is now |
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2011-11-19 |
MirceaKitsune | Allow distributed digestion to be tweaked. Hopefully... |
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2011-11-19 |
MirceaKitsune | Fix an epic failure in a recent commit. Digestion damag... |
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2011-11-19 |
MirceaKitsune | Reorder some code |
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2011-11-19 |
MirceaKitsune | Actually fix the last bug. Amazing what trouble the... |
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2011-11-19 |
MirceaKitsune | As usual, there's always a bug to any change. Fix how... |
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2011-11-19 |
MirceaKitsune | Change how the autodigest preference works. 0 disables... |
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2011-11-19 |
MirceaKitsune | Re-tweak a balance setting |
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2011-11-19 |
MirceaKitsune | Teach bots how to use consumable items a bit more wisely |
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2011-11-19 |
MirceaKitsune | Tweak the last change better |
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2011-11-19 |
MirceaKitsune | Change how stomach load influences swallow progress |
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2011-11-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items |
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2011-11-19 |
MirceaKitsune | The feature of consumable items is now ready and functi... |
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2011-11-19 |
MirceaKitsune | Fix a division by zero introduced in a recent commit |
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2011-11-19 |
MirceaKitsune | Improvements to item positioning |
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2011-11-19 |
MirceaKitsune | Fix another bug with consumable items |
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2011-11-19 |
MirceaKitsune | Fix a bug with items getting stuck when near 0 health... |
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2011-11-19 |
MirceaKitsune | Make each digesting item to grant health up to its... |
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2011-11-19 |
MirceaKitsune | Health rot needs to pause when gaining health from... |
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2011-11-19 |
MirceaKitsune | Pause health rot when gaining health from digesting... |
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2011-11-19 |
MirceaKitsune | Fix a bug with picking partly consumed items back up |
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2011-11-19 |
MirceaKitsune | Fix an issue with distributed digestion working in... |
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2011-11-19 |
MirceaKitsune | Fix some older bugs with the digestion sounds |
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2011-11-19 |
MirceaKitsune | Implement digestible items and get them working properly |
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2011-11-19 |
MirceaKitsune | Allow items to be digested. Only partly implemented |
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2011-11-19 |
MirceaKitsune | Consumable items will scale down as they are digested... |
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2011-11-19 |
MirceaKitsune | Better mass defaults for healths |
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2011-11-19 |
MirceaKitsune | Remove the stealprey feature. It's hard to test and... |
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2011-11-19 |
MirceaKitsune | Use different means of removing consumable items from... |
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2011-11-19 |
MirceaKitsune | Use a slightly different system for forced regurgitatio... |
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2011-11-19 |
MirceaKitsune | Allow dropped food to be picked back up by anyone.... |
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2011-11-19 |
MirceaKitsune | Only apply y angle to dropped consumables |
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2011-11-19 |
MirceaKitsune | Set colormod properly on consumable items |
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2011-11-19 |
MirceaKitsune | Dropped consumables should fade after a while. Also... |
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2011-11-19 |
MirceaKitsune | Allow consumable items to be dropped instead of disappe... |
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2011-11-19 |
MirceaKitsune | Remove consumable items when the player disconnects... |
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2011-11-19 |
MirceaKitsune | Tweak predator definition for swallowing items |
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2011-11-19 |
MirceaKitsune | Consumable item effects for swallowing and regurgitatin... |
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next |