]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2010-10-29 divverentfix some warnings
2010-10-29 divverentadd a "dummy protocol" support
2010-10-29 vortexoops, video texture unlinking was accidentally removed...
2010-10-29 vortexcvar "cl_video_keepaspectratio" which scales fullscreen...
2010-10-29 divverentI suppose 0xE000 is a valid fontmap char... so render...
2010-10-29 divverentdon't translate \0 to \uE000 when receiving that keycod...
2010-10-29 divverentfix one issue with textshadow moving oddly around in...
2010-10-28 havocfix MSVC2008 compilation again
2010-10-22 divverentexplain more why physics_ode is 0 by default
2010-10-22 divverentfix a warning in ODE code
2010-10-22 divverentODE: if we enable it by default on Win32, we should...
2010-10-22 vortexFix nasty bug with dp_fonts structure expanding, once...
2010-10-22 havocadded GAME_MOONHELM
2010-10-22 havocenable ODE dll support by default on windows
2010-10-21 divverentnew .gitattributes file, no visible change
2010-10-19 divverentfix in entity teleport detection of FlyMove
2010-10-19 divverentnew r_stereo modes (horiz and vert split)
2010-10-19 divverentfix a D3D compile error
2010-10-19 divverentmake getsurface* not animate vertices if the model...
2010-10-18 divverentas the SSE bug seems fixed now, use SSE in MSVC builds...
2010-10-18 divverentexperimental: do not auto allocate a skeletonobject...
2010-10-18 divverentfix a Mem_Free(NULL) warning
2010-10-18 vortexfix a crash in R_CompleteLightPoint during rtworld...
2010-10-18 vortexProperly unlink video texture and suspend videos on...
2010-10-18 vortexR_CompleteLightPoint bugfixed, dynamic lights actually...
2010-10-17 vortexFix sprites whose name begins from ! (assumed lit sprit...
2010-10-17 vortexadd sv_gameplayfix_nostepmoveonsteepslopes which preven...
2010-10-17 divverentfix two types to hopefulyl compile on MSVC
2010-10-17 divverentfix typo
2010-10-17 divverentquick and dirty fix of allocation of array buffers
2010-10-16 divverentextension (does this need a QC extension name?): allow...
2010-10-16 divverenttry fixing the SSE skeletonobjects case
2010-10-16 divverentonly enable SSE if __GNUC__ for the moment... needs...
2010-10-15 divverentPolygonBegin: support a third argument "is2d"; fix...
2010-10-15 divverentR_BeginPolygon: if done in 3D stage, make sure depth...
2010-10-15 divverentonly apply the CFLAGS_CRYPTO to the crypto compile...
2010-10-15 divverentCryptographic authentication support for the d0_blind_i...
2010-10-14 divverentmove EXACTSPECULARMATH to the "lightweight" permutation...
2010-10-14 divverentadd back VorteX's "lightweight shader parameter" system...
2010-10-13 vortexremove r_glsl_saturation_redcompensate, as it's conside...
2010-10-13 vortexAdded dp_waterscroll <scale> <speed> shader keyword...
2010-10-13 vortexadd r_glsl_saturation_redcompensate optional effect...
2010-10-13 divverenthope the scissor code is fine now
2010-10-13 vortexbring old R_Shadow_ScissorForBBox code (new code still...
2010-10-13 divverentoops, scissormode wasn't meant to be CVAR_SAVE
2010-10-13 divverentshut up a gcc warning
2010-10-13 divverentfix D3D scissoring
2010-10-13 divverentfix another typo in the water rendering improvement
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = scissor only, 2...
2010-10-13 divverentadjust for left handed coordinate system in a reflected...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-10-13 divverent"cl_movement_replay 0" to disable the built-in prediction
2010-10-10 divverentI have no idea why, but R_Viewport_TransformToScreen...
2010-10-08 divverentSSE patch by kyre, with runtime CPU detection and a...
2010-10-06 divverentfix another warning
2010-10-06 divverentfix a syntax error. Why didn't my gcc catch it? clang...
2010-10-06 divverentfix misparsing of portless IPv6 addresses
2010-10-06 divverentadding my own IPv6 master server: dpmaster.div0.qc...
2010-10-03 divverentturn off the weird "%interface_name" thing in IPv6...
2010-10-03 divverentmake IPv6 addresses actually work in server queries
2010-10-03 divverentmake "status" support IPv6
2010-10-02 divverentfix a stupid and trivial IPv6 bug that causes a v6...
2010-09-30 havocdon't crash in obj loading if v, vt, or vn are NULL...
2010-09-29 divverentdepthonly, prepass: do not compare lightmap texture...
2010-09-29 divverentfix lightmap switching/batching in fakelight
2010-09-29 divverentRevert "for some reason, it's faster to always set...
2010-09-28 divverentfor some reason, it's faster to always set the lightmap...
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-27 havocavoid crashes if MAX_SVBSP_POLYGONPOINTS would be exceeded
2010-09-26 divverentcameras: when new eye pos == old eye pos, do not create...
2010-09-26 divverentfix alpha in water rendering
2010-09-26 divverentfix autoload semantics of drawpics
2010-09-26 divverentfix a display issue with warpzone decals I caused in...
2010-09-26 divverentfix warnings in terencehill's code
2010-09-25 divverentallow .alpha to fade out water/refraction/reflection...
2010-09-25 divverentFix a typo (v_idlescale is always 0 there)
2010-09-25 divverentFix showsound that cannot be shown alone cause of a...
2010-09-25 divverentloadfont now prints a warning if it gets more than...
2010-09-25 divverentFix again u8_COM_StringLengthNoColors returning always...
2010-09-25 divverentNew command 'history' and new shortcuts to search throu...
2010-09-24 divverentFix a possible crash when an invalid skinframe gets...
2010-09-24 divverentcomment out another unused var
2010-09-24 divverentremove more unused code
2010-09-24 divverentremove another unused variable
2010-09-24 divverentremove two unused vars
2010-09-24 divverentfix another bug in the prologic patch :)
2010-09-23 divverentallow bgmvolume to be > 1 to be able to exceed mastervo...
2010-09-23 divverentchange clamping logic
2010-09-23 divverentexpand volume accuracy from 8bit to 16bit; allow channe...
2010-09-23 divverentfix ambient sounds in prologic
2010-09-22 havocfix a compile error and some warnings
2010-09-22 divverentProLogic patch by Joris Nijnuis, with some fixes
2010-09-21 vortexFix GAME_XONOTIC beging misplaced in gamemode_t->gamemo...
2010-09-21 tomazFixed dynamic light shadowmapping in D3D, still gotta...
2010-09-18 tomazFixed the x axis flipped shadows, 1 step closer to...
2010-09-18 havocdon't use D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL because...
2010-09-17 tomazFix a couple HLSL shader warnings
2010-09-17 tomazForgot to put back the paranoid code
2010-09-17 tomazMore debug code for shaders, this time it preprocesses...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
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