From b4badbd3965a64142efc8cb275d6af7fe236d2b4 Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 30 Jul 2021 10:50:34 +1000 Subject: [PATCH] Apply a server-side trail to Electro orbs when they become sticky, fixes #2582 --- qcsrc/common/weapons/weapon/electro.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/common/weapons/weapon/electro.qc b/qcsrc/common/weapons/weapon/electro.qc index 9409819e9..3c6f32e61 100644 --- a/qcsrc/common/weapons/weapon/electro.qc +++ b/qcsrc/common/weapons/weapon/electro.qc @@ -295,6 +295,7 @@ void W_Electro_Orb_Stick(entity this, entity to) setmodel(newproj, MDL_PROJECTILE_ELECTRO); setsize(newproj, this.mins, this.maxs); newproj.angles = vectoangles(-trace_plane_normal); // face against the surface + newproj.traileffectnum = _particleeffectnum(EFFECT_TR_NEXUIZPLASMA.eent_eff_name); newproj.movedir = -trace_plane_normal; -- 2.39.2