From c20bf1f385b30f302eda2175502d0059cff79506 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 18 Jun 2018 10:57:34 +1000 Subject: [PATCH] Update Heal documentation (again) --- qcsrc/server/g_damage.qh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/g_damage.qh b/qcsrc/server/g_damage.qh index e752f1057..88fbf1344 100644 --- a/qcsrc/server/g_damage.qh +++ b/qcsrc/server/g_damage.qh @@ -97,7 +97,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity); // Calls .event_heal on the target so that they can handle healing themselves -// a limit of -1 should be handled by the entity as its max health (if applicable) +// a limit of RESOURCE_LIMIT_NONE should be handled by the entity as its max health (if applicable) bool Heal(entity targ, entity inflictor, float amount, float limit); .float fire_damagepersec; -- 2.39.2