2010-10-29 |
divverent | fix some warnings |
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2010-10-29 |
divverent | add a "dummy protocol" support |
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2010-10-29 |
vortex | oops, video texture unlinking was accidentally removed... |
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2010-10-29 |
vortex | cvar "cl_video_keepaspectratio" which scales fullscreen... |
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2010-10-29 |
divverent | I suppose 0xE000 is a valid fontmap char... so render... |
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2010-10-29 |
divverent | don't translate \0 to \uE000 when receiving that keycod... |
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2010-10-29 |
divverent | fix one issue with textshadow moving oddly around in... |
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2010-10-28 |
havoc | fix MSVC2008 compilation again |
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2010-10-22 |
divverent | explain more why physics_ode is 0 by default |
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2010-10-22 |
divverent | fix a warning in ODE code |
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2010-10-22 |
divverent | ODE: if we enable it by default on Win32, we should... |
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2010-10-22 |
vortex | Fix nasty bug with dp_fonts structure expanding, once... |
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2010-10-22 |
havoc | added GAME_MOONHELM |
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2010-10-22 |
havoc | enable ODE dll support by default on windows |
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2010-10-21 |
divverent | new .gitattributes file, no visible change |
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2010-10-19 |
divverent | fix in entity teleport detection of FlyMove |
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2010-10-19 |
divverent | new r_stereo modes (horiz and vert split) |
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2010-10-19 |
divverent | fix a D3D compile error |
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2010-10-19 |
divverent | make getsurface* not animate vertices if the model... |
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2010-10-18 |
divverent | as the SSE bug seems fixed now, use SSE in MSVC builds... |
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2010-10-18 |
divverent | experimental: do not auto allocate a skeletonobject... |
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2010-10-18 |
divverent | fix a Mem_Free(NULL) warning |
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2010-10-18 |
vortex | fix a crash in R_CompleteLightPoint during rtworld... |
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2010-10-18 |
vortex | Properly unlink video texture and suspend videos on... |
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2010-10-18 |
vortex | R_CompleteLightPoint bugfixed, dynamic lights actually... |
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2010-10-17 |
vortex | Fix sprites whose name begins from ! (assumed lit sprit... |
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2010-10-17 |
vortex | add sv_gameplayfix_nostepmoveonsteepslopes which preven... |
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2010-10-17 |
divverent | fix two types to hopefulyl compile on MSVC |
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2010-10-17 |
divverent | fix typo |
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2010-10-17 |
divverent | quick and dirty fix of allocation of array buffers |
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2010-10-16 |
divverent | extension (does this need a QC extension name?): allow... |
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2010-10-16 |
divverent | try fixing the SSE skeletonobjects case |
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2010-10-16 |
divverent | only enable SSE if __GNUC__ for the moment... needs... |
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2010-10-15 |
divverent | PolygonBegin: support a third argument "is2d"; fix... |
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2010-10-15 |
divverent | R_BeginPolygon: if done in 3D stage, make sure depth... |
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2010-10-15 |
divverent | only apply the CFLAGS_CRYPTO to the crypto compile... |
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2010-10-15 |
divverent | Cryptographic authentication support for the d0_blind_i... |
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2010-10-14 |
divverent | move EXACTSPECULARMATH to the "lightweight" permutation... |
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2010-10-14 |
divverent | add back VorteX's "lightweight shader parameter" system... |
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2010-10-13 |
vortex | remove r_glsl_saturation_redcompensate, as it's conside... |
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2010-10-13 |
vortex | Added dp_waterscroll <scale> <speed> shader keyword... |
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2010-10-13 |
vortex | add r_glsl_saturation_redcompensate optional effect... |
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2010-10-13 |
divverent | hope the scissor code is fine now |
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2010-10-13 |
vortex | bring old R_Shadow_ScissorForBBox code (new code still... |
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2010-10-13 |
divverent | oops, scissormode wasn't meant to be CVAR_SAVE |
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2010-10-13 |
divverent | shut up a gcc warning |
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2010-10-13 |
divverent | fix D3D scissoring |
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2010-10-13 |
divverent | fix another typo in the water rendering improvement |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = scissor only, 2... |
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2010-10-13 |
divverent | adjust for left handed coordinate system in a reflected... |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-10-13 |
divverent | "cl_movement_replay 0" to disable the built-in prediction |
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2010-10-10 |
divverent | I have no idea why, but R_Viewport_TransformToScreen... |
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2010-10-08 |
divverent | SSE patch by kyre, with runtime CPU detection and a... |
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2010-10-06 |
divverent | fix another warning |
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2010-10-06 |
divverent | fix a syntax error. Why didn't my gcc catch it? clang... |
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2010-10-06 |
divverent | fix misparsing of portless IPv6 addresses |
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2010-10-06 |
divverent | adding my own IPv6 master server: dpmaster.div0.qc... |
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2010-10-03 |
divverent | turn off the weird "%interface_name" thing in IPv6... |
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2010-10-03 |
divverent | make IPv6 addresses actually work in server queries |
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2010-10-03 |
divverent | make "status" support IPv6 |
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2010-10-02 |
divverent | fix a stupid and trivial IPv6 bug that causes a v6... |
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2010-09-30 |
havoc | don't crash in obj loading if v, vt, or vn are NULL... |
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2010-09-29 |
divverent | depthonly, prepass: do not compare lightmap texture... |
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2010-09-29 |
divverent | fix lightmap switching/batching in fakelight |
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2010-09-29 |
divverent | Revert "for some reason, it's faster to always set... |
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2010-09-28 |
divverent | for some reason, it's faster to always set the lightmap... |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-27 |
havoc | avoid crashes if MAX_SVBSP_POLYGONPOINTS would be exceeded |
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2010-09-26 |
divverent | cameras: when new eye pos == old eye pos, do not create... |
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2010-09-26 |
divverent | fix alpha in water rendering |
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2010-09-26 |
divverent | fix autoload semantics of drawpics |
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2010-09-26 |
divverent | fix a display issue with warpzone decals I caused in... |
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2010-09-26 |
divverent | fix warnings in terencehill's code |
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2010-09-25 |
divverent | allow .alpha to fade out water/refraction/reflection... |
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2010-09-25 |
divverent | Fix a typo (v_idlescale is always 0 there) |
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2010-09-25 |
divverent | Fix showsound that cannot be shown alone cause of a... |
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2010-09-25 |
divverent | loadfont now prints a warning if it gets more than... |
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2010-09-25 |
divverent | Fix again u8_COM_StringLengthNoColors returning always... |
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2010-09-25 |
divverent | New command 'history' and new shortcuts to search throu... |
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2010-09-24 |
divverent | Fix a possible crash when an invalid skinframe gets... |
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2010-09-24 |
divverent | comment out another unused var |
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2010-09-24 |
divverent | remove more unused code |
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2010-09-24 |
divverent | remove another unused variable |
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2010-09-24 |
divverent | remove two unused vars |
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2010-09-24 |
divverent | fix another bug in the prologic patch :) |
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2010-09-23 |
divverent | allow bgmvolume to be > 1 to be able to exceed mastervo... |
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2010-09-23 |
divverent | change clamping logic |
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2010-09-23 |
divverent | expand volume accuracy from 8bit to 16bit; allow channe... |
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2010-09-23 |
divverent | fix ambient sounds in prologic |
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2010-09-22 |
havoc | fix a compile error and some warnings |
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2010-09-22 |
divverent | ProLogic patch by Joris Nijnuis, with some fixes |
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2010-09-21 |
vortex | Fix GAME_XONOTIC beging misplaced in gamemode_t->gamemo... |
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2010-09-21 |
tomaz | Fixed dynamic light shadowmapping in D3D, still gotta... |
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2010-09-18 |
tomaz | Fixed the x axis flipped shadows, 1 step closer to... |
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2010-09-18 |
havoc | don't use D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL because... |
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2010-09-17 |
tomaz | Fix a couple HLSL shader warnings |
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2010-09-17 |
tomaz | Forgot to put back the paranoid code |
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2010-09-17 |
tomaz | More debug code for shaders, this time it preprocesses... |
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2010-09-17 |
havoc | fix some bugs in the HLSL shader, mostly to do with... |
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next |